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Making textures for "rankpc" models
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Sir W. Raleigh
Seaman
Posts: 133



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PostPosted: Tue Feb 13, 2018 4:12 pm    Post subject: Re: thanks for the info and help Reply with quote

parksbanyon wrote:
I could see where a version 4 of gamebyro won't work in a version 10 slot. I'll try that fix.

Remember the kf simply records the vertice positions of the bone joints, so no matter what we do it will place them in the recorded positions at scene start. Until we can figure out how to redo the animations we're stuck with that.


Thanks. To be clear, there's no problem with 4x v 10x wrt the game (I use the 4x nifs in my late-issue game without trouble), but it's not possible at present to transfer elements between versions, or to convert a 4x to 10x or vice versa.

You haven't answered my question though ... Is it best to scale the frame, or the mesh, when facing a mismatch? Does it matter?
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parksbanyon
Cutthroat
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PostPosted: Wed Feb 14, 2018 7:10 pm    Post subject: clarification Reply with quote

In the example using the barmaid frame to use as a barmaid we need to scale the mesh to match the frame.
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Sir W. Raleigh
Seaman
Posts: 133



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PostPosted: Mon Feb 19, 2018 1:58 am    Post subject: Reply with quote

That's what I thought, thanks for confirming.
So ... what's up with that Katrina nif in your uploads? That's a heck of a fine model, if we could rig it into the game.
I had been messing with it a bit (hope you dont mind) but have had to set modding aside for awhile.
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