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Overall strategy - What to do in what order?
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humbe
Powder Monkey
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PostPosted: Fri Apr 27, 2018 6:14 pm    Post subject: Overall strategy - What to do in what order? Reply with quote

What overall strategies are people using?

On swashbuckler it seems to me attacking the national ships is counter-productive. With slow crew recruiting it quickly becomes a hassle to have enemy ports and many pirate hunters after you.

I typically start the game by hunting down a named pirate to get a vessel that is already upgraded some, and then start pirate hunting to get ranks with all nations at the same time. By visiting pirate lairs and get them to attack cities, I can take out 4 pirates at a time, which quickly make nations happy.

Port Royale, Petit-Goave, Curacao and some Spanist city in the south like Maracaibo seems to be a decent set of cities to go around to get promotions. On the peninsula north of Maracaibo there's usual pirate lairs, and usually also on the island where Port Royale is. San Juan, St. Martin, St.Kitts & Montserrat are closer together, but then you need to travel further to find pirates to fight.

While getting ranks, I get named pirates and pirate treasures if I find any, and if Raymondo get close I take him down. Once I find first relative I hunt down Mendoza and try to pick that fight early.

Specialists come from Mendoza with a few random one first. Items typically from dancing with daughters or from wanted criminals, though I've bought a few ones offered cheap to get at the expensive upgrades faster.

Finding relatives and especially Incan cities typically requires some trips to the west with few cities, but there's lots of pirates here, including named ones, which can net me a lot of goodwill with the other nations. Once all relatives and incan cities have been found, I'm close to Duke with all nations and have taken down most named pirates and treasures.

Being liked by all cities makes it easy as noone is attacking you, and you can gain a lot from all the daughters that will give you 4-5 rewards each just for the cost of a ring. With each reward being worth 2-3000 gold on average that seems better than to loot the cities.

In my last game here, I ended up with 600.000 cash and having maxed all the highscore bits after 12 years of in game time. 20/24 wealth points with 22650 acres gotten, but remaining 4 points is easily gotten by dividing the loot, as that nets me 300.000.

That's a lot of tedious dancing though. And having 20 criminials and 20 mendoza quests at a time can be a bit annoying. Quest bar overflows to the right Smile
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Pirate
Rigger
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PostPosted: Fri Apr 27, 2018 7:36 pm    Post subject: Reply with quote

I normally start the game with one beer and by the time I'm done playing I've had to many beers to remember what happened in the game.
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Rusty Edge
Rigger
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PostPosted: Fri Apr 27, 2018 7:49 pm    Post subject: Reply with quote

Me call dat island with Port Royal on it Jamaica, Mon. You should visit and try the Appleton Estate rum. More fun than playing at Swashbuckler level.
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fleetp
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PostPosted: Sat Apr 28, 2018 12:34 am    Post subject: Reply with quote

humbe, welcome to the forum!
I found that after I've made duke in all nations a good way to build up wealth is to visit the Jesuit missions and accept quests to escort immigrants. When you successfully complete the escort quest, the Governor of the receiving colony will give you land grant.
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Salty Dog
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PostPosted: Sat Apr 28, 2018 4:28 pm    Post subject: Reply with quote

humble, Welcome Aboard! Great to see some new blood here on Cutlass Isle!

The name of the game is to knock off Monty in his hideout and defeat the Suitor of the Beautiful Daughter as early as possible in the game. That means by age 31 or 32. After that, your sword fighting ability declines, especially in Swashbuckler level, and you can't win the fights against those two opponents. Time is of the essence in this game. Once you win these two fights, the time pressure is off and you can take your time. There is no time pressure to find Treasure.

How do you get to Monty's hideout and win? You have to rescue your relatives or have a perfect dance with a Beautiful Daughter to get a piece of the map to his hideout. That means chasing down Raymondo until you can figure out where your relatives are and go release them. Hopefully, you can figure out where Monty's hideout is from two or three map pieces.

Once you figure out where his hideout is, you need to show up with an army large enough to beat the Mercenary Indians. I like to have at least 200 men attacking them. Some guys can do it with less than that, but not me.

That means you need to have the Quartermaster, Cook and 220,000 pieces of gold to keep your large army from mutiny.

How do you get 220,000 gold? By plundering the Spanish ships, especially the Treasure Ships and Military Payroll, by finding some treasures along the way but not going out of you way to get them, and by waiting to knock off the Named Pirates until later in the game when they are worth a lot more money. I try to knock them off 10 years into the game when my Pirate is around 27 or 28 years old. If you do this, they will be worth about 100,000 in gold.

I use a small ship - war canoe, pinnace or mail runner. It speeds up the game a LOT! Cuts 2 years off the length of the game. I keep whatever ships I catch and sell them in the cities right away. That is where I get most of my money - from selling ships and their cargo.

Continued next post.......
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Salty Dog
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PostPosted: Sat Apr 28, 2018 4:49 pm    Post subject: Reply with quote

So, here is my basic strategy -

I am too old to play Swashbuckler any more. My reflexes are too slow to win the sword fights any more. So, I play Rogue level.

I usually pick 1660, Rogue level and English. Soon as the screen shows up the ship is heading towards Barbados. I turn it around and head south to the Northeast corner of Trinidad Island. I pause the game and look a the Log Book to be sure all three counties are at war with Spain. If not, I start over. The Treasure Fleet shows up Feb 1st and I am there to meet them. I attack one ship and just grab his money and spice or luxuries and sink the ship. Then I attack another ship and keep the ship and all cargo and limp on back to Barbados.

This gets me to Captain with the English and Major with France and the Dutch. Soon as I visit Barbados, Martinique and St. Eustasias, I sail towards San Juan, knock off a couple of ships and then sail along the north coast of Hispanola. I am looking for a small ship including an Indian War Canoe or a smuggler in his Pinnace. I see what I have in Torguga or Port de Paix and then go after ships around Santiago, visit Port Royal and then sail to Curacao to operate out of there attacking lots of Spanish ships. My worry is running out of men, so I visit Pirate Havens whenever possible to keep staffed.

When I get my small boat, I make sure to get the iron scantlings, cotton sails, copper plating and triple hammocks. I never use my guns, I always dodge the broadsides and board the enemy ships. Keep capturing Spanish ships, especially the Treasure ships and Military payrolls. Get to the rank of Baron on a country and then quickly get to the duel with the jealous suitor and beat him. Then concentrate on making money and getting pieces to find Monty's hideout. Figure out where the hideout is and once you have about 120,000 in gold around 8 or 9 years into the game, go after the named pirates, trying to knock off Morgan, Blackbeard and Kidd as the last ones if possible. Then you stop at all the Pirate Havens along the way and build your army to 200 or so. Go knock off Monty and you can finish the game at leisure.

Ask any questions you may have, this is just the short version of my game plan.
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humbe
Powder Monkey
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PostPosted: Sat Apr 28, 2018 8:16 pm    Post subject: Reply with quote

Attacking the treasure fleet immediately sounds interesting.

I'm not using guns either. Just ramming and fencing so I don't have to deal with damaged ships that use forever to get to port, and has little value to boot unless I can repair for free.

It seems to me, that then I outgun my opponents, they often ram me voluntarily. Thus a frigate class ship works well, as I can stuff a lot of guns on it and it's still fast, and even though it's a bit more tricky to avoid gunnery fire, I don't take that much damage when I get hit, and often they just ram me and don't try to fire much.

The swashbuckler game I played above I just used Morgan's large frigate. Was hoping for a Ship of the Line but never saw one. Used a mailrunner on simpler difficulty as it was easy to ram anyone without getting damaged, but on Swashbuckler I felt I should try and have more crew as fencing is hard enough.

I get the feeling that sailing with multiple ships slows me down regardless of whether they're all fast or not, so using a frigate class ship, I can sell all other ships immediately and still has storage space for food and a sizable crew.

Does leaving the named pirates for late game net you a lot more money? I typically take them on early as they're easy cash, nice ship upgrades, and earns me creds for all nations.
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Salty Dog
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PostPosted: Sun Apr 29, 2018 12:22 am    Post subject: Reply with quote

Pirates want fast ship to catch other ships. Big ships are usually slower. Using a small boat speeds up the game by 2 years. Instead of retiring at age 34, you retire at age 32. Small ships are a lot of fun to race around the map with. It is like driving a Ferrari instead of a Cadillac.
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Roland
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PostPosted: Sun Apr 29, 2018 5:15 am    Post subject: Reply with quote

humbe wrote:
I get the feeling that sailing with multiple ships slows me down regardless of whether they're all fast or not, so using a frigate class ship, I can sell all other ships immediately and still has storage space for food and a sizable crew.

The speed of your fleet depends on two things - the speed of your flagship and the total number of vessels you have. If your flagship is a war canoe or a pinnace, your fleet will be fast - it doesn't matter whether your other ships are war canoes or fluyts. But every even-numbered ship you add - second, fourth, sixth, and eighth - will slow you down slightly. So if you care about speed, it's best to limit your fleet to just two or three vessels.

humbe wrote:
Does leaving the named pirates for late game net you a lot more money? I typically take them on early as they're easy cash, nice ship upgrades, and earns me creds for all nations.

The named pirates attack other vessels, and their wealth on board grows over the course of the game. The longer you wait to take them out, the more gold you will gain from them. With the lesser pirates it's not a big difference, but Morgan and Blackbeard can cough up a lot if you're patient.
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