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PostPosted: Mon Apr 25, 2005 10:10 pm    Post subject: SECOND LIFE Reply with quote

In the ad bar, it mentiond a game called SECOND LIFE, so, i checked it out, it seems like a online multiplayer 3d, games, the graphics look quite good, so i just looked it up on google,

" Your World. Your Imagination
Join a burgeoning new online society, shaped entirely by its residents. Here you can be or do anything. Explore an ever-changing 3D landscape. Meet new and exciting people. Create a masterpiece - or an empire. Second Life is yours - to imagine, invent, and inhabit"
I dont think i'll buying it.. seems to good to be true...
what do you guys think?

Second Life is not so much a game as it is a virtual world. Unlike in other online role-playing games, the goal in Second Life isn't to create a character and adventure; rather, it's to participate in a vibrant virtual world where the users have the freedom and power to determine reality. That may sound confusing, but imagine the virtual world of The Matrix, and you'll get an inkling of what Second Life is about. In Second Life, users build and shape the world, developing their own activities, games, and adventures. And though Second Life has been out for almost a year, developer and publisher Linden Lab is ushering out the latest version of the game today.

The new animation system will allow you to create all kinds of moves, including this Matrix-inspired motion.
Since it launched last June, Second Life has gone through a large amount of growth, according to Philip Rosedale, CEO of Linden Lab. The community has grown to approximately 10,000 users, many of whom engage in creating new content and objects for the game and then sell it on the virtual market. Rosedale says that they have recorded more than $200,000 in transactions. Users buy and sell everything, from objects such as clothes, player skins, guitars, and weapons, to virtual real estate. In Second Life, you can become a virtual Donald Trump, buying up land, developing it, and then turning around and selling it on the market. According to recent news reports, some prime beachfront property goes for as much as $550 an acre. That's cheap for the real world, but it's an eye-opener for the virtual world.

Version 1.4, which is being launched today, will introduce a number of new features, including the ability for users to create custom animations and the ability to stream music into the game. Since everything in the game is streamed from Linden Lab's servers, you have a huge amount of flexibility in creating new objects and sharing them with others. With the new animation system, you can use a third-party program to create motion-captured and other types of animation and then import them into the game. And the new streaming audio feature allows you to associate a song to land that you own. So if you create a nightclub, you can determine the music, and any players who enter your nightclub will hear it. The game will allow you to stream .ogg, .mp3, and other open music formats.

Linden Lab is also hosting a contest challenging players to create games. In one case, players used the in-game tools to build catapults to knock down walls. The catapults really work, thanks to the licensed Havok physics engine, so objects behave as they should. Another user created a boxing ring. Like in The Sims, objects in the game have an effect on your character. So when you don boxing gloves, your character picks up the animations and moves necessary to box properly. And you can control your punches, so some skill is involved in order to win a match.

You can pipe in your own personal music thanks to the new streaming audio feature.
The in-game design tools are fairly powerful, and users have created a huge variety of content, including automatic rifles and vehicles. Some users have created racing games that you can participate in, while others have created monsters to battle. While you can die in Second Life, the only penalty that is incurred is that you can only spawn at your home, so you run the risk of having to undertake a long journey to get back to where you died.

Second Life has an interesting pricing model. There's a one-time $9.95 fee in order to play the game, though if you're interested in owning and keeping land, you'll have to pay a monthly subscription. You must be at least 18 to play the game. The newest version of Second Life should be released today, and it'll be interesting to see how this virtual community continues to evolve and grow.

couldnt find system requirements so...
I've been in world since Second Lifes Beta testing. Here are a few things I tell everyone when describing it: It is *not* an MMORPG (although it can be.) It is *not* just the new IRC (although it can be.) It is *not* TSO (although there are lots of refugees.) It is *not* the Matrix (yet.) It *is* a bit heavy on the system requirements. (PIII 866Mhz w/GeForce 2 is playable, just.) It *does* require some amount of broadband. (In desperation I've dialed in... its not good. But in its defense you have to understand that you are downloading the *entire* content of the "world" which has been created *entirely* by the users.) It *does* play on 98 just fine even though its not supported. And best of all it only costs you a one time $9.95 fee now. You can fly, you can chat, you can build, you can program, you can be anyone or anything you want to be. I've been in There... its a pale and cartoonish shadow compared to Second Life. (The hoverboards in There were fun... Second Life has better now... much better!) UU
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Powder Monkey
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PostPosted: Wed May 02, 2018 10:45 pm    Post subject: SL SL SL where to start Reply with quote

yes there is a healthy sailing community in SL, i recommend joining the leeward cruise group, topless sailing group, and SL Sailing association.
it;s strange SL is still kicking around. it's free, it's a sandbox, the physics engine sucks, but yes you can sail pretty good with the sailing scripts people have come up with. I know of one pirate role-play group, there ,ight be one or two more. Anyhow I thought i'd add 2cents since like SL is still around all these 15 years?! and if u find me inworld PM and I will send you a Piver Nimble 30' trimaran.
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