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What's the point in attacking cities ?
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loki59
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PostPosted: Mon Oct 15, 2007 5:10 pm    Post subject: Reply with quote

Bllasae wrote:
So what cities does Baron Raymondo go to? I need to find him, and he is apparently near St.Augustine, which I went to and he wasn't there.
Raymondo, Montalban and Mendoza all sail from one Spanish city to another Spanish city. If you were to capture St Augustine and install a governor of a different nation there, that reduces the number of cities these Evil Spaniards can hide in, making it easier for you to track them down.
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Bllasae
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PostPosted: Mon Oct 15, 2007 6:37 pm    Post subject: Reply with quote

Ah, okay. Thanks. I'll do that. But one problem:English isn't at war with Spanish and I'm fully promoted in Spain. But usually there isn't a city near a Spanish city.
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Captain Redbeard
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PostPosted: Mon Oct 15, 2007 7:07 pm    Post subject: Re: What's the point in attacking cities ? Reply with quote

robert wrote:

- gain is pretty small (a few thousands)

Which is often more than you get by taking individual ships.
robert wrote:

- you ned a large crew and then have hapiness problems

Happiness problems? With more gold and less crew after a battle the happines is bound to improve.
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loki59
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PostPosted: Mon Oct 15, 2007 7:08 pm    Post subject: Reply with quote

Bllasae wrote:
Ah, okay. Thanks. I'll do that. But one problem:English isn't at war with Spanish and I'm fully promoted in Spain. But usually there isn't a city near a Spanish city.
What does England not being at war with Spain have to do with it? The Evil Spaniards don't often go to the next closest Spanish town, Raymondo may even be headed to Trinidad next, it's all random.
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Bllasae
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PostPosted: Mon Oct 15, 2007 10:43 pm    Post subject: Reply with quote

It has everything to do with it, because it'll be frowned upon by the English if I start attacking the Spanish ships.
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loki59
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PostPosted: Tue Oct 16, 2007 11:59 am    Post subject: Reply with quote

Bllasae wrote:
It has everything to do with it, because it'll be frowned upon by the English if I start attacking the Spanish ships.
It's not a permanent thing, all you have to do is attack a few ships from a country England is at war with and that negative opinion they have will go away. Eventually England will be at war with Spain anyway. Stop in to visit the English Governors more often and they will soon ask you to escort a ship declaring war on Spain.
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Dave the Knave
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PostPosted: Wed Oct 17, 2007 5:47 am    Post subject: Reply with quote

Plundering ports is a great way to keep your crew happy (or at least, non-mutinous). Income from captured ships, their cargo and gold don't seem to happen fast enough for my ragged and demoralized crew. In the early going, I try to plunder everything I can get...while remaining loyal to my patrons, so I can get promoted quickly.

As well, by capturing cities, you can reorganize the balance of power in the Caribbean as you see fit. Do you want to concentrate French power in the Leeward and Windward Islands? Go for it. Do you want to drive the English out of the whole Caribbean? You can do that too. Do you want to plunder scores of Dutch ships? Make the Spanish Main Dutch from Puerto Bello to Trinidad, and enjoy! With a large crew, your possibilities of remaking the map are virtually unlimited.
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antiochus
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PostPosted: Sun Jan 13, 2008 5:52 pm    Post subject: Reply with quote

When you have a ton of gold and can support a huge crew, just attacking shipping gets boring. Sacking cities is fun!! Here's a bit of a cheat: fin a large city thats wealthy such as cartagena. Sack it for a ton of gold, then sack it again for a similar number. Then it gives you the option to install a different governor. Dont. just keep sacking the city, and leaving the same governor there. Your crew doesn't run out because after the first 1 or 2 sacks, they have less than 50 soldiers guarding it-so you have a swordfight instead of a land battle. when your in the city after the sack, you can recruit more men from the tavern. This is satisfying as revenge, too. Once, i got the population on Cartagena fro 15200 to 600 in 18 sacks-Ialso got more than 65000 gold-Very Profitable.

Antiochus III
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Privateer
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PostPosted: Fri Feb 01, 2008 10:02 pm    Post subject: Reply with quote

antiochus wrote:
When you have a ton of gold and can support a huge crew, just attacking shipping gets boring. Sacking cities is fun!! Here's a bit of a cheat: fin a large city thats wealthy such as cartagena. Sack it for a ton of gold, then sack it again for a similar number. Then it gives you the option to install a different governor. Dont. just keep sacking the city, and leaving the same governor there. Your crew doesn't run out because after the first 1 or 2 sacks, they have less than 50 soldiers guarding it-so you have a swordfight instead of a land battle. when your in the city after the sack, you can recruit more men from the tavern. This is satisfying as revenge, too. Once, i got the population on Cartagena fro 15200 to 600 in 18 sacks-Ialso got more than 65000 gold-Very Profitable.

Antiochus III


Yeah sacking cities is a great way of making gold and also adds a bit of variation to the game play.
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Grnlb
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PostPosted: Mon Mar 03, 2008 6:08 am    Post subject: Why cant you attack every city or village.. Reply with quote

I sail nto a city or enemy town and its fort shoots at me and the when i touch it it says what do i want to do. sneak in or sail away but no attack option.
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Roland
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PostPosted: Mon Mar 03, 2008 8:47 pm    Post subject: Re: Why cant you attack every city or village.. Reply with quote

Grnlb wrote:
I sail nto a city or enemy town and its fort shoots at me and the when i touch it it says what do i want to do. sneak in or sail away but no attack option.

You have to beach your ship away from the city and walk into town if you want to attack.
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Asclepius
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PostPosted: Mon Mar 03, 2008 10:06 pm    Post subject: Re: Why cant you attack every city or village.. Reply with quote

Grnlb wrote:
I sail nto a city or enemy town and its fort shoots at me and the when i touch it it says what do i want to do. sneak in or sail away but no attack option.

Is the "Attack" Option greyed out, or just not there? If is is greyed out, the AI has already determined that you don't have enough Men to make the attack. This is similar to the fact that you can't "Divide the Pluner" when in town until you've been adventuring for some time.

Roland wrote:
You have to beach your ship away from the city and walk into town if you want to attack.

I aggree with Roland, that this is another option. However, if the AI won't allow you to attack from the sea, this probably isn't a good idea either.

Asclepius was here
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Dutchmans Bane
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PostPosted: Mon Apr 07, 2008 9:26 pm    Post subject: Reply with quote

Tarious wrote:
Pretty much the game's main objective is "screw over spain" Laughing

That's ironic, considering that I usually wind up working for the Spanish in the game (in fact, I'm in the process of rescuing the daughter of Santiago's governor from Col. Mendoza), even if I start the game working for a nation that's warring with the Spaniards (like the game I've got going now, where I'm primarily working for the French, but have managed to attain the rank of Spanish Marquis)...
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Allronix
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PostPosted: Thu May 28, 2009 10:45 am    Post subject: Reply with quote

The point in attacking cities, to reiterate what others have said:

1. It gets you more "brownie points" with the nation you're working for. One city equals roughly five ships in terms of promotion and land grants, extra points if you install a governor of a nationality you want to impress.

2. Sometimes, the nation of your choice has a distinct lack of ports, either in your current base of operations, or in general. You need ports to repair your boats and sell your ill-gotten stores of spices, goods, and sugar. Ports are also where you recruit replacement crew for your ventures. In the old game (1987), a 1620 Dutchman would start out with a fully-loaded Fast Galleon...and no place other than Curacao to dock. The best strategy for success was to do a little DIY and make some ports for your Dutchman.

3. As nasty as this sounds, sometimes you have more men than you really need, or you're about to divvy up the goods. Fewer men = higher shares = more wealth points for you and better recruiting for your next venture. Land Battles, even under the best circumstances, can take a significant bite out of your crew size.

4. As others have also said, it reduces time wasted chasing the Marquis, Reymundo, and Mendoza. Fewer ports give the rats fewer places to hide, making the family retrieval quests and the hideout quest achievable on a more reasonable schedule. Considering that the Marquis is a vicious bastard in a sword fight, it's definitely worth your while to complete those quests quickly.

5. Sometimes the new boss does better with the city than the old boss does! There's a certain satisfaction I get from seeing a "Poor Spanish Port" transform into a "Wealthy [other nation] Capital." Of course, this means you're even MORE likely to get land, promotions, and good prices when you sell your loot. To obtain this effect, choose the new owner carefully by seeing what settlements are nearby to support it and what other hostile nations are around. Sending a convoy of immigrants from a Jesuit mission is definitely a win-win, as it builds the city, gives you a brownie point from the new owners, AND spanws an enemy ship to nail.
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Last edited by Allronix on Thu May 28, 2009 6:23 pm; edited 1 time in total
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Guru
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PostPosted: Thu May 28, 2009 4:40 pm    Post subject: Reply with quote

Very good viewpoints Allronix!
Allronix wrote:

1. It gets you more "brownie points" with the nation you're working for. One city equals roughly five ships in terms of promotion and land grants, extra points if you install a governor of a nationality you want to impress.

Five ships? That's even more than i thought, but i think you're right.

Allronix wrote:
3. As nasty as this sounds, sometimes you have more men than you really need, or you're about to divvy up the goods. Fewer men = higher shares = more wealth points for you and better recruiting for your next venture. Land Battles, even under the best circumstances, can take a significant bite out of your crew size.

Not true. The difficulty you are playing at determines your share of the loot, no matter the size of your crew:

Apprentice: 5 % of the gold
Journeyman: 10 % of the gold
Adventurer: 20 % of the gold
Rogue: 30 % of the gold
Swashbuckler: 50 % of the gold Greedy

That's why it's so hard to accumulate full 24 Wealth Points at lower difficulties, you will have to sail for decades to gather enough gold and land Sailor

Allronix wrote:
4. As others have also said, it reduces time wasted chancing the Marquis, Reymundo, and Mendoza. Fewer ports give the rats fewer places to hide, making the family retrieval quests and the hideout quest achievable on a more reasonable schedule. Considering that the Marquis is a vicious bastard in a sword fight, it's definitely worth your while to complete those quests quickly.


Worth to take into consideration. In my last game, after i had sacked and converted all the cities to the Dutch, i made Nombre de Dios Spanish, and Raymondo had only one city to spawn in. Wink A jesuit mission was nearby, i just defeated the Baron, talked to the Jesuit Monk, and repeated until i had 4 map pieces.

Allronix wrote:
5. Sometimes the new boss does better with the city than the old boss does! There's a certain satisfaction I get from seeing a "Poor Spanish Port" transform into a "Wealthy [other nation] Capital." Of course, this means you're even MORE likely to get land, promotions, and good prices when you sell your loot. To obtain this effect, choose the new owner carefully by seeing what settlements are nearby to support it and what other hostile nations are around. Sending a convoy of immigrants from a Jesuit mission is definitely a win-win, as it builds the city, gives you a brownie point from the new owners, AND spanws an enemy ship to nail.

Good point, it's easy to forget to look for friendly settlements before installing a new governor Smooth Sailing
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