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Pirates! patch 1.0.2, hot off the press!
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oldman
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PostPosted: Sun Aug 14, 2005 1:08 am    Post subject: Reply with quote

Now that I have 1.0.2 in... and I didn't experience any of the problems mentioned... except the slowness in the land battle... I suppose, I didn't have to apply the update.

Aye... I think this is more of emotional support for the guys/gals who made the patch possible. So, at least their effort is being appreciated...

Thus the effort for patch 1.1 can be initiated, plan, execute and deliever sometime SOON.
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rupertlittlebear
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PostPosted: Sun Aug 14, 2005 2:30 am    Post subject: Reply with quote

oldman wrote:
Thus the effort for patch 1.1 can be initiated, plan, execute and deliever sometime SOON.
Need an EMT here NOW!
Call 911
Call Air-Sea Reascue

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oldman
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PostPosted: Mon Aug 15, 2005 5:30 pm    Post subject: Reply with quote

Well... I hope the one you captured... was NOT a SOTL... (which had happened to me once)... Thereafter, I only sail no more than 7 ships... just in case I run into a SOTL.
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Howie
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PostPosted: Mon Aug 15, 2005 7:25 pm    Post subject: Reply with quote

If I do say so myself. This is one fine patch. I have been playing the game and have run into no problems. So it has my stamp of approval. Excellent patch... Thumbs Up Thumbs Up Arr!
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SlipperyJim
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PostPosted: Mon Aug 15, 2005 7:39 pm    Post subject: Reply with quote

Playing the 1.02 patch here, and no problems so far. Saved game loaded fine, sea combat fine, dancing fine....

It's very nice to actually fight the annoying captain now, instead of the Mendoza look-alikes with the differently-colored coats. However, I have to add ... the English Annoying Captain is quite a bit harder now that he's been patched. Firaxis gave him a rapier, and the son-of-a-gun actually uses it well.

That's okay. It's just a more satisfying duel that way. Whupping the v1.01 Mendoza-with-a-red-coat guy was too easy....

Those who hoped for more should remember that this is a patch, not an expansion pack or a sequel. Patches are usually just to fix bugs (as this one did) or correct game balance issues, not to add new content. Bluntly, if you were looking for new content in this patch (or most patches), you were looking in the wrong place.

My verdict: Recommended. Thumbs Up
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headrock
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PostPosted: Mon Aug 15, 2005 9:22 pm    Post subject: Reply with quote

SlipperyJim wrote:
Patches are usually just to fix bugs (as this one did) or correct game balance issues


Did they? The game's still highly unbalanced towards the player. This has nothing to do with new contents.
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miko
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PostPosted: Mon Aug 15, 2005 11:02 pm    Post subject: Reply with quote

headrock wrote:
still highly unbalanced towards the player.

isn't that what makes it a game in the first place ? Razz

i know some people think it's way too easy, but i had a hell of a time kicking monti's patched ass last night and i still can't do the dancing (and that's on adventurer level).

all in all the patch is ok imo, i didn't have any complaints from the first one though, but then i wouldn't have installed it even if i was in the US since it was pointed out that it was Atari that released it and Firaxis didn't want them to because it was essentially an internal (unfinished) beta.

one good thing about the patch is that now, hopefully,
everyone will be using the same version of the game.

it's not great, but its not bad. i'm to old to expect perfection.
(the whole world's held together with gaffer tape y'know)
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Sullaford
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PostPosted: Tue Aug 16, 2005 2:50 am    Post subject: Reply with quote

I'm ashamed to say I havn't even tested the new patch.

On the other hand I never had any problems with the release version of the game. And I never bothered with the first patch.
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SlipperyJim
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PostPosted: Tue Aug 16, 2005 11:51 am    Post subject: Reply with quote

headrock wrote:
SlipperyJim wrote:
Patches are usually just to fix bugs (as this one did) or correct game balance issues


Did they? The game's still highly unbalanced towards the player. This has nothing to do with new contents.


In a single-player game (like this one), "game balance" usually means nerfing cheezy tactics that allow the player to gain an unfair advantage over the computer opponents. For example, sacking the same city & swapping the governor 100 times in a row to get cheap promotions. You may not like the way they fixed it, but that was a game balance issue. Firaxis spotted a cheezy exploit and stopped it. Fixing that exploit required making a certain change to the game design, as such fixes usually do. In that case, Firaxis clearly felt that changing the game to block the exploit was worthwhile. You disagree with them, as do I, but we're not the game designers.

For another example of game-balance iossues, many people (including me) have pointed out that the current system of resolving nearly every naval battle with a swordfight is highly unrealistic and favors the player. It should simply be impossible to board & capture a fully-manned war galleon in a crummy canoe. Ignoring (for a moment) the size difference between the two vessels, 40 men should not be able to beat 400 men without divine intervention, even if their captain is the greatest fencer to walk upon the earth.

But how would you nerf the war canoe? There are a number of ways to do so, but they would all require some level of change to the design of the game. Pirates! is clearly not supposed to be a naval combat simulator. It's an action/RPG hybrid with a heavy emphasis on cinematic feats of derring-do. Nerfing the infamous "cannon-free war canoe" tactic would impose upon the game's design in a way that Firaxis obviously does not like. Therefore, it hasn't been changed.

I'm not trying to sound like a fanboy. There are a number of things that I would change about Pirates! if it was my game. I would nerf the war canoe, broaden the player's scope of strategic interaction with the world, and allow fleet-vs-fleet naval battles. In short, I'd probably turn Pirates into SimBuccaneer or Civilization: 1680. But it's not my game. So I play it as Firaxis created it, adding a few mods to tweak the appearance.

I'm not perfectly happy with it, but it's still a good game. Easily worth the $30 I paid for it.
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Howie
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PostPosted: Tue Aug 16, 2005 11:57 am    Post subject: Reply with quote

I have to admit that the game seems a bit harder, especially the sword fights. I started a game and attacked a war galleon that had a 150 men. I had only 57 on my little sloop of war. After I finally boarded the galleon I was quickly down in front of the enemy captain bowing and begging for my life. I started the game on Adventurer level. Haven't played in a real long time but I can't remember it being as hard. Maybe I am just rusty. The dancing was the same though and I had no problem there. I will just have to change my tactics, I guess... Or maybe I just have to get in practice again... Retired in Panama
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kernok
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PostPosted: Tue Aug 16, 2005 2:58 pm    Post subject: Reply with quote

the patch is good for your health!

i've noticed that sometimes (when i rescue a daughter or when a barmaid is telling me that a specialist is sailing on a special ship) the game is MULTIlangage!!!

i read things like (i've got the french game):

"Un navigateur se trouve à bord du sloop 'Chien Jaune'. I believe the ship is sailing from here to there..."
or
"Vous êtes un maitre à l'escrime mon cher. You may find the daughter you're looking for in the ship..."

these aren't big bugs as i understand english...


the dance sequence is ending correctly now (before the path the end of the dance was lagging!)
but see battle sometimes slow down like before....


rrrrr
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Howie
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PostPosted: Tue Aug 16, 2005 4:49 pm    Post subject: Reply with quote

I really haven't gotten real deep into the game and haven't see everything. But at this point it seems to be pretty good. I haven't seen any enemy ships sailing through solid land so thats a good thing I guess... Happy Smurf Pirate
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SlipperyJim
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PostPosted: Wed Aug 17, 2005 12:08 pm    Post subject: Reply with quote

Howie wrote:
I really haven't gotten real deep into the game and haven't see everything. But at this point it seems to be pretty good. I haven't seen any enemy ships sailing through solid land so thats a good thing I guess... Happy Smurf Pirate


A-a-a-a-actually ... I had a Sloop Vs. Sloop duel with a pirate hunter in the streets of Santa Marta (I think). Patch 1.02 might have fixed a few of the clipping problems, but it certainly hasn't fixed all of them.

That said, I'm not really stressed about the clipping problems. They're sorta funny, really. They don't crash the game, and they don't screw my gameplay. And, since most of my battles take place out at sea, they don't happen too often. Smile
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KingWilly
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PostPosted: Thu Aug 18, 2005 12:59 am    Post subject: Reply with quote

Howie wrote:
I have to admit that the game seems a bit harder... Maybe I am just rusty. The dancing was the same though and I had no problem there. I will just have to change my tactics, I guess... Or maybe I just have to get in practice again... Retired in Panama


I've actually found that the dancing seems a little easier with the patch. Not sure why exactly, but I seem to get more applause and cleavage shots than I used to get prior to the patch. And I don't think I've gotten that much better in the space of a few days.

In my view, the patch hasn't made the game worse, and therefore gets my approval.
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kernok
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PostPosted: Fri Aug 19, 2005 12:06 pm    Post subject: Reply with quote

like an old man i repeat what i have formely said but the major thing the patch is missing is the problem with jesuits and indians.
this is not a big bug but it still anoying me:
regardless of my actions and regardless of my specials objects the jesuits and the indians are always happy to see me!
i would have expected the patch to fix this by making these people able to refuse accepting me like the spanish merchants do sometimes.

but this was vain wish
Mad
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