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1 nation Caribbean?
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The Aberdonian
Cutthroat
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PostPosted: Thu Oct 02, 2008 3:27 pm    Post subject: Reply with quote

Capitan Incognito wrote:
Hehe... Never thought about that... :p That's something to do... Not go after Raymundo or Montalban until there are no spanish ports left in the game... :p


Funny would be if you leave only Vera Cruz and Trinidad to the Spanish - so he has to sail this long distance every time back and forward.

Or Campeche and Santa Catalina - so he gets nicked by one of the famous pirates who usually seem to hang around the Mexican coast.

Or Maracaibo and Gibraltar so he has no way to escape you when you are after him.

Smile

The Aberdonian
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Capitan Incognito
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PostPosted: Fri Oct 03, 2008 3:54 am    Post subject: Reply with quote

Hihihi, give him a hell of a time since he is the one always giving you a hard time chasing him around eh? Trinidad and Vera Cruz seems good... :p But really what will happen if you make all the Spanish ports disappear? Will he suddenly switch nationality? Seems like a possibility...
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Empirarte
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PostPosted: Sun Jan 24, 2010 2:19 pm    Post subject: Reply with quote

I've made every city on the map, including Panama and Gran Granada, English, because I enjoy botching history. Anyway, when you do this Baron Raymondo, Colonel Mendoza, and Marquis Montalaban all become English and have the crown symbol on their sails. They do keep their Fast and Flag Galleons, so they don't become easier. Also when you talk to an English governor after beating them, he scolds you even though the English aren't supposed to have Galleons.

Conquest only took me ten years and made it easier for me to do all of the other quests because you can always repair your fleet and upgrade them for free and you will never have a lack of men. However, it is true that you can't attack ships without being a traitor, so I decided to finish my time doing the Lost City Quests and Buried Treasure.
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sparticus
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PostPosted: Mon Jan 25, 2010 1:18 am    Post subject: Reply with quote

Empirarte wrote:
I've made every city on the map, including Panama and Gran Granada, English, because I enjoy botching history. Anyway, when you do this Baron Raymondo, Colonel Mendoza, and Marquis Montalaban all become English and have the crown symbol on their sails. They do keep their Fast and Flag Galleons, so they don't become easier. Also when you talk to an English governor after beating them, he scolds you even though the English aren't supposed to have Galleons.

Conquest only took me ten years and made it easier for me to do all of the other quests because you can always repair your fleet and upgrade them for free and you will never have a lack of men. However, it is true that you can't attack ships without being a traitor, so I decided to finish my time doing the Lost City Quests and Buried Treasure.


Empirate Welcome to Cutlass Isle.

I too have done similar things - Make the Entire Pirate World English, then Dutch etc.

I find now - to get a good balance of Ships to attack - I leave my Pirate World in Qtrs - i.e. 1 Qtr each country, I still sack the towns - but I leave the Governor in place.
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aristarkos
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PostPosted: Sat Sep 04, 2010 5:06 pm    Post subject: Reply with quote

jakethescot wrote:
Sure. I've had an all English Caribbean. The only bad thing about that is, you have no one to fight. No treasure fleets or treasure galleons. It's kind of boring. You have to recapture towns and convert them back just to have something to do.
I've seen the treasure fleet continue in this case, but, with no Spanish towns remaining, the fleet sails north from Trinidad just west of San Juan ... continues north just east of Eleuthera, makes no stops and goes straight on back to Europe (if you let them).
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aristarkos
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PostPosted: Sat Sep 04, 2010 5:22 pm    Post subject: Reply with quote

Empirarte wrote:
I've made every city on the map, including Panama and Gran Granada, English, because I enjoy botching history. Anyway, when you do this Baron Raymondo, Colonel Mendoza, and Marquis Montalaban all become English and have the crown symbol on their sails. They do keep their Fast and Flag Galleons, so they don't become easier. Also when you talk to an English governor after beating them, he scolds you even though the English aren't supposed to have Galleons.
I have seen the same. Also, if all the Spanish towns are gone, I've seen that Colonel Mendoza will randomly be one of the other remaining nations ... except for the nation of the kidnapped daughter ... unless that's the only nation left.
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aristarkos
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PostPosted: Tue Oct 12, 2010 2:59 am    Post subject: Reply with quote

Note: If the only remaining Spanish towns do not have ports (like Panama), those towns are ignored and Colonel Mendoza sails under the flag of a non-Spanish nation.
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sparticus
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PostPosted: Sat Apr 02, 2011 2:13 am    Post subject: Reply with quote

aristarkos wrote:
Note: If the only remaining Spanish towns do not have ports (like Panama), those towns are ignored and Colonel Mendoza sails under the flag of a non-Spanish nation.


Rise of the dieing Thread : Threadomancy
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ExtraCrispy
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PostPosted: Sat Apr 02, 2011 5:28 am    Post subject: Reply with quote

Mama told me not to play with the dead.
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sparticus
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PostPosted: Sun Apr 03, 2011 10:24 am    Post subject: Reply with quote

ExtraCrispy wrote:
Mama told me not to play with the dead.


I thought Mama said not to play with that other thinghg ????
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HarveyCrimmins
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PostPosted: Sat Jun 23, 2012 6:05 pm    Post subject: Reply with quote

No matter which nation I start with, I always turn the whole map French. My reasons:

The French seem to me (don't know if I'm imagining it or not) to send more treasure ships, and don't seem to hold much of a grudge (very slow to put a bounty on you). The other nations not so much (especially Spain)

1) Eliminate the Dutch first. They are the most aggressively expansive of the countries, which means that the ports you've painstakingly converted according to your plan will usually be recaptured by the Dutch at the earliest opportunity. They sometimes send three ships in a row to attack the same port, so that even if they fend off one, the others don't fail. Since one of my standard strategies is to advance the romance plot of every daughter on the map so that I meet Mendoza TWICE for every city (Once with the original nation, and again after I convert it to French) it is my first country to wear out their welcome in the Caribbean.

2) English next. This is because my strategy takes many decades to complete, and my pirate gets old and slow. In the later stages of the game it is very difficult to beat a fiance or captain of the guard if they're English. And they nearly always choose a rapier, and are faster than you.

3) Then the Spanish, including the inland cities. Following the romance plot takes real patience in the case of Gran Granada.

Once there is nobody but the French left, I accept escort missions from settlements and missions. Due to some bug in the game, once a nation is eliminated its warships carry tons of cash, you can sometimes make 75K by capturing both of the ones they send to harass your escort mission. One ship had 46K on it! This is true of Dutch, English, and Spanish ships.

There is plenty of stuff to attack once it's just one nation. Treasure Ships and Military Payrolls, the odd foreign warship, and once a year the Spanish Treasure Fleet, which still spawns down by Trinidad, makes a beeline through the Mona Passage and up near Eleuthera and Grand Bahama as it heads to "Europe"....

I always save Morgan, Blackbeard, and Kidd till last so they build up a vast fortune for me to collect from them when I capture them. The other named pirates I grab early for rank and when I want their ship. (Roc's Royal Sloop)

I've got a Pirate who is hundreds of years old (not as old as Ahab though) and I pick up the game for pleasurable time wasting every few weeks
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Roland
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PostPosted: Sun Jun 24, 2012 4:04 am    Post subject: Reply with quote

HarveyCrimmins wrote:
Eliminate the Dutch first. They are the most aggressively expansive of the countries, which means that the ports you've painstakingly converted according to your plan will usually be recaptured by the Dutch at the earliest opportunity. They sometimes send three ships in a row to attack the same port, so that even if they fend off one, the others don't fail.

Someone recently turned most of the Spanish cities Dutch, and the situation was reversed - the Spanish became super-aggressive. I suspect that a nation's aggressiveness is inversely related to the number of cities it controls. Therefore, in a normal game the Dutch are the most aggressive because they are the smallest nation.
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Black Falcon
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PostPosted: Tue Jul 24, 2012 1:55 am    Post subject: Reply with quote

I almost got it... almost! Panama and Gran Granada were the only two Spanish cities on the Spanish Main! I knew better than to try the "One Nation Caribbean" approach, so I split it between the English and the French. Even with this, I really didn't have anyone to fight. the French were "at peace" with their neighbors. The English were at war with the (now non-existant) Dutch and the Spanish, but I just said "forget Panama and Gran Granada"! I figure why not go to Margarita and have a- well, margarita! Arr!

The big cities were fairly easy to take over. It's the tiny settlements that had me going insane! They're hidden everywhere (and they aren't always in the same place)! Lost

I was able to enjoy my "Dual Nation Caribbean" for awhile, 'til raiders from these hidden settlements started taking back the towns I had rightfully stolen (with interest- they took my home port)! Evil or Very Mad
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Rusty Edge
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PostPosted: Wed Jul 24, 2013 10:22 pm    Post subject: Reply with quote

[quote="sparticus"]
Empirarte wrote:


I find now - to get a good balance of Ships to attack - I leave my Pirate World in Qtrs - i.e. 1 Qtr each country, I still sack the towns - but I leave the Governor in place.



Sounds sensible . How do you distribute them Geographically?
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sparticus
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PostPosted: Thu Jul 25, 2013 2:47 am    Post subject: Reply with quote

Rusty Edge wrote:


Sounds sensible . How do you distribute them Geographically?


You would have to just be choosey as to what town's you changed the Governors to I guess.
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