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Interface modding
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EinheitC
Powder Monkey
Posts: 5


151 Gold -

PostPosted: Fri Jan 12, 2018 3:40 pm    Post subject: Interface modding Reply with quote

Well hello there, stumbled upon this great place after dusting off good ol' Pirates! once again.

The last days I got into modding the game and got some adjustments (mainly higher-res textures) done. Now I had the idea to spice up the interface a bit.

Compassframe worked fine, same for the tornpaper.dds (background of the world notifications like pirate raids) so I wanted to do the mission bar. I found the three files called questframe_leftside.dds, questframe_middle.dds and questframe_rightside.dds. I changed them to look like a paper scroll just to find out that the file used by the game is apparently tbb.dds, a 64x64 px image that is stretched to serve as a box for all the message windows (when you abandon a game for example) and the questframe. If I save a higher resolution image it seems to still stretch only the upper left 64x64 pixels.

Has anybody of you tried to do some changes to the interface?

Also found some funny "game graphic" called meow.tga, see in the image below.

https://www.dropbox.com/s/ujmm8wq3ze9fxi1/pirates_interface.jpg


Edit: fixed the link, didn't know the url-tags are obsolete.


Last edited by EinheitC on Mon Jan 15, 2018 9:51 am; edited 2 times in total
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Pirate
Rigger
Posts: 1704



24968 Gold -

PostPosted: Fri Jan 12, 2018 9:19 pm    Post subject: Reply with quote

Hello'

I don't believe I have attempted to mod any of those things yet. Tittle screen yes, chooseweapon screen yes, treasure map screen yes and all kinds of other stuff but not those. In order to view your image I had to copy and paste your link which is OK with me but I don't think that is what you had in mind for us to do. There are textures in the fpk packs that I feel certain doesn't really belong there just makes me wonder if somebody on the game developing team was having fun and forgot to git rid of all the junk. Anyway don't be afraid to show us your mods. If I haven't run off everybody then they must be Salty enough to handle it.
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EinheitC
Powder Monkey
Posts: 5


151 Gold -

PostPosted: Mon Jan 15, 2018 10:01 am    Post subject: Reply with quote

Update of the textures I made, had a busy weekend so no drastic progress. Not sure though because the paper is 100% opaque, need to sail around for a while to see if it blocks the view to much.

https://www.dropbox.com/s/pgnscol4mwtgsfk/pirates_interface_modded.jpg
https://www.dropbox.com/s/4wlwfrndnes53ut/pirates_interface_comparison.jpg

Yeah, there are a lot of textures they just played around with and just simply left in there without any use.

Oh and by the way, thanks for the welcoming words. Smile
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fleetp
Gunner
Posts: 930



8082 Gold -

PostPosted: Mon Jan 15, 2018 5:56 pm    Post subject: Reply with quote

Welcome to Hooked on Pirates. I've never modded the interface. I wish you success, and am looking forward to seeing results of your efforts.
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Pirate
Rigger
Posts: 1704



24968 Gold -

PostPosted: Tue Jan 16, 2018 3:51 am    Post subject: Reply with quote

Sorry I forgot to welcome you. I normally donít do that. Welcome and I hope you will stick around with us.
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EinheitC
Powder Monkey
Posts: 5


151 Gold -

PostPosted: Tue Jan 16, 2018 7:39 am    Post subject: Reply with quote

Pirate wrote:
Sorry I forgot to welcome you. I normally donít do that. Welcome and I hope you will stick around with us.

Oh, don't worry, I wasn't ironic but did actually feel welcomed! Very Happy

fleetp wrote:
Welcome to Hooked on Pirates. I've never modded the interface. I wish you success, and am looking forward to seeing results of your efforts.

Thanks for the kind words!
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parksbanyon
Cutthroat
Posts: 495



12081 Gold -

PostPosted: Tue Jan 16, 2018 5:22 pm    Post subject: A Hearty Welcome Reply with quote

New faces are always welcome Very Happy shows the game lives on.
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Rusty Edge
Rigger
Posts: 1632



15771 Gold -

PostPosted: Tue Jan 16, 2018 5:52 pm    Post subject: Reply with quote

Welcome, and nice ship avatar!

I should warn you that once you go for the pirate avatars, you can't switch back to other images.
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Salty Dog
Helmsman
Posts: 5101



64614 Gold -

PostPosted: Tue Jan 16, 2018 11:46 pm    Post subject: Reply with quote

Yes indeed! Stick with that awesome Avatar you have, it's a good one! Welcome aboard! Sailor
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Sir W. Raleigh
Seaman
Posts: 139



3927 Gold -

PostPosted: Wed Jan 17, 2018 11:26 pm    Post subject: Re: Interface modding Reply with quote

EinheitC wrote:
... the file used by the game is apparently tbb.dds, a 64x64 px image that is stretched to serve as a box for all the message windows (when you abandon a game for example) and the questframe. If I save a higher resolution image it seems to still stretch only the upper left 64x64 pixels.

Has anybody of you tried to do some changes to the interface?



Howdy. I haven't ventured into changing the interface much other'n what you describe 'bout changing textures. I did take a quick look though and my guess (which is just that) is that there's a .nif you need to find for displaying that message box. Failing that, there may be no way to resolve your difficulty without an edit of the exe which is, of course, a no no.

If you do find the nif I suppose it might be little trouble for someone to remap it for your larger image(s).
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