Shop  •   Avatar  •   FAQ  •   Search  •   Memberlist  •   Usergroups  •   Profile  •   Log in to check private messages  •   Log in  •  Register 

Jack Sparrow Mod
Post new topic   Reply to topic     Forum Index -> Customization & Modding
View previous topic :: View next topic  
Author Message
Moonspell
Powder Monkey
Posts: 4


172 Gold -

PostPosted: Sat Feb 17, 2024 11:29 am    Post subject: Jack Sparrow Mod Reply with quote

Hello all,
excuse my bad english Smile

Im working on a Jack Sparrow Mod and im looking for some help.
Are there any Guides how to change a Mesh ?
Because im now stuck on the Place if i change the Mesh in Nifskope or directly in Blender.

Take me 2 Days now to edit a Jack Sparrow Mesh for this Game, i set up the right dimensions and have it now in Blender.
But now im confused and dont know what to do next.

Here is a Screen:

https://i.ibb.co/YDHdDMT/jack.jpg

Here is the Blender Project with original .nif and new jack:
https://www.mediafire.com/file/yxirgkugwik4de7/jack_swap.blend/file

I know this Game is very old, but its one of the best Pirates Game and i really love to see Jack inside.
So any help would be very nice, maybe one of you remember how to change Mesh or know a Guide that can help me.

Thank you !
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8211



222474 Gold -

PostPosted: Sat Feb 17, 2024 1:02 pm    Post subject: Reply with quote

Ref: Guides how to change a Mesh

Reading through the Mandiuscreel & Parksbanyon threads
is probably as close as you are going to get to a mesh change guide here

Links to their threads are here

Mandiuscreel NIFs Mods links
http://www.hookedonpirates.com/forums/viewtopic.php?t=7903


Especially this thread

Mandiuscreel - Changing the Nifs
http://www.hookedonpirates.com/forums/viewtopic.php?t=7059

This post
http://www.hookedonpirates.com/forums/viewtopic.php?p=98418#98418

suggests use a branch delete and copy instead of a block delete and copy.


For the Import/Export settings tutorial mentioned, mirror link
http://www.hookedonpirates.com/forums/viewtopic.php?p=122813#122813

Import/Export settings
Export Menu select 4.0.0.2
a modded nif HAS to be version 4.0.0.2



Parksbanyon Mods Info
http://www.hookedonpirates.com/forums/viewtopic.php?t=7905


Especially this thread

NB board Member Modder's
https://www.hookedonpirates.com/forums/viewtopic.php?t=8077

mentions Ekmek's Leaderhead Guide (Civ 4 forum)
link is further in the thread



Blender 2.49, Nifskope, Blender Nif Scripts etc Links
http://www.hookedonpirates.com/forums/viewtopic.php?p=131436#131436

This is extremely version specific


Installation

Install each in order as listed.

Python 2.6.6
Only 32-bit, x86 version supported

Blender 2.49b
(Must be 2.49b Import/export of Nifs with Blender Nif Scripts.
You can probably can use a later blender version for editing
but Nif Scripts requires 2.49b)

PyFFI 2.1.11
Blender Nif Scripts 2.5.9

(Some version numbers may now be outdated)


Sid meier pirates uses NIF file (NetImmerse File)
a 3D model used by the Gamebryo game engine
as used in Sid meier pirates

https://en.wikipedia.org/wiki/Gamebryo


Last edited by corsair91 on Sun Feb 18, 2024 1:22 am; edited 20 times in total
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8211



222474 Gold -

PostPosted: Sat Feb 17, 2024 1:20 pm    Post subject: Reply with quote

niftools Resources
http://www.hookedonpirates.com/forums/viewtopic.php?t=8781

Most NifSkope Resources online are for games typically other than
SM pirates

TES (The Elder scrolls) Morrowind, Oblivion, Skyrim Games,
Fallout 4, Freedom Force, Civ 4, Star Trek Bridge Commander
Games etc which also use NIFs


NifSkope is a tool for opening and editing the NetImmerse file format (NIF)

The Blender NIF Plugin is a Blender addon to enable import and export of the .Nif File

PyFFI is a Python library for processing block structured files.
Back to top
View user's profile Send private message
Moonspell
Powder Monkey
Posts: 4


172 Gold -

PostPosted: Sat Feb 17, 2024 2:11 pm    Post subject: Reply with quote

thanks a lot corsair91,
im making fresh coffee and do some reading and testing.
i did some more testing after posting here, at last jack's hat found his way in the game. so, now let me check all the links you where so kind to post, thank you!
Back to top
View user's profile Send private message
fleetp
Boatswain
Posts: 3860



37246 Gold -

PostPosted: Sat Feb 17, 2024 5:33 pm    Post subject: Reply with quote

I wish you success. Modifying the models is possible; a lot of trial and error is involved.
Back to top
View user's profile Send private message Send e-mail
Moonspell
Powder Monkey
Posts: 4


172 Gold -

PostPosted: Sat Feb 17, 2024 9:55 pm    Post subject: Reply with quote

Hm i think i gave up, read so much, tried so much and the result is very sad.
From first testings by changing the Mesh of the Player Hat's and importing a new Pirate Head it worked.

But now, i exported the Player Head as obj File and imported it to Blender.
I attached some Beard to the Head, checked if the Mesh is one Part and exported as obj. Wen i now import my new Head with the Beard, in Nifskope there is no change to the Head...no Beard to see.

I douple check, imported another Mesh as Head, importing worked but Mesh is disorted...no Problem, was just a Test. If i now select the disorted Mesh and import my new Head with Beard, i have again the Head without the Beard and it looks like i made no changes.

If i export my New Head+Beard as nif file and load it with Nifskope, i can see my new Beard...i now get crazy about this and cant find out what i made wrong. Why is this Beard not to see...jesus.

Here is the new Head in Blender:


and here after importing to Nifskope, looks like the old Head:


So i do not get the Point what i do wrong, maybe one of you ?
Back to top
View user's profile Send private message
Moonspell
Powder Monkey
Posts: 4


172 Gold -

PostPosted: Sun Feb 18, 2024 11:21 am    Post subject: Reply with quote

after some hours i found out how to import the new mesh and jack now has his beard, his new hat working too and now it is time for the hair and clothes:


but...i decided i had a nostalgic moment touching this game.
while reading stuff about nif modding i found some info about a old/new game that was released some days ago.
"caribbian legend" a paid mod for the game "sea dog", very similiar to sid meiers pirates but some better graphic and more features.
the game engine is open source, so modding is more easy.

i must say, im modding game since years, coded some tools and never had such problems modding a game as i had with pirates.
made faster mods for example for starfield, that used nif files too.

so i stop working on this game and start over to caribbian legends.
Back to top
View user's profile Send private message
fleetp
Boatswain
Posts: 3860



37246 Gold -

PostPosted: Sun Feb 18, 2024 9:01 pm    Post subject: Reply with quote

Sorry to learn that you've stopped working on SMP. Sad
Back to top
View user's profile Send private message Send e-mail
corsair91
Sailing Master
Posts: 8211



222474 Gold -

PostPosted: Mon Feb 19, 2024 12:51 pm    Post subject: Reply with quote

Fair winds and calm seas


Caribbean Legend (2024)
https://www.hookedonpirates.com/forums/viewtopic.php?t=9461
http://www.hookedonpirates.com/forums/viewtopic.php?t=9373

(remastered version of Sea Dogs - To Each His Own Game)


Sea Dogs - Storm Engine Games
Fan site
https://www.piratesahoy.net/
https://www.piratesahoy.net/forums/

Caribbean Legend
https://www.piratesahoy.net/forums/caribbean-legend.273/
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic     Forum Index -> Customization & Modding All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group