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Moonspell
Powder Monkey
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Posted: Sat Feb 17, 2024 11:29 am Post subject: Jack Sparrow Mod |
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Hello all,
excuse my bad english
Im working on a Jack Sparrow Mod and im looking for some help.
Are there any Guides how to change a Mesh ?
Because im now stuck on the Place if i change the Mesh in Nifskope or directly in Blender.
Take me 2 Days now to edit a Jack Sparrow Mesh for this Game, i set up the right dimensions and have it now in Blender.
But now im confused and dont know what to do next.
Here is a Screen:
https://i.ibb.co/YDHdDMT/jack.jpg
Here is the Blender Project with original .nif and new jack:
https://www.mediafire.com/file/yxirgkugwik4de7/jack_swap.blend/file
I know this Game is very old, but its one of the best Pirates Game and i really love to see Jack inside.
So any help would be very nice, maybe one of you remember how to change Mesh or know a Guide that can help me.
Thank you ! |
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corsair91
Sailing Master
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corsair91
Sailing Master
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Posted: Sat Feb 17, 2024 1:20 pm Post subject: |
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niftools Resources
http://www.hookedonpirates.com/forums/viewtopic.php?t=8781
Most NifSkope Resources online are for games typically other than
SM pirates
TES (The Elder scrolls) Morrowind, Oblivion, Skyrim Games,
Fallout 4, Freedom Force, Civ 4, Star Trek Bridge Commander
Games etc which also use NIFs
NifSkope is a tool for opening and editing the NetImmerse file format (NIF)
The Blender NIF Plugin is a Blender addon to enable import and export of the .Nif File
PyFFI is a Python library for processing block structured files. |
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Moonspell
Powder Monkey
Posts: 4
172 Gold -
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Posted: Sat Feb 17, 2024 2:11 pm Post subject: |
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thanks a lot corsair91,
im making fresh coffee and do some reading and testing.
i did some more testing after posting here, at last jack's hat found his way in the game. so, now let me check all the links you where so kind to post, thank you! |
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fleetp
Boatswain
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Posted: Sat Feb 17, 2024 5:33 pm Post subject: |
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I wish you success. Modifying the models is possible; a lot of trial and error is involved. |
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Moonspell
Powder Monkey
Posts: 4
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Posted: Sat Feb 17, 2024 9:55 pm Post subject: |
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Hm i think i gave up, read so much, tried so much and the result is very sad.
From first testings by changing the Mesh of the Player Hat's and importing a new Pirate Head it worked.
But now, i exported the Player Head as obj File and imported it to Blender.
I attached some Beard to the Head, checked if the Mesh is one Part and exported as obj. Wen i now import my new Head with the Beard, in Nifskope there is no change to the Head...no Beard to see.
I douple check, imported another Mesh as Head, importing worked but Mesh is disorted...no Problem, was just a Test. If i now select the disorted Mesh and import my new Head with Beard, i have again the Head without the Beard and it looks like i made no changes.
If i export my New Head+Beard as nif file and load it with Nifskope, i can see my new Beard...i now get crazy about this and cant find out what i made wrong. Why is this Beard not to see...jesus.
Here is the new Head in Blender:
and here after importing to Nifskope, looks like the old Head:
So i do not get the Point what i do wrong, maybe one of you ? |
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Moonspell
Powder Monkey
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Posted: Sun Feb 18, 2024 11:21 am Post subject: |
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after some hours i found out how to import the new mesh and jack now has his beard, his new hat working too and now it is time for the hair and clothes:
but...i decided i had a nostalgic moment touching this game.
while reading stuff about nif modding i found some info about a old/new game that was released some days ago.
"caribbian legend" a paid mod for the game "sea dog", very similiar to sid meiers pirates but some better graphic and more features.
the game engine is open source, so modding is more easy.
i must say, im modding game since years, coded some tools and never had such problems modding a game as i had with pirates.
made faster mods for example for starfield, that used nif files too.
so i stop working on this game and start over to caribbian legends. |
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fleetp
Boatswain
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Posted: Sun Feb 18, 2024 9:01 pm Post subject: |
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Sorry to learn that you've stopped working on SMP. |
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corsair91
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Posted: Mon Feb 19, 2024 12:51 pm Post subject: |
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