Cutlass Isle Tutorial: Beginners' FAQ
(Tutorial by Airsaw)
How do I begin, really?
This isn't a guide to a quick and dirty win. It is more of an
orientation, a way to get one's bearings to more easily slide into
gameplay with some sense of purpose and direction. Pirates!
is a game which has an infinite possibility for variation.
This makes things more than interesting. You don't repeat step-for-step,
as many video games require. "Winning" can then be whatever you choose
it to be, not a mechanical repitition of "correct" moves leading to a
prize. There isn't a "right" way to play. There is "Your" way of play,
and this will come to players as they become more familiar with the
game.
There is a scoreboard of sorts. Several categories fill a point system.
You have ten named pirates to defeat to fill that category. There are
ten treasures to find, filling that one, and so on through finding the
hidden cities, rescuing your relatives and capturing the evil-doer who
so beset your family. Yet, the game isn't limited to these. You can also
set your own goals, or ambitions. You can fill the points in the
categories while playing-out any strategy you set for yourself. You also
have "Fame Points". These are shown on the gamescreen in red at the top
of your wind rose. (The wind rose is at the lower left of your
gamescreen. It looks like a compass, but it isn't. It shows you the
direction the wind is blowing and at what speed.)
This post will mainly deal with the nature of the game in general. The
Guide
section of Cutlass Isle has information about specific
parts of the game, such as dancing and fencing. Also, the
Hints &
Strategies section of the forum tells in great detail what
many experienced players have discovered. It is recommended new players
take the time to read these, as they are compiled by players with much
experience with the game, and they contain some useful hints and tips to
help a new player get a handle on each feature.
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Making heads, or tails of matters.
After the introductory video, which sets the stage for the game, and
explains "how you ended up here in the first place", you'll come to a
screen allowing you to name your character. Below this you'll see
various levels - Apprentice, Journeyman, etc., then a choice of specific
skills you may choose (one), then a starting era. Mousing over each
selection will give you a description of each. To begin it's recommended
you select "Apprentice" or "Journeyman", at least until you're familiar
with the gameboard/maps and other features. The recommended skill is
"fencing", since swordfights are a major feature of the game, and until
you're familiar with this feature, you'll need all the help you can get!
The recommended era to begin play is "1660 - Golden Age of Pirates".
This is self-explanatory once you're into the game. The other eras, and
the challenges they contain will make sense to you once you've puttered
around this era for a few voyages. Having signed-on, you're offered a
nationality to sail with. The game will identify this as your own
nationality. There is significance in gameplay to which nation you
choose, but just starting out, any one will do.
This done, you click on the "continue" sword, and you are in another
well-produced video depicting how you came to obtain a ship, and became
a .... PIRATE! When this video ends, you'll suddenly find yourself in
command of a ship, on the ocean, heading for a port owned by the
nationality you've picked. TIP: When the game screen suddenly
appears (after the video) IMMEDIATELY pause the game. Take a look
around. On the PC version, the numbers keypad #7 is the pause button.
The 3 key opens your status screens. Take a look at all the features you
find there. Your ship and crew condition, your player status is there,
the overall game map, too. Find out what ship you have. Look this up in
the Pirateopedia and familiarize yourself with the features of your
ship, and so on. Once you're aware of what you have at hand, unpause the
game, and go into your nation's port (the one your ship is heading for
when the gamescreen appears.) You'll enter the port automatically by
sailing directly into it. Then, run down the available list. Visit the
governor, the tavern, the merchant and take a look around. This should
be enough to give you a good idea of what you have to work with. It's
very straightforward and visiting the various places in port will make
obvious what each does for you.
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What should I do to begin play? What's my first goal?
You probably noticed you didn't buy your ship from a used ship lot. You
seized the ship you signed-onto as a sailor. Beggers can't be choosers,
and your starting ship isn't the best ship to use as a pirate. Sometimes
it's a merchant vessel (slow with few guns). Sometimes it's a smaller
sloop (fast, but fragile ... with few guns). So, to do some real
piratin' you must obtain a useable ship. (There are copious posts in the
Life at
Sea section of the forum dealing specifically with ship
types, qualities, and arguments for and against for the various vessels
experienced players call "good piratin' ships.") There isn't necessarily
a "best ship". Which one suits you is something you'll discover through
trial and error. As you develop your own style of play, which ship suits
that style will become apparent to you. Suffice to say, however, the
first goal you have in this game is to obtain a ship that is good for
piratin'. In the easier levels, Apprentice and Journeyman, it's easy
enough to run right out and grab a ship, but this doesn't pose much of a
challenge. Attempting this in the higher levels will result in disaster,
so obtaining your piratin' ship should be done in phases, or steps. Good
warships have captains that are good at fighting. Until the new player
is familiar with how to fight ship-to-ship, or hand-to-hand, it's
probably best to confine attacks to merchant vessels. Your first visit
to the governor, he'll give you a letter of marque and tell you of a
ship he's sending on a mission nearby. Go along with that ship and see
what you can find there. TIP: The ship the governor sends will
either bombard an enemy port, or attack enemy ships near the port. If it
attacks a ship, you can let it damage its target somewhat, then attack
that target ship yourself. The target will be somewhat weakened, and
damaged, and won't present much of a problem to defeat. This will give
you some room to investigate just how to fight the various battles. If
this friendly ship attacks the port instead, go ahead and attack a
merchant vessel. Once again, posts in the
Life at Sea
section of Cutlass Isle will cover the ins and outs of sea
battles. Take a look to get some good advice on how this is done, and
what to expect. Once you're handy with your cannon and sword, it's time
to go for that ship suited for piratin'.
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I've captured "the" ship, now what?
ARGH! You're the skipper! I now refer you to the
Hints &
Strategies section of the forum. Before you go, a word or two
about your main concerns as you go. Crew Happiness. This is a rather
innovative method to keep the pressure on the gamer. There's a coin with
a smiley face, or a frown, or a downright frightening glower/blinking
look that is important to the captain - which is you. You need to keep
the smiles on your crew's faces. If you don't, each time you leave port,
some of your crewmen will jump ship. If you have a prize ship in tow,
and the crew gets blinkin' angry with you, a goodly portion of your men
will run off with that ship! They'll also take with them some of your
captured goods, and cannon! You could lose a lot of hard work this way,
so how is it done? This is discussed in detail, very entertainingly I
might add, in many posts, and strings in
the Cutlass Isle
Forum, mainly in
Hints &
Strategies.
Philosophically speaking, consider that your crew
has spent many years sailing the Carribean, and sight-seeing isn't
something they've hired-on with you to do. They hired-on to get a large
cut of that treasure you're piling up. Always sail with a mission in
mind. Meandering around while you think on what next to do only makes
them groan with impatience. They want that gold total of yours to go up
and up and up, because their end, in the end, goes up and up and up,
too. If you spend gold in town for niceties like dancing shoes, or a
fancy set of pistols, their end goes down, and so does the corners of
their mouths. If you hire-on crew, the same thing happens. Your crew
wants action, and it's up to you to provide. If you sail with the same
amount of gold for a lengthy period of time, their prospects aren't
getting any better. If you keep them busy, capturing prize ships, or
large treasure troves, you'll find them smiling. There are items you can
buy, or win by dancing with the governor's daughter, that will aid in
crew morale. There's a specialist who can do the same thing. Far into
the game, you'll have the chance to win the best of the specialists, and
crew morale then becomes a minor thing, but until you get there, keep
'em busy. Try to plan your moves while in town. Sail as efficiently as
possible so as not to waste their time and labors, and keep increasing
that pile of gold. If things get too out of hand, you'll be forced to
divide your spoils in town, and hire another crew. The game only allows
you to do this so many times before you're forced to retire, so hold out
as long as you can before taking this drastic step. When your crew is
unhappy, they don't fight as well, so your swordfighting skill is less
sharp than it could be. There's even an effect in how much damage you do
to your targets in ship-to-ship battles, so above all else, be mindful
of that crew's morale. Your overall game strategy will be a thing that
comes to you as you get into the game, and gain familiarity with it.
Now, if you want to know what others have done, peruse
Hints &
Strategies. The posts are not only entertaining, they're
informative as well.
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