Shop
•
Avatar
•
FAQ
•
Search
•
Memberlist
•
Usergroups
•
Profile
•
Log in to check private messages
•
Log in
•
Register
Forum Index
->
Reserved for Game MODS
Post a reply
Username
Subject
Message body
Emoticons
View more Emoticons
Font colour:
Default
Dark Red
Red
Orange
Brown
Yellow
Green
Olive
Cyan
Blue
Dark Blue
Indigo
Violet
White
Black
Font size:
Tiny
Small
Normal
Large
Huge
Close Tags
[quote="themodelcitizen"]In the default game, [color=orange][b]Curacao[/b][/color] is actually on Bonaire (thanks to fleetp for pointing this out to me), so this moves it. St. Eustatius is actually on [color=blue][b]St. Barthelemy[/b][/color]. To be fair to the Dutch for losing a city (St. Barts), it also adds [color=orange][b]Aruba[/b][/color], the real [color=orange][b]Bonaire[/b][/color], and [color=orange][b]Saint Croix[/b][/color]. Geography is stretched slightly to also add [color=orange][b]New Netherland[/b][/color] and [color=orange][b]Paramaribo[/b][/color] at the map's extremes. To round things out, England gets [color=red][b]Anguilla[/b][/color]. I would love to add Saba, but it looks too small to land and march on if a city is added there. The real St. Eustatius I don't think you can land on at all. [url=https://www.mediafire.com/file/4ealxaqr7hk94j7/More_Dutch_cities.rar/file]Download[/url] (please endorse at [url=https://www.nexusmods.com/sidmeierspirates/mods/12]Nexus[/url]) Screenshots: [url=https://i.imgur.com/oNfmvoP.jpg]ABC Islands[/url] [url=https://i.imgur.com/OdRd9Q1.jpg]Leeward Islands[/url] If you like playing as the Dutch, check out the [url=http://hookedonpirates.com/forums/viewtopic.php?p=119308#119308]East Indies[/url] mod.[/quote]
Options
HTML is
OFF
BBCode
is
ON
Smilies are
ON
Disable BBCode in this post
Disable Smilies in this post
Anti-Bot-Question:
This question is unfortunately necessary in order to make automatic postings more difficult. (case sensitive)
What is the result of...
Your answer:
All times are GMT
Jump to:
Select a forum
Pirates!
----------------
Pirates! Chat
Customization & Modding
Technical Issues
Tavern
Other Games
The Circle of Pirates
Reserved for Game MODS
Modding tools
Hints & Strategies
----------------
General Hints and strategies
Fencing
Life at Sea
Land Battles
Dancing
Orienteering
Pirates! Xbox
----------------
Pirates! Xbox Chat
The Galley
----------------
Multilingual Crewmates
Jokes
Site Suggestions
Pirate's History
Topic review
Author
Message
corsair91
Posted: Thu Dec 07, 2023 3:47 am
Post subject:
Full details of the Game Default Starting Ship is included here
FAQ/Strategy Guide by Sashanan
http://www.hookedonpirates.com/forums/viewtopic.php?t=7907
Link to here
Strategy Guide (PC) by Sashanan
https://gamefaqs.gamespot.com/pc/915017-sid-meiers-pirates/faqs/34143
see
[3] Character creation
STARTING ERA
NATIONALITY
STARTING SHIP
Player Start Stats Summary
1600
Dutch -- 1,000 gold, 20 crew, Fluyt, 14 Food, 12 guns
English -- 250 gold, 50 crew, Merchantman, 12-13 Food, 12 guns
French -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
Spanish -- 500 gold, 20 crew, Pinnace, 14 Food, 8 guns
1620
Dutch -- 10 gold, 50 crew, Brig, 12 Food, 8 guns
English -- 10 gold, 40 crew, Brigantine, 13 Food, 10 guns
French -- 100 gold, 40 crew, Barque, 13 Food, 10 guns
Spanish -- 500 gold, 20 crew, Pinnace, 14 Food, 8 guns
1640
Dutch -- 10 gold, 40 crew, Brigantine, 13 Food, 10 guns
English -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
French -- 500 gold, 20 crew, Pinnace, 14 Food, 8 guns
Spanish -- 100 gold, 40 crew, Mail Runner, 13 Food, 8 guns
1660
Dutch -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
English -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
French -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
Spanish -- 100 gold, 40 crew, Sloop, 13 Food, 8 guns
1680
Dutch -- 10 gold, 40 crew, Sloop of War, 13 Food, 10 guns
English -- 10 gold, 50 crew, Sloop of War, 12 Food, 8 guns
French -- 10 gold, 50 crew, Brigantine, 12-13 Food, 8 guns
Spanish -- 10 gold, 50 crew, Fast Galleon, 12-13 Food, 16 guns
Post by Strange
Comprehensive Ship Usage Chart
http://www.hookedonpirates.com/forums/viewtopic.php?t=2291
All About Ships By tbailey264
https://steamcommunity.com/sharedfiles/filedetails/?id=610642829
https://sidmeierspirates.fandom.com/wiki/Ship_Role
Beginning ships by Era and Nation
http://www.hookedonpirates.com/forums/viewtopic.php?t=6059
themodelcitizen
Posted: Thu Dec 07, 2023 2:22 am
Post subject:
I'm a big fan of starting with Spain in 1600/1620 (pinnace) or 1640 (mail runner), or France 1640 (pinnace). Nice to have that speed until you can corner a war canoe
Pirate
Posted: Wed Dec 06, 2023 3:11 pm
Post subject:
Aw put a bonnet on the head and a pair of wooden clogs and sign up for the Netherlands. Starting ships I been getting a sloop the French get the best. Sloop is fine I’m in something bigger really quick.
themodelcitizen
Posted: Wed Dec 06, 2023 8:39 am
Post subject:
This map got a lot of love at other places even though it was pretty low-effort on my part, if you look at the screenshots I hadn't got the hang of maplabel yet (or just didn't have time). Could use a touch-up anyway. I never really played as the Dutch (no good starting ships and I'd rather replace them with Scotland anyway
) so guess I never took to this one
corsair91
Posted: Tue Oct 24, 2023 2:05 pm
Post subject:
Bump
themodelcitizen
Posted: Fri Feb 24, 2023 2:59 am
Post subject:
Thanks for joining locu!!
The .exe (along with the other contents of the download) go here:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Pirates!
Or whatever the mac version of that folder is. Let us know if you're still having issues
corsair91
Posted: Mon Feb 20, 2023 10:32 pm
Post subject:
pirates!.exe does not go on the desktop
backup your existing pirates!.exe in your game install folder
(stash a copy somewhere else)
Place the mod pirates!.exe in the game install folder
run this pirates!.exe only from the game install folder
(typically via a Desktop shortcut)
See the mod included readme.txt file
locu
Posted: Mon Feb 20, 2023 2:43 pm
Post subject:
Hi, I recently downloaded your mod because I love playing as the dutch lol. I'm having some trouble, any time I replace pirates.exe on my desktop and try to launch it, it says the .dll files are missing. I don't suppose you'd know how to fix that? Thanks for your time!!
themodelcitizen
Posted: Fri Oct 01, 2021 7:11 am
Post subject:
Thanks for playing and giving feedback! I'm guessing the ABC Islands just keep reinforcing each other's economy given how close they are? Do you get enough local Dutch settlements to send new governors?
JakeTheScot1
Posted: Tue Sep 28, 2021 6:21 pm
Post subject:
Great mod. I Really like it.
themodelcitizen
Posted: Tue Sep 28, 2021 6:48 am
Post subject:
Bump, ye scallywags
Pirate
Posted: Tue Oct 06, 2020 1:34 am
Post subject:
Yeah just the ship flags and sails. All the text textures nifs etc can go in assets. I like to make a folder inside to dump my mods in then just delete when done. Anyway Ive been having fun.
https://ibb.co/Sr78Vjn
https://ibb.co/mCtQgQc
https://ibb.co/dmqDR9w
https://ibb.co/YtWStVW
https://ibb.co/jLKCGpR
themodelcitizen
Posted: Tue Oct 06, 2020 12:07 am
Post subject:
Ok so stuff doesn't really need to be in "custom", just the custom flags for ships/sails? Everything else (except text which needs to go in assets) can go aywhere in the Sid Meiers Pirates folder, maybe? And I like that executable idea, I hadn't thought to change the filename
also I can't get my old bald avatar back, lol I tried messing with the "avatar" function and now it's stuck on the custom one
Pirate
Posted: Mon Oct 05, 2020 4:53 am
Post subject:
I have a different way of installing and uninstalling mods that helps eliminate mistakes like that. What I do is create a new folder in the assets folder and name it East Indies for example. This is where I stick every single thing so the text.ini is already in the mix alone with everything else. The only thing I put in customs is the flags needed to replace the original flags with and sails if u modded them. That makes it easier to if you want to change flags in the game you don’t have to sort through half a million flags because only the ship flags are in it. The other flags are for the cities and settlements. I’ve got a backup copy of the mod and customs folder and when I’m ready to change directions all I need to do is delete the mod folder and replace the customs. For mods with executable modifications like what y’all doing here and the East Indies I have a backup named East Indies instead of Pirates and I’ll take a copy of the East Indies executable and drop it inside my game folder that way it doesn’t overwrite my original executable but with the challenge pack at hand keeping hold of the original isn’t a big issue as it once was. Like anything else being organized and finding a way to install mods eliminates most mistakes and this method has served me well.
themodelcitizen
Posted: Mon Oct 05, 2020 2:23 am
Post subject:
lol, for me it's text.ini. It's always so jarring to see the wrong city name or something
I think I'll end up playing on some kind of hybrid of this and the Bermuda mod, I'll post it up to share when I'm done playing around. Maybe limiting the newbies at Bermuda/Belize/Anguilla/Saint Croix/Guayana
Powered by
phpBB
© 2001, 2005 phpBB Group