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[quote="themodelcitizen"][quote="jlangsdo"]Oops. make_world.pl has a required switch, -world <filename> So save it to any filename and use the switch. Thanks for helping work out the bugs! I put it into /Work/Mediterranean.bmp for my testing.[/quote] Is that done in the perl cmd line, or by a separate script/adding a line to make_world.pl? Sorry, I'm (very slowly) learning how some of this works[/quote]
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jlangsdo
Posted: Sun Nov 28, 2021 4:08 pm
Post subject:
I just made a minor update that changes the scaling of the caribbeanmap*.bmp files; this should make cities better coincide with coastlines, particularly in the extreme south of the map
The distortion was discussed on the "Storm over Europe" thread.
themodelcitizen
Posted: Fri Nov 26, 2021 8:32 pm
Post subject:
I believe that the conversion to loadsavemap just needs to hack off a chunk on the left side of the base map (about 185 pixels wide in caribbeanmap2, corresponding to the blank spot), or else loadsavemap ends up slightly skewed. I noticed this with my European pirateinfo that I made from caribbeanmap, but I think the same logic applies.
themodelcitizen
Posted: Sat Nov 20, 2021 9:07 pm
Post subject:
jlangsdo wrote:
Another thing that can be changed that would go with new landforms are the dds files mentioned in landscape.ini (like
lp_grass_rock.dds
) which build up the land surface. You could march over snowy mountains and through dark forests
Ahh I hadn't even though of changing the grass files. Right now my Sahara desert has lots of forests, but I'm guessing that's more to do with landscape.ini. I should have a
western Europe
beta ready by next week, just placing cities now.
Quote:
On the world maps (caribbeanmap2.bmp, caribbeanmap4.bmp, caribbeanmap6.bmp), I tried to make them look like original maps, with similar color schemes.
These are great! Gives a great starting point to work from, and shows you where you might have inland lakes or anything that needs fixing.
Last year I started from scratch in making the East Indies caribbeanmap6 (and scaling it down to 2 and 4), which was basically playing in Photoshop until it was blended to look like the original map. With your new versions, we can go straight to adding in features like the rivers, compass and navigation lines
jlangsdo
Posted: Sat Nov 20, 2021 11:09 am
Post subject:
Thanks for the spreadsheet ideas, corsair91.
Another thing that can be changed that would go with new landforms are the dds files mentioned in landscape.ini (like
lp_grass_rock.dds
) which build up the land surface. You could march over snowy mountains and through dark forests.
On the world maps (caribbeanmap2.bmp, caribbeanmap4.bmp, caribbeanmap6.bmp), I tried to make them look like original maps, with similar color schemes. You could play with the "color map" in GIMP to give them a completely different feel. Instead of beige, they could be a forbidding grayscale. The make_world versions are more uniform than the originals, they use a lot fewer colors.
You could also add decorations to the three world maps directly in GIMP - draw in rivers, smudged/burned/torn sections, blood stains. Just remember to keep the three files looking like they are scaled versions of one another, so the zoom in/out feels realistic. I would do that by editing caribbeanmap6.bmp and then scaling it to save over the other two.
Pirate
Posted: Thu Nov 18, 2021 6:36 am
Post subject:
My two favorites are the East Indies mainly because I like that neck of the woods. Next Caribbean not exactly my favorite neck of the waters but it might have been back in those days and certainly the pirate tells are more fascinating and colorful. Argument could be made that pirates like Ching Shih or the Barbary pirates were more powerful or better but the stereotype pirates that caught the attention and fascination of so many from Long John Silver to Jack Sparrow all came from the Caribbean even if a lot of it is folklore from Hollywood the likes of Characters once so feared like Blackbeard were very real. I suppose new maps could be made even new eras like the Viking age but for me I’d be happy with the Caribbean or a fictional setting but those same eras and of course a updated East Indies would be perfect enough .
corsair91
Posted: Thu Nov 18, 2021 12:31 am
Post subject:
jlangsdo wrote:
Further plans....
For cities, I'm thinking of giving you a spreadsheet to download and edit, then export as a csv, then run a perl script to update all of the files, including changing the executable.
I might make it a Google Sheet, just because they don't ship Windows with Excel any more.
.
FYI
Another possible option is Libre Office
https://www.libreoffice.org/
https://en.wikipedia.org/wiki/LibreOffice
Free opensource fork of Openoffice
includes Calc Spreadsheet
LibreOffice_7.2.2_Win_x64.msi (323 MB)
https://www.libreoffice.org/discover/calc/
Can read/write Microsoft Excel Spreadsheet file formats
typically included in various Linux distributions and also available
for Microsoft Windows, Mac OS X
There are some differences with Excel
Financial people probably prefer Excel because of possibly their Macros
only work on Excel unless redone for Calc
and they don't pay for Office Excel but it is probably provided for them anyway
Libre office may be best considered as possibly more suitable for Casual
light Use
google search on say
libreoffice calc vs excel
should give more info on comparing the 2 spreadsheets
Is Libre Calc A Good Replacement For Microsoft Excel?
JANUARY 30, 2014
https://www.strategicsourceror.com/2014/01/can-libre-calc-replace-microsoft-office.html
https://wiki.openoffice.org/wiki/Documentation/UserGuide/Migration_Guide/Calc_and_Excel
LibreOffice Review
Mar 26, 2021
https://uk.pcmag.com/office-suites/2249/libreoffice-5
Libre Office fork of Apache Open office is based on Open source
Star Office code
https://en.wikipedia.org/wiki/StarOffice
the very same Star Office that Microsoft Office development
is also based on (not then open source)
Naturally Libre Office - Open office has become more Office like
in interface as that is what most people are familiar with
Rather than Open Office being a clone of Office
it is actually the other way around
Microsoft Office being originally an unlicensed clone of Star Office
which is now open source Open Office forked into Libre office.
Microsoft was to license this but eventually decided not to
and lawyered Star Office to death in the legal dispute
which followed when Star Office objected to not being paid
for Microsoft using it's tech which it shared on the basis
Microsoft was to license and pay for, which it never did.
Microsoft has to prove a clean Office development if it wanted
to ever sue Open office which it essentially can't as it saw
Star office tech IP it used but never paid for or licensed.
It is ironic that some of the products Microsoft is best known for
MS-DOS, Microsoft Office (Star Office), Exchange Mail Server and Windows (OS/2)
are not completely original in-house Microsoft products
but are more acquired products
The Best Office Suites for 2021
28 Oct 2021
https://uk.pcmag.com/migrated-23208-office-suites/88907/the-best-office-suites
Further Info
LibreOffice office suite
http://www.hookedonpirates.com/forums/viewtopic.php?t=8310
Pirate
Posted: Thu Nov 18, 2021 12:05 am
Post subject:
Mars used to have water they say make a map of that and little green men shooting and looting. Cities look like Adobe villages of red clay.
themodelcitizen
Posted: Wed Nov 17, 2021 10:49 pm
Post subject:
The trainer helps with that - with the England/Ireland map I'm playing around with, the Jamaica Channel lines up nicely with the English Channel (an easy fix in text.ini), so I've been teleporting there if the game starts me inland somewhere.
Those script ideas sound great, I was planning on manually moving cities and the treasure fleet by calculating the x and y coordinates like I've done in the past, but that sounds a lot less time-consuming!
And yes, including the mainland is tricky, as much as I'd like to rejig Holland's coastline to 1600 levels (including the
Zuiderzee
), and that part of the map is fine because of the game's eastern/northern invisible wall, the other side of the map (France or Spain/Portugal) would have a weird cut-off.
jlangsdo
Posted: Wed Nov 17, 2021 9:26 pm
Post subject:
Further plans....
For cities, I'm thinking of giving you a spreadsheet to download and edit, then export as a csv, then run a perl script to update all of the files, including changing the executable.
I might make it a Google Sheet, just because they don't ship Windows with Excel any more.
I like the Britain and Ireland... it's a cool idea to have an island rather than a sea, because it doesn't cut off. Only problem is that until the cities are moved, many of your starting locations are illegal.
fleetp
Posted: Wed Nov 17, 2021 4:44 am
Post subject:
Holy sh*t! You guys are amazing!
themodelcitizen
Posted: Tue Nov 16, 2021 11:38 pm
Post subject:
Have you found a sweet spot with the contrast, or after changing it do you find yourself going in and using the magic wand tool to isolate specific mountainous areas and toning down the contrast there? I can get the land to look good with rolling hills, but then other areas are completely flat or cliffs. I'll keep finetuning it.
corsair91
Posted: Tue Nov 16, 2021 9:55 pm
Post subject:
Irish placenames Info
Placenames Database of Ireland
https://www.logainm.ie/en/
https://en.wikipedia.org/wiki/Place_names_in_Ireland
Definitive guide to understanding Irish place names
https://www.irishcentral.com/roots/guide-understanding-irish-place-names
https://osi.ie/blog/irish-place-names/
https://osi.ie/education/third-level-and-academic/history-of-place-names/
https://www.irishpost.com/news/the-funniest-strangest-rudest-irish-placenames-66081
Only the Brits use the term British Isles now,
It has actually been Britain & Ireland for about 100 years now.
or more more correctly the Geographical term - North Atlantic Archipelago
Guest
Posted: Tue Nov 16, 2021 9:40 pm
Post subject:
Oh brilliant, yes I've got it!
Welcome to the British Isles:
Wow!
Wow!
Thank you for making this so accessible. Obviously I've work ahead with cityloc and related files, but the possibilities are endless. I haven't been this excited about a game in a long time!
As I get started, the Mediterranean is enticing, perhaps with Ottomans and Venetians, but the original 4 nations work with the North Sea (perhaps the Treasure Fleet is now the Spanish Armada restocking in the mainland).
In the longer term, I'll create an 11th century viking mod, where you can venture to Greenland, Helluland, Markland, etc. Rejigging the East Indies to have more passable channels/straits is an option too.
You're an absolute legend j!
corsair91
Posted: Tue Nov 16, 2021 9:01 pm
Post subject:
loadsavemap.dds is located here
\Assets\pak6.FPK\loadsavemap.dds
New link for topographic map
https://www.ncei.noaa.gov/maps/grid-extract/
ETOPO_2022 (Ice Surface, 15 arcseconds)
There is a way of making changing command prompt directories slightly easier
Firstly
Right click on Taskbar - Taskbar Settings
Replace command prompt with Windows Powershell in the menu
when I right-click the start button
or Press Windows logo key + X
set to off
i.e. keep using Command prompt
(powershell probably doesn't support all the command line commands)
To change directories
Browse in my computer or Windows file Manager
(windows Logo key + E (ignore the plus +) will open File Manager
aka Windows Explorer)
Browse to the Directory (folder) you want to change to (open)
and click on it once to highlight the name only
(assuming here you have Double click to open a folder Set
in File Manager - View - Options)
Press SHIFT Key + Right Click on Folder Name
(ignore the plus +)
on the right Click extended context List
Select - Open Power shell Window here (actually now a command prompt
if you have done the taskbar settings outlined previously)
Should leave you in a command line at that folder location
CD.. goes up a directory level (CD change directory)
dir displays directory contents
The manual way of doing this is
open a command prompt
Start - Run - Type Cmd
In the command prompt
Type CD\
go back to the root (very top) of the C: drive
CD C:\pathname
for example CD "C:\Sid Meier's Pirates!\assets"
if you have any spaces in the pathname use quotes ""
for example "C:\my folder which has spaces in the pathname"
Command prompt uses the old MSDOS naming format 8.3
8 characters then Dot and 3 char extension
Use quotes for any long filenames (more than 8 Characters)
or long pathnames or for anything with spaces
I typically create a Desktop Shortcut say named Cmd
Target
C:\Windows\System32\cmd.exe
Start in
C:\WINDOWS\system32
make things slightly easier to use a command prompt
by just clicking on the shortcut icon
Windows XP used to have a useful Microsoft Powertoy Utility
Open command prompt here which was dropped for Win 7-10
You have to edit the registry to do this now for Win10
https://www.windowscentral.com/add-open-command-window-here-back-context-menu-windows-10
What I outlined previously is apparently the only way to do something similar without editing your registry
Alternate ways of bringing up a command prompt
https://www.howtogeek.com/235101/10-ways-to-open-the-command-prompt-in-windows-10/
jlangsdo
Posted: Tue Nov 16, 2021 6:42 pm
Post subject:
If you save your bmp as, for example, Work/mycool.bmp
Then in the command prompt,
Cd to bhah/blah/blah/Work and run:
make_world.pl -world mycool.bmp
I have directed you to put the script and the bmp in the same directory so you don’t have tell the script the path to the bmp.
Maybe what I should have done is required the bmp to have a particular name in Assets, and hardcoded name that into the script. But to execute the script from the command prompt you would still have to figure out how to cd to the dir, I think.
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