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corsair91
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Posted: Mon Nov 01, 2021 11:23 pm Post subject: Blender Export Basics |
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FYI
stumbled across this for the Freedom Force game
another game that uses NIF files
Blender Export Basics
http://www.freedomreborn.net/forums/index.php?topic=60476
two common problems with exporting NIFs in Blender
exporting an object being a weighted object and retaining the size and position
the non-uniform error. This happens when weighting a model. The reason in short is there's extra information in there.
with solutions
Hopefully this is useful Info for Blender SM Pirates NIFs Exports |
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corsair91
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corsair91
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Posted: Mon Nov 01, 2021 11:51 pm Post subject: |
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Mod Makers Tools for Morrowind
https://www.mwmythicmods.com/toolsmod.htm
list of links to tools, utilities and technical information used primarily by the Morrowind mod maker.
some maybe of interest to SM pirates modders as generic tools |
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corsair91
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Posted: Wed Nov 17, 2021 5:46 pm Post subject: |
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Warning:
this has not been verified as yet to be of use for Sid Meier Pirates modding,
so suggest you hold back from sourcing this until this is confirmed
This link is posted for some of the forum Blender Gurus to
consider if this is of any possible use
Blender Portable by Room207
https://www.nexusmods.com/oblivion/mods/42755?tab=description/
(nexus account may be required for download)
A Portable copy of Blender 2.49b bundled with all the required librairies to work with nifs
(originally posted for oblivion)
Component details:
- Blender 2.49b
- Python 2.6.6
- Pyffi 2.1.11
- NIFscripts 2.5.9
and others, see link
User Posts
https://www.nexusmods.com/oblivion/mods/42755?tab=posts
User comments
When you import a .nif you have to manually add the
"Texture Search Path" in the cell on the upper left part
of the import window to view textures in blender. |
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