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Slowdowns in Ship Sailing/Fighting
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M
Powder Monkey
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PostPosted: Fri Nov 26, 2004 8:51 pm    Post subject: Slowdowns in Ship Sailing/Fighting Reply with quote

I have a 3.0 ghz p4, 512 ram, and a 64 meg video card and the sailing and ship battles run very slowly for me. Dueling, dancing, sneaking, land battles all are fine. Anyone else have this problem?

I'm running it at 800x600 and I've tried tweaking all the in game graphics settings.
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PiratesFan
Rigger
Posts: 1659


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PostPosted: Fri Nov 26, 2004 8:57 pm    Post subject: Reply with quote

Is this a on baord Video card for a laptop or desktop? If so they do not have t & l support and that would cause the problem from what I have read looking up other peoples issues. I knwo this isn't the solution but if it is a desktop at least I know for sure you can upgrade your video card. Otherwise its wait for Atari to come out with the patch to fix the intel drivers for the on board video cards.
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M
Powder Monkey
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PostPosted: Fri Nov 26, 2004 9:07 pm    Post subject: Reply with quote

It's actually a Radeon 9000 so it should be running the game fine.
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WaveRider
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PostPosted: Mon Nov 29, 2004 2:30 am    Post subject: Re: Slowdowns in Ship Sailing/Fighting Reply with quote

M wrote:
I have a 3.0 ghz p4, 512 ram, and a 64 meg video card and the sailing and ship battles run very slowly for me. Dueling, dancing, sneaking, land battles all are fine. Anyone else have this problem?

I'm running it at 800x600 and I've tried tweaking all the in game graphics settings.

Rolling Eyes
[
Pirates runs real smoothly everywhere as far as I can tell on my machine. The only problem I had was getting the game to run at first because my manual incorrectly said to have Disk1 in the drive. The config.ini gave incorrect settings for the water, world, and object details so I edited and raised them each one digit. I have a relatively old and small computer but with my setup, I haven't yet run into anything I can't run at the highest resolution. I have found that most problems are caused by programs running in the background using vital memory sectors or firewalls. (These programs run on my machine smoothly at 1600 x 1200: FarCry, TW Golf 2004, SeaDogs 2, UT2003, Trainz, Freelancer, Virtual Skipper 3, Ghost Recon, and many others)

P4 1.8 ghz
W XP Home with no frills and few programs running in background.
500 mb RAM
128 mb DDR GeForce4 4600TI
19" ViewSonic Flat Screen Monitor
C:\Documents and Settings\Owner\My Documents\My Games\Sid Meier's Pirates!\config.ini
[User Settings]
Gamma = 1.000000
KeypadStatus = 1
DisplayShadows = 1
TrilinearFiltering = 1
DisableShaders = 0
AdvancedLighting = 1
WindowWidth = 1600
WindowHeight = 1200
WaterDetail = 4
WorldDetail = 6
ObjectDetail = 3
MasterVolume = 0.842105
MusicVolume = 0.850000
SFXVolume = 0.900000
DanceVolume = 0.842105
IsSlowMachine = 0
Very Happy
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Sen-Dog
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PostPosted: Mon Nov 29, 2004 4:09 am    Post subject: Reply with quote

The game seems to run fine for me in all aspects, except for two conditions:

1) Where you specifically zoom out all the way with mousewheel or minus key on any screens (which is to be expected).

2) When a large ship fires, and the amount of cannonballs / smoke / shadows appear as a result.

The slowness of the ship battles I would presume are to recreate some of the realistic aspect of moving these ships around, unless of course you mean a drop in frame rates, not movement speed.
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Firaxis_Barry
Firaxian
Posts: 26
Firaxian


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PostPosted: Mon Nov 29, 2004 7:05 pm    Post subject: Reply with quote

Sen-Dog wrote:
The game seems to run fine for me in all aspects, except for two conditions:

1) Where you specifically zoom out all the way with mousewheel or minus key on any screens (which is to be expected).

2) When a large ship fires, and the amount of cannonballs / smoke / shadows appear as a result.

The slowness of the ship battles I would presume are to recreate some of the realistic aspect of moving these ships around, unless of course you mean a drop in frame rates, not movement speed.


Try dropping your object detail down to 1 and see what happens.
-Barry
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Barry Caudill
Pirates Producer
Senior Producer - Civilization IV
Firaxis Games
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Sen-Dog
Powder Monkey
Posts: 39


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PostPosted: Tue Nov 30, 2004 12:19 am    Post subject: Reply with quote

Thanks Barry, that does seem to help a bit, at the expense of some ship detail. The CPU is by far the bottleneck on the system so it makes sense to reduce model detail amongst other things.
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