1004 gold per crewmember?
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MATT001
Powder Monkey
Posts: 35
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Posted: Fri May 29, 2009 10:03 pm Post subject: 1004 gold per crewmember? |
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According to the excellent strategy guide by "Sashanan", this is the amount of gold required to prevent a crew from ever becoming mutinous, and this seems to be an accepted fact within the Pirates! community.
Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food.
So my question is: have any of you encountered this problem before and if so, what gives? _________________ An anonymous acquaintance of mine, upon hearing of recent pirate activity off the coast of Somalia: "...I thought pirates were extinct." |
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loki59
Rigger
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Posted: Sat May 30, 2009 2:23 am Post subject: |
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Deduct your share of the gold first, according to these percentages. Do you still have 1000 per crew member left? Get more gold, 4000 per crewman makes em real happy.
Apprentice: 5 % of the gold
Journeyman: 10 % of the gold
Adventurer: 20 % of the gold
Rogue: 30 % of the gold
Swashbuckler: 50 % of the gold |
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sparticus
Helmsman
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Posted: Sat May 30, 2009 6:51 am Post subject: |
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Quote: |
MATT001 wrote: | According to the excellent strategy guide by "Sashanan", this is the amount of gold required to prevent a crew from ever becoming mutinous, and this seems to be an accepted fact within the Pirates! community.
Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food.
So my question is: have any of you encountered this problem before and if so, what gives? |
loki59 wrote: | Deduct your share of the gold first, according to these percentages. Do you still have 1000 per crew member left? Get more gold, 4000 per crewman makes em real happy.
Apprentice: 5 % of the gold
Journeyman: 10 % of the gold
Adventurer: 20 % of the gold
Rogue: 30 % of the gold
Swashbuckler: 50 % of the gold |
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Welcome to Cutlass Isle MATT001 |
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MATT001
Powder Monkey
Posts: 35
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Posted: Sat May 30, 2009 7:11 am Post subject: |
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Thank you for the welcome. Can I ask whether you're asking me to deduct my share based on your own gameplay experiences? Because the latest version of the guide hosted at GameFAQs states that the previous versions are in error - crew happiness is determined based on the amount of gold in the hold, not how much each individual member stands to gain. _________________ An anonymous acquaintance of mine, upon hearing of recent pirate activity off the coast of Somalia: "...I thought pirates were extinct." |
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Guru
Gunner
Posts: 678
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Posted: Sat May 30, 2009 8:11 am Post subject: |
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MATT001 wrote: | Thank you for the welcome. Can I ask whether you're asking me to deduct my share based on your own gameplay experiences? Because the latest version of the guide hosted at GameFAQs states that the previous versions are in error - crew happiness is determined based on the amount of gold in the hold, not how much each individual member stands to gain. |
That's correct MATT001! Welcome to Cutlass Isle by the way
Crew happiness is determined based on your gold total, not individual crew shares.
In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:
(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500
G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither
MATT001 wrote: | Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food. |
According to your information, assuming you play on Swashbuckler (you didn't state your level of difficulty), your crew would be unhappy when your current gold total exceeds:
(int((62-0) / 2) ^ 2 ) – 4*0) * (20 + 90 – 19*1) * 1 – 500 = 86587 gold (at Swashbuckler difficulty)
Whenever your gold is below this level, your crew would be mutinous.
I have no idea why your crew is mutinous, according to Wes Atkinson's formula, your crew should be unhappy. I don't know if he based it on the unpatched version, maybe the formula was changed a bit in version 1.2. By the way, do you play with the patch? _________________
sparticus wrote: | Beware the Guru |
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sparticus
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Posted: Sat May 30, 2009 10:31 am Post subject: |
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Guru wrote: |
I have no idea why your crew is mutinous, according to Wes Atkinson's formula, your crew should be unhappy. I don't know if he based it on the unpatched version, maybe the formula was changed a bit in version 1.2. By the way, do you play with the patch? |
The Official Patch is available from :
http://www.firaxis.com/support/support_detail.php?gameid=2&patch=1 |
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MATT001
Powder Monkey
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Posted: Sat May 30, 2009 10:01 pm Post subject: |
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I do indeed play with the patch, and incidentally my difficulty level is Rogue, which should only make the gold needed lower. I don't know what caused it, but it's of little account now, as I managed to gain yet more gold and keep my crew under control. I now have 107 crew and 0.16 million gold, so that should keep them happy . Thank you all for your advice and welcomes, in any case.
I have another completely unrelated question. Has any one noticed that the random tons of Spice that named pirates seem to carry around seem not to be counted on their cargo limit? I recently encountered Roc Brasiliano sailing his 90-ton Royal Sloop, and he had a total of 96 tons in its hold... _________________ An anonymous acquaintance of mine, upon hearing of recent pirate activity off the coast of Somalia: "...I thought pirates were extinct." |
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Guru
Gunner
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Posted: Sat May 30, 2009 10:20 pm Post subject: |
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MATT001 wrote: | I have another completely unrelated question. Has any one noticed that the random tons of Spice that named pirates seem to carry around seem not to be counted on their cargo limit? I recently encountered Roc Brasiliano sailing his 90-ton Royal Sloop, and he had a total of 96 tons in its hold... |
You are an observant fellow, MATT001 I didn't notice they were carrying Spice at all, i just click "Take all" and exit the screen.
My guess is: They are always carrying maximum guns (not sure about that one, but Henry Morgan, Blackbeard an Captain Kidd do), they carry an amount of food based on their crew size, and they carry some randomly determined spice (between 0 and 30 maybe?). So if a pirate has a large crew, and has been given a lot of spice, it would be easy to break the cargo limit (especially on smaller ships).
Although i highly doubt Roc Brasiliano is carrying 96 ton in his Royal Sloop, Royal Sloops have a cargo limit of 60 ton. Maybe you were meaning Henry Morgan, who sails in a 90-ton Large Frigate _________________
sparticus wrote: | Beware the Guru |
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MATT001
Powder Monkey
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Posted: Sun May 31, 2009 7:50 am Post subject: |
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You call me observant? I don't take notice of cargo space .
My thinking is that they always carry the maximum number of guns, fill the rest of their cargo hold with food, and then carry a randomly determined amount of Spice, thus exceeding their cargo limit. Just an interesting oddity. _________________ An anonymous acquaintance of mine, upon hearing of recent pirate activity off the coast of Somalia: "...I thought pirates were extinct." |
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Guru
Gunner
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Posted: Sun May 31, 2009 9:30 pm Post subject: |
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MATT001 wrote: | My thinking is that they always carry the maximum number of guns, fill the rest of their cargo hold with food, and then carry a randomly determined amount of Spice, thus exceeding their cargo limit. Just an interesting oddity. |
You're right, they do seem to carry the maximum food and a little additional Spice.
I just defeated Stede Bonnett in my current game, he was sailing in his 60-ton Brigantine, carrying 18 guns (not the maximum 20), 42 food and 5 spice, adding up to 65 ton... pretty strange indeed
(my screenshot disappeared when copying your quote i'm afraid ) _________________
sparticus wrote: | Beware the Guru |
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Wolfwood
Boatswain
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Posted: Wed Jun 03, 2009 11:48 am Post subject: |
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Guru wrote: | In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:
(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500
G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither |
Isn't the "months at sea" factor also supposed to affect the happiness? I don't really see that represented in the above formula... _________________ It is much better to be armed with a sword that has two edges than with an estoc [...], which is nothing more than a stick with a point. (Rapier Master G. Morsicato Pallavicini, La Scherma Illustrata, p. 14.) |
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Guru
Gunner
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Posted: Wed Jun 03, 2009 1:41 pm Post subject: |
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Wolfwood wrote: | Guru wrote: | In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:
(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500
G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither |
Isn't the "months at sea" factor also supposed to affect the happiness? I don't really see that represented in the above formula... |
"months at sea" is named "total months of expedition" in the above formula... It is marked with a T. _________________
sparticus wrote: | Beware the Guru |
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Tom Pullings
Gunner
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Posted: Sat Jun 06, 2009 5:01 pm Post subject: |
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I seem to recall some discussion of this issue before in some posts by WhiteCat (?). But maybe I am hallucinating. |
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Guru
Gunner
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Sashanan
Swabbie
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Posted: Tue Jun 30, 2009 9:32 am Post subject: |
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Odd...I'd have thought the formula would have to be correct now. Mind you, I did not take a look inside the game files myself, it was copied from an e-mail I got, but it came out correct in the tests I've run and also supports the common rule of thumb "1000 gold per crew member" (or at least, very close to it in all scenarios except where your crew is ridiculously small).
The only thing that has nagged me about the formula is that the Quartermaster, who from the game description would have a function similar to the Cook, does not appear in it at all. But it wouldn't be the first example of a game feature that's documented but not present or functional - items improving relations with missionaries/indians, Artillery in land battles...
Best as I can tell, your crew should not have mutinied at the point you indicated; suggesting the formula is either incorrect somewhere (at least for the version of the game you played) or we're still missing one or more factors. _________________ "Any fool can defend his or her mistakes; and most fools do." -- Dale Carnegie |
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