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Pirate Jesuit & Indian Relations
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dogcigar
Swabbie
Posts: 82



542 Gold -

PostPosted: Wed Feb 06, 2013 5:05 pm    Post subject: Pirate Jesuit & Indian Relations Reply with quote

Well I`ve been going hard at it changing the registry for this game and have been able to come up with some mods over the last couple of weeks. Most of them are aimed at making the more useless items more valuable.
Here`s my list

Mod 1: Doubles the amount of items you get from the traveller aimed at increasing their value. A balancing mod makes you loose 2 items when you give a daughter a ring. Now that I have Mods 2/3/4 it`s actually redundant.

Mod 2: Connects the disguise items and a pirate favor register not used in the game to a kind of black market for luxuries the pirates are trying to palm off.

Mod 3: Similarly, an indian mod connects the shamen items and unused indian register to spice and sugar.

Mod 4: This was the hardest. Connected the Jesuit items to the lost family completion so now after rescuing your first family member you need 1 item to continue getting any free Baron, immigrant or amnesty spawning. It simply says the `back so soon` line. After your 3rd resue you need 2.

I use the Cheat Engine and cut and past the changes in after I start the game so it`s a bit hard to make it available but if anyone is using similar software I`d be happy to tell you about how to go about it.

Haven`t tested it all yet so I`m going to start up a new game now. Hope it all works!
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jlangsdo
Cutthroat
Posts: 399



10932 Gold -

PostPosted: Fri Mar 08, 2013 1:42 am    Post subject: Reply with quote

Any progress here? Any luck converting these into sharable patches?
These are truly incredible discoveries.
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dogcigar
Swabbie
Posts: 82



542 Gold -

PostPosted: Fri Mar 08, 2013 7:37 pm    Post subject: Reply with quote

Working on it. I`m sure if patching is that easy with the Perl it must be possible to transfer all of them. They would definitely all be in patches though. No easy to load and delete files. Would be nice to share them anyhow.

But anyway, update*** some of the codes crashed and I now transferred them to a kind of code cave. New list is

*Fussy daughters-makes daughters require 1 extra rank before they have relations with you. (makes for a strange goodbye when they say `maybe you can escort me when you reach the rank of Baron....Goodbye Baron`)

*Very Fussy daughters. Same as above but 2 ranks. Really gives value to the hat items and cross.

*A kind of maroon insurance that resets about 3 quarters of the items to 1 item if you have 2

*Only Longsword at the start of the game. Convinces the game that it`s on the easy difficulty when you choose swords. When you get the balanced swords you can choose all of them. Changed the text.ini so balanced swords read as `A Rapier and Cutlass` Swashbuckler can be a little bit dicey if your not using the cutlass.

*The restriction on Jesuit relations. But it gives you 4 free Baron Spawns to get your game of to a reasonable start. From then you need either promotion or a hat (for daughter), or a cross to keep getting info.

*A restriction on Pirate relations so that you can`t go to the Tavern and recruit or meet the captain without a disguise. This is a bit screwy though as the menu prompts end up all mismatched.

*Double items tweaked so that you get double hats after your second rescue. Sounds weird but it plays well with the daughters mod as this is about the time you might just need an ostrich feather...but whats the point in buying the regular hat if you can already dance with attractive daughters? The relic and cross are similarly tweaked. Rescue and key items always give double, just to encourage you not to use the savegame. All other items are regular.

*And- the Pirate Black-market and Indian spice mods. It`s strange though as I still don`t really want the items as I`m usually in such a hurry around the Caribbean I don`t have time to concentrate on trade. An Indian settlement next to Havana though, would yield big bucks as they pay up to 45 gold sometimes for spice.

And that`s it. I`m all out of ideas for the moment.
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dogcigar
Swabbie
Posts: 82



542 Gold -

PostPosted: Fri Jul 19, 2013 6:39 pm    Post subject: Reply with quote

Got a new mod which is pretty cool. Connected Shamen items to code that asks what level you're on when you get new map pieces. If you have more items it convinces the game your on apprentice or adventurer and you get more map pieces. My thinking being the Indians can help you read the maps. Could connect it to the rutters as well (I`m convinced the 2nd rutter does absolutely nothing).

Anyway time permitting I`m going to work on some that can actually be patched to others games. Sadly I think most won`t work because they will have specific addresses that when related to each persons game will have different offsets. But I`m hopefull I can make the daughters one rank fussier. The maroon insurance might work too (It reduces all items by one if you get marooned). I could possibly write a new mod if you want more trade with the pirates and indians. It wouldn`t be related to any items though. And starting with only the longsword (before you get sword items) might work too.
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