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ronnraymore
Seaman
Posts: 131
4823 Gold -
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Posted: Thu Jul 21, 2016 2:19 pm Post subject: eyes? |
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The eyes give it away...as you admitted in the original post.
Any chance you could get an almond shape and a slight tilt inward toward the nose?
That is all that I can see that is inconsistent with Asian nationality.
She's yarrr as is, so this would just be an embellishment. |
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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Posted: Sat Jul 23, 2016 11:29 pm Post subject: perhaps final |
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Perhaps final facial mod? The eyes are tricky. After intently looking at hundreds of Thai's and dozens of Chinese, Japanese, Korean over the past week I made the latest based on upward inclination of the "outer" eye point with a straight across lower lid and a half moon upper lid. Flat nose bridge and slim petite nose and lips. This is complicated by the fact that after examining most of the skeleton's used in SMP the standard pose (viewed sideways) is a severe S curve hip/ spine with a severe s spine/ neck with the forward thrusting jaw. As such the barmaid is more the standard than the beautiful daughter. The "factory" eyes and teeth placement have to remain to ensure minimal distortion with the animations. This made it well...complicated. The Vampirella barmaid is done except for weighting. Ching Sao I want to touch up the eyelash and eyebrow and restore the skirt. Weighting is still a problem for me as 3ds Max does NOT work. Blender 2.77 maybe works but I'm Blender stupid, and Blender 2.49 does work but I can't work with it for more than 30 seconds before I screw something up.
https://dl.dropboxusercontent.com/u/3742149/FinalChingShi.png |
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Pirate
Helmsman
Posts: 5589
109759 Gold -
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Posted: Sun Jul 24, 2016 2:00 am Post subject: |
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Glad you never gave up. She's looking great |
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Captain Teague
Rigger
Posts: 1185
12207 Gold -
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Posted: Sun Jul 24, 2016 4:18 am Post subject: |
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Pirate wrote: | Glad you never gave up. She's looking great |
Aye, agreed. _________________ The Code is the Law. |
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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Posted: Wed Jul 27, 2016 9:50 pm Post subject: upload Ching Shih and Vampirella |
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I have uploaded 90 percent completed Ching Shih and Vampirella barmaids. I say 90 percent because it contains the nif textures and uv background. HOWEVER tho they appear in game the head and leg weights are WAY off. Anyone that can use blender 2.49b can fix them. I suck with blender. In fact Ching Shih is fairly intact so I'm gonna roll up the sleeves and see if I can skin them correctly.
https://dl.dropboxusercontent.com/u/3742149/Ching%20Shih.rar
and
https://dl.dropboxusercontent.com/u/3742149/vampirella.rar |
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Pirate
Helmsman
Posts: 5589
109759 Gold -
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Posted: Fri Jul 29, 2016 8:35 pm Post subject: |
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Thanks. I can see that you can run circles around me when it comes to talent. Amazing work. The only people I can think of that might be able to help with the weighting would be Mandiuscreel or fleetp but I'm not sure if Mandiuscreel is still around. Last I heard he was working on a project turning the player into a big boobed cutlass swinging babe. |
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fleetp
Boatswain
Posts: 3736
36123 Gold -
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Posted: Sat Jul 30, 2016 1:27 am Post subject: |
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Pirate wrote: | Thanks. I can see that you can run circles around me when it comes to talent. Amazing work. The only people I can think of that might be able to help with the weighting would be Mandiuscreel or fleetp but I'm not sure if Mandiuscreel is still around. Last I heard he was working on a project turning the player into a big boobed cutlass swinging babe. |
I don't know anything about weighting. |
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Pirate
Helmsman
Posts: 5589
109759 Gold -
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Posted: Sat Jul 30, 2016 1:02 pm Post subject: |
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These nif modifications sound like. A Pain in the butt. I, ll just keep doing what I do because I know I would fall over dead if I tried the nif modifications. |
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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Posted: Mon Aug 01, 2016 7:53 pm Post subject: Finish |
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Pirate
Helmsman
Posts: 5589
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Posted: Mon Aug 01, 2016 8:35 pm Post subject: |
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Is the breechcloth a part of the design? Didn't notice it in the first one. |
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Pirate
Helmsman
Posts: 5589
109759 Gold -
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Posted: Tue Aug 02, 2016 4:56 pm Post subject: |
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Maybe it is the Chinese long dress similar to the Vietnamese Ao dai |
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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Posted: Wed Aug 03, 2016 12:12 am Post subject: and the answer is |
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choose number 2.
BTW did a trial run of Vampirella (still needs some fine tuning on the weighting) playing with texturing as in real gold vs yellow works great.
THANKS BIG TIME to mandiuscreel.... I lost a year and a half if not 2, cause I couldn't see the forest for the trees. Elmeks leaderhead guide clearly states to roll only the modifications back into the vanilla model. Now it only takes an added 5 minutes to get a workable character in game.
B4 I start experimenting with the collision I'm gonna try a hi res mesh out. |
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Pirate
Helmsman
Posts: 5589
109759 Gold -
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Posted: Wed Aug 03, 2016 8:36 pm Post subject: |
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Sounds like your getting the hang of this. Are you going to do the dueling barmaids too? Maybe a bargirl with a pool cue would make the ideal replacement for the Native Chief with the spear. |
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parksbanyon
Gunner
Posts: 565
13127 Gold -
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Posted: Tue Aug 09, 2016 8:05 am Post subject: Dual |
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Vampi is complete just not uploaded. The upload will include 1.base nif 2. dual nif 3.npc texture (both nifs use the same texture) 4. bottle texture 5. Texture patterns.
Only takes a minute to make update the dual nif as it uses the same texture. Only adds the bottle and I made a texture for it. |
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