Surrendered, demasted ships escaped!
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Striker
Gunner
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Posted: Wed Feb 23, 2005 5:31 pm Post subject: Surrendered, demasted ships escaped! |
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I really hope that they do something about ships that have surrendered and demasted being able to sail up-wind at four to five knots. It is wrong!!! Normally, I just sink these ships. |
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gordon_nicoles
Swabbie
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Posted: Wed Feb 23, 2005 5:37 pm Post subject: |
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I've never had that happen to me, but I believe is can happen. I agree that that is just not right. Of course, being able to sail through solid objects (ships, land masses) is not right either, but they do it all the time. _________________ No! Do or do not. There is no Try - Yoda |
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Howie
Helmsman
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Posted: Wed Feb 23, 2005 5:55 pm Post subject: Re: Surrendered, demasted ships escaped! |
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Striker wrote: | I really hope that they do something about ships that have surrendered and demasted being able to sail up-wind at four to five knots. It is wrong!!! Normally, I just sink these ships. |
I've had it happen to me but my ship was so damaged that it did the same thing. I couldn't manuver and the other guy with his demasted ship got away. It's never happend when my ship had no damage however. _________________
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Striker
Gunner
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Posted: Wed Feb 23, 2005 6:09 pm Post subject: Re: Surrendered, demasted ships escaped! |
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Howie wrote: | Striker wrote: | I really hope that they do something about ships that have surrendered and demasted being able to sail up-wind at four to five knots. It is wrong!!! Normally, I just sink these ships. |
I've had it happen to me but my ship was so damaged that it did the same thing. I couldn't manuver and the other guy with his demasted ship got away. It's never happend when my ship had no damage however. |
I've also only seen it happen while my ship was damaged. It still pisses me off when it happens, though. |
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Mr. Matt
Powder Monkey
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Posted: Wed Feb 23, 2005 7:06 pm Post subject: |
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How does that happen if you've demasted them? Weird. My problem comes from ships exactly the same class as mine only withOUT upgrades going faster than me in exactly the same direction. That really gets on my nerves.
Me, I'd just like for the wind to blow towards the west once in a while... |
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Avenstar
Powder Monkey
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Posted: Wed Feb 23, 2005 8:13 pm Post subject: Similar |
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Well, I like the idea of a ship being able to escape if they have damaged you enough, even if they are sail-less, they could still paddle. But I have never had a same class ship with no upgrades out run me, unless my sails were damaged. Even if the sail damage is only 1-2%, its a huge difference in the long run. |
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Yak
Powder Monkey
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Posted: Wed Feb 23, 2005 9:22 pm Post subject: |
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Avenstar's point would probably be the case. If it were a small ship, that does use oars, they might be able to outrun you. Although if your ship is demasted and of the same type, with the use of oars, it may depend on man-power for the speed. I haven't had this problem before, since I sail a sloop and don't get hit often (not bragging). |
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watson42467
Cutthroat
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Posted: Wed Feb 23, 2005 10:24 pm Post subject: |
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I know at times they did use oars when the wind was down. Still, moving a galleon full of gold at 5 knots would be quite a feat. _________________ You may fire when ready. |
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headrock
Rigger
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Posted: Wed Feb 23, 2005 10:47 pm Post subject: |
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For the time being, I agree with ships being able to escape you even if they've been demasted since obviously if you can't chase them down why shouldn't they be able to escape?
However, the time it sometimes takes to hunt down an enemy you've demasted, even if he's going slower than you, is plain silly. I use the Pirates trainer exclusively for this (using mini boosts to shorten capture time after demasting). It can get hugely tedious, especially when sailing something big which doesn't go well into the wind even with 0% sail damage. I'd suggest you do the same, or try some of my older tactics for easier ship capture with big mamas. _________________ Blondebeard: "Madre de Dios! Es el Pollo Diablo!!"
<Spanish Guitar Riff>
Guybrush: "Si! He dejado en libertad los prisioneros, y ahora vengo por TE!"
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Trajanus
Powder Monkey
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Posted: Wed Feb 23, 2005 11:30 pm Post subject: |
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Quote: | Me, I'd just like for the wind to blow towards the west once in a while... |
Then you should play my version, the wind is -always- blowing to the west
I think ye meant to the east
Getting stuck on the coast of Mexico is not the jam, stupid Brig, |
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Mr. Matt
Powder Monkey
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Posted: Thu Feb 24, 2005 12:34 am Post subject: |
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Trajanus wrote: | Quote: | Me, I'd just like for the wind to blow towards the west once in a while... |
Then you should play my version, the wind is -always- blowing to the west
I think ye meant to the east
Getting stuck on the coast of Mexico is not the jam, stupid Brig, |
Oh... I... uh... I only play Pirates! whilst upside down, so... yeah. It's subjective, dammit! |
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PrinceScamp
Gunner
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Posted: Thu Feb 24, 2005 1:37 am Post subject: |
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It's really annoyong sailing nto thwe wind even if your SUPPOSED to have oars, even when the ship is demasted, grrrrrrr, they need a few changes there for sure. though once i captured a war gallion with a french large merchant that got totalled. ( actually, both ships were wrecked). and it ended at probably about 8am the day after it started |
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Airsaw
Rigger
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Posted: Thu Feb 24, 2005 10:30 am Post subject: fair is fair |
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headrock wrote: | For the time being, I agree with ships being able to escape you even if they've been demasted since obviously if you can't chase them down why shouldn't they be able to escape?
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Agreed. If it's a decisive victory, like you really took them out, you'd have enough sail to come quickly upon them. However, if he's gotten as much of you as you he, then it seems only fair boarding becomes an arduous task.
Once, Montebaln and I dismasted each other at the same time. Naturally, he surrenders, (and I don't) so he can be boarded. Fortunately I was fairly upwind from him pulling two knots to his one, and a full day and a half after the battle finally drifted closely enough to board. I could still fire cannon, as well. But, he DID dismast me, so I didn't feel I deserved a quick end to it.
Maybe if, with a carpenter and sailmaker on board, your ship steadily improved it's functionality as you approach the prize it would be more fair in this sense. Yet, Montebaln in particular is supposed to have a superior crew, and what's stopping him from doing the same thing? So, it evens out, or he'd manage to get away from you.
No, no. The best way is to win decisively. Don't take on damage. Damage him.
"One day when I grew older, I found I could not hold her.
She took on a fine, young skipper who soon run her up on a boulder.
Why, me oh my, is there a better man than I?
I hope you find your way back home before you're lyin' high and dry.
I hope you find your way back home before you die." - G. Lightfoot - _________________
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Striker
Gunner
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Posted: Thu Feb 24, 2005 1:10 pm Post subject: Re: fair is fair |
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Airsaw wrote: | headrock wrote: | For the time being, I agree with ships being able to escape you even if they've been demasted since obviously if you can't chase them down why shouldn't they be able to escape?
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Agreed. If it's a decisive victory, like you really took them out, you'd have enough sail to come quickly upon them. However, if he's gotten as much of you as you he, then it seems only fair boarding becomes an arduous task.
Once, Montebaln and I dismasted each other at the same time. Naturally, he surrenders, (and I don't) so he can be boarded. Fortunately I was fairly upwind from him pulling two knots to his one, and a full day and a half after the battle finally drifted closely enough to board. I could still fire cannon, as well. But, he DID dismast me, so I didn't feel I deserved a quick end to it.
Maybe if, with a carpenter and sailmaker on board, your ship steadily improved it's functionality as you approach the prize it would be more fair in this sense. Yet, Montebaln in particular is supposed to have a superior crew, and what's stopping him from doing the same thing? So, it evens out, or he'd manage to get away from you.
No, no. The best way is to win decisively. Don't take on damage. Damage him.
"One day when I grew older, I found I could not hold her.
She took on a fine, young skipper who soon run her up on a boulder.
Why, me oh my, is there a better man than I?
I hope you find your way back home before you're lyin' high and dry.
I hope you find your way back home before you die." - G. Lightfoot - |
The same thing happened with me. I was in a large frigate fighting Montelban (I believe that he has a flag galleon). Both he and I had become demasted ( I was in the mood for broadside to broadsite fighting ). The only problem was that I was downwind of him. When I tried to travel upwind, I still floated the other direction. Montelban was able to cruise upwind at a speed of 2 to 3 knots. This is WRONG!!!. Historically, when a ship was not able to make head way agains the wind, the longboats were dropped over the side to tow the ship. In any case, if both ships are demasted, they should both drift in the same direction. The conquered ship would not try to escape for the fear of being sunk. Also, a ship did not perform a boarding action on an already surrendered ship. They sent over a long boat with a prize crew. |
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Mr. Matt
Powder Monkey
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Posted: Thu Feb 24, 2005 2:20 pm Post subject: |
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Or simply don't let him shoot you at all... go straight in for the boardingnesslyish (yeah, I just made up another word), maybe fire some grapeshot to soften up his crew but don't let him get a weapons 'lock' (I don't think they 'painted' targets back then, or at least if they did it would have been literal and pretty dangerous...). There's a way of boarding the ship from behind (ew...) that makes it so that the enemy ship can't fire on you; weave towards the ship from behind and they keep turning to try and get a broadside, but the second you veer to the next direction they start turning the other way instead. So you both weave a curvy path across the oceans until you slam into them, knock their captain into the sea and take control.
As pirates, a firefight is the last thing you want -- both ships are less valuable when damaged -- and you knock their cargo into the sea, as well as their cannons.
Sloop/War Canoe > Flag Galleon... |
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