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The Escort Ship from Hell
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TheDon
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PostPosted: Fri Apr 29, 2005 8:50 pm    Post subject: The Escort Ship from Hell Reply with quote

It was right out of a bloody nightmare (which is a great name for a ship, by the way). I had my sites set on a Treasure Ship, but first I had to deal a decisive blow to the Escort Ship, a brig.

I sailed my Ship of the Line just out of her reach, pummeling her with grape shot and chain shot. I didn't really want to sink her... she might be carrying some valuable cargo. I reduced the crew to less than 30 men, but she kept firing on me, so another volley and the cannons went to 0.

I had only put one volley of chain shot to The Treasure Ship, so it was trying to sneak away while I was busy with her escort. Determined not to lose her, I snapped my ship in her direction and let fly one last volley of chainshot at the escort, which demasted her. I knew the escort would still be there when I wanted her, so I went after the Treasure Ship. Luckily it was heading upwind so had not gone far.

As I sailed around the escort in order to pursue her more enticing partner, much to my surprise, the escort ship turned in my direction and started a slow but definite pursuit. How could that be? I demasted the ship! But, sure enough, it was coming after me ever so slowly. Had they broken out the OARS? I decided I had better take care of the escort first, fully expecting to be boarded by a ghost crew of skeletons. Thankfully, they weren't, just very determined men. My crew of 246 made short work of them, though, and we pursued the Treasure Ship and took her into our tender loving care.

Strange things be happening on the seas, mates. Be forewarned!
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Occams Disposable Razor
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PostPosted: Fri Apr 29, 2005 9:54 pm    Post subject: Reply with quote

Don,

Ya gotta admire thier pluck. If I were you, I'd sink her and pick them out of the ocean before going after that galleon. With a hardy crew like that, you could shame Sir Francis Drake.

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PUNiSHER
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PostPosted: Sat Apr 30, 2005 1:27 pm    Post subject: Reply with quote

What an adventure you rolled in!

Happened to me too, a while ago...but in my case I forgot to plunder the escort ship. Had demasted the vessel, but forgot to take out their cannons, so as I approached and focused on the treasure ship, I got fired upon by the escort ship!
Doing some serious damage to my frigate, I had to turn around and board it anyway!

Felt really stupid for such a mistake, because it could have jeopardised my entire game. If I did not notice that the escort ship was still firing at me, he could have sank my frigate.

So, your warning is one to keep in mind!
Thanx for the valuable info matey!
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Grimmelshausen
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PostPosted: Mon May 23, 2005 11:41 am    Post subject: Reply with quote

The escorts are really diehards, every ship butthem surrenders when demasted, but they keep fighting no matter what. Not even the pirate hunters - and those are a tenacious lot - aren´t quite that dedicated.
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TheDon
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PostPosted: Mon May 23, 2005 2:03 pm    Post subject: Reply with quote

Grimmelshausen wrote:
The escorts are really diehards, every ship butthem surrenders when demasted, but they keep fighting no matter what. Not even the pirate hunters - and those are a tenacious lot - aren´t quite that dedicated.


I haven't found the pirate hunters to be very difficult. More often than not they fire off a couple rounds and then try to get away as fast as they can. That may be a factor of the type of ship. The smaller ships seem to want to get away. The larger ones are ready to fight.

I THINK the way the AI works with the pirate hunteres is like this: Ships are periodically coming out of port for various reasons. As you approach, if they're a bounty on you (or you just attacked a vessel within site of the town), whatever vessel comes out next, whether War Galleon or Pinnace, is enlisted as a pirate hunter. That's the only thing that could explain to me why a pinnace or sloop would be a pirate hunter coming after a large frigate or flag galleon or brig-of-war. There must be some vessels that are tagged NOT to be pirate hunters, also, because I've never seen a trade galleon or indiaman become one.
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Capt Peter Blackthorne
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PostPosted: Mon May 23, 2005 2:49 pm    Post subject: Reply with quote

I sorta thought that the angrier they were at you, the bigger the ship they sent out.

Last career, the reward from the Spanish was up around 80,000, and they were sending fast galleons and war galleons instead of sloops.
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fossaman
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PostPosted: Mon May 23, 2005 8:40 pm    Post subject: Reply with quote

I had an interesting experience with an escort a while back; Three ships were in the area: one smuggler sloop, and a sloop escorting a galleon. I attacked the smuggler, and the escort decided to come to their rescue! Now, I of course captured both ships, but then I thought, "why not go after the Galleon too?" so I did. However, when I got out of battle, the galleon took off like a shot, backwards and finally slowed down. When I reached it and attacked, a barque had appeared as it's escort, even though there hadn't been one in the area. Strange.
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Vulture
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PostPosted: Tue May 24, 2005 9:42 am    Post subject: Reply with quote

Escort ships NEVER surrender while they are escorts. After you demast her, de-crew her, de-cannon her, she will never ever give up as long as her escorted ship is there. However, if you take the escorted ship, and immediately reengage the demasted escort, it will instantly surrender without a shot. Exclamation
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Grimmelshausen
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PostPosted: Tue May 24, 2005 9:54 am    Post subject: Reply with quote

Capt Peter Blackthorne wrote:
I sorta thought that the angrier they were at you, the bigger the ship they sent out.

Last career, the reward from the Spanish was up around 80,000, and they were sending fast galleons and war galleons instead of sloops.


That could be it. I always wondered why the Spanish would sent Sloop after Sloop to capture a Brig of War or a Frigate, but eventually they changed to Fast Galleons (which weren´t, by the way, Spanish ships at all, but a northern europe redesign of the traditional galleon and the predecessors of the Ships of the Line. In Pirates! Gold, they were used by England, Holland and France instead of frigates up to the 1640 era).
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rupertlittlebear
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PostPosted: Tue May 24, 2005 4:44 pm    Post subject: Reply with quote

Vulture wrote:
Escort ships NEVER surrender while they are escorts. After you demast her, de-crew her, de-cannon her, she will never ever give up as long as her escorted ship is there. However, if you take the escorted ship, and immediately reengage the demasted escort, it will instantly surrender without a shot. Exclamation
just a note on this philosophy.

Your ship's log.
It only records victory on one ship per engagement.
Think it only records on the primary ship.

Even if you capture both ships in the battle, you only get credit for one.

Sometimes they are even flying different flags.

The second ship is always considered (game terms) the escort.

You can use to your advantage.
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TheDon
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PostPosted: Tue May 24, 2005 5:59 pm    Post subject: Reply with quote

The way to overcome that fact is to first disable, but not sink or capture, the escort, then capture the primary ship. That dissolves the link between them. You can then re-engage the escort, which will already be disabled and ready to surrender. Then you get credit for both ships.
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rupertlittlebear
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PostPosted: Tue May 24, 2005 6:19 pm    Post subject: Reply with quote

TheDon wrote:
The way to overcome that fact is to first disable, but not sink or capture, the escort, then capture the primary ship. That dissolves the link between them. You can then re-engage the escort, which will already be disabled and ready to surrender. Then you get credit for both ships.
Only because you just made this into two seperate engatements.

You will have to choose battle twice!

You get credit for the first battle. It ends!
You Re-engage and get credit for the second battle.
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TheDon
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PostPosted: Tue May 24, 2005 6:32 pm    Post subject: Reply with quote

rupertlittlebear wrote:
TheDon wrote:
The way to overcome that fact is to first disable, but not sink or capture, the escort, then capture the primary ship. That dissolves the link between them. You can then re-engage the escort, which will already be disabled and ready to surrender. Then you get credit for both ships.
Only because you just made this into two seperate engatements.

You will have to choose battle twice!

You get credit for the first battle. It ends!
You Re-engage and get credit for the second battle.


Correct. I think that's what I said. However, because you've already disabled them and they are no longer an escort, they will surrender. Hardly a battle.
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TheDon
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rupertlittlebear
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PostPosted: Tue May 24, 2005 6:52 pm    Post subject: Reply with quote

TheDon wrote:
rupertlittlebear wrote:
TheDon wrote:
The way to overcome that fact is to first disable, but not sink or capture, the escort, then capture the primary ship. That dissolves the link between them. You can then re-engage the escort, which will already be disabled and ready to surrender. Then you get credit for both ships.
Only because you just made this into two seperate engatements.

You will have to choose battle twice!

You get credit for the first battle. It ends!
You Re-engage and get credit for the second battle.


Correct. I think that's what I said. However, because you've already disabled them and they are no longer an escort, they will surrender. Hardly a battle.
Game terms "Escort" = second ship in battle.
Once the main ship is elimenated, the battle ends.
The ship that was the escort is no longer on that duity any more anyway.
Now it is just like any-other ship.
Ripe for plunder and credit.

Now for fun, imagine the case . . .
You are friendly with England.
English Treasure ship with Escort.
Take down the escort then the Treasure ship.
You only get the English annoyed for the loss of the Treasure ship. They completely forget about the other ship in the battle.
Escorts can be any class of ship.
It is therefore possible to capture a Frigate while attacking a Treasure ship and the country never even notices.
It is therefore possible to capture a SOTL (Highly unlikely to fine one of these as an escort) while bagging another ship.
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TheDon
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PostPosted: Tue May 24, 2005 7:24 pm    Post subject: Reply with quote

That is a possibel scenario, especially if you're a nefarious Lothario.
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