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Best Fleet Formation
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headrock
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PostPosted: Sun Nov 27, 2005 4:25 pm    Post subject: Reply with quote

van boelken wrote:
Tell me something, what ye be thinkin' about other ships firing at you on adventure map and about not having that opportunity yerself?? Can the fort be destroyed by firing at ?? Once I've bombarded one for 1/2 hour and only town got poor.............................. Those things are WAY stupid. What do YOU do when you take fire from the fort???? Personally, I get irritated Mad Mad Mad Mad


Yeah well when you fire on a city, you make it angry and as a side-effect you reduce its wealth standing. The only real use I find for it is when you need to attack a city which sits on a small island and is friendly with you. Since it's friendly, you can't attack it from sea, and there's nowhere to land and walk into the city to get the attack option, so you need to piss that city off enough that it will let you attack it by sea. There's really no need to do it most of the time. Also, there's no way to destroy a fort except to somehow reduce the city's garrison to below 100 men. This both eliminates the fort and allows you to attack a city without the land battle (you go straight to a fencing fight with the town guard captain).

As to opening fire at other ships, well that's the game's (lame) method of forcing you to do ship-to-ship combat. In older "Pirates!" games you had instances where the enemy would chase you down and force you into the sea battle screen, but in this game that doesn't happen, so instead the enemy's allowed to fire at you, and you must either escape or start a proper battle. For the most part I find that I almost never ever have the need to escape from enemy ships, and even if I do that doesn't seem to be a problem. See also my Guybrush Threepwood Adventure blah blah blah you know the drill.

P.S. ships can't sink you with their sailing-map guns. They can sink any non-flagships in your fleet (anything but the main ship you're using at that moment). They can hurt your flagship down to 100% sail and 99% hull damage though. I still don't consider that a real threat.

Quote:
I turned the game up side down on Swash and have sailed to every corner of Caribbean in all periods, but I never stumbled onto SOTL. I bet it looks like frigate but with much more guns. Am I right???????????????


Click the "GUIDE" link at the top this page, then check out the SOL FAQ. 'nuff said. As to difficulty, that doesn't affect SOL appearance. You can get them on Apprentice difficulty just the same. I'm wasting words. Read the FAQ.

Quote:
And after all, I don't need it 'cause my Royall Sloop "Black Alexandra" (ye know herrrrr arrrrr!!!) can blast everything out of the water.


Heh, yes another Royal Sloop captain. You'll see the light once you learn how to use a SOL. Har har. Or you can try out a War Canoe and see if that works for you. IMHO you'll dump that sloop soon enough.

Quote:
My personal record-Flag Galleon with 40 guns, protecting Fast Galleon with 24 guns (payroll bloody belowed) with all upgrades. Believe me mate, they were de-masted, boarded and plundered without landing a single blow on me. And all this with 120 men. Real buccanieers sailed fast, shalow draft ships as ye might know.


Galleons are fat, sluggish cannon-fodder. Try taking on a Large Frigate escorted by a Large Frigate (or an LF escorting a SOL). It's a rare, and very murderous fight.
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Cp. Kain
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PostPosted: Sun Nov 27, 2005 9:54 pm    Post subject: Reply with quote

- Yeah...'bout the LF escortin' SOL fight...That's the only fight where i got my Mahpella some damage.
- Be doin' it on an RS. Be kinda easier. They be blastin' themselves more than me. Twisted Evil
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headrock
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PostPosted: Sun Nov 27, 2005 10:13 pm    Post subject: Reply with quote

Easiest on a War Canoe, in my humble opinion. Assuming you can fence damn well at the difficulty level you're playing (or halfwittedly at Apprentice Difficulty, har har).
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Cp. Kain
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PostPosted: Sun Nov 27, 2005 10:39 pm    Post subject: Reply with quote

- Har har...Believe me, i'm a "good" fencer.
- And when me be boardin' Blackbeard at the start of the game with me Fluyt (or merchantman...what be i startin' with as an dutch?) with 51 men on Swashbuckler. He never be gettin' a chance to hit me.
- I consider fencing to be difficult...But that's what we swashbucklers do Twisted Evil
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van boelken
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PostPosted: Mon Nov 28, 2005 2:35 am    Post subject: Reply with quote

I fought frigates, but never two in the same time. But the Royall Sloop is evading everything, although I cannot speak about two frigates situation cause I was never there. And from real bucanier point of view...It's senseless to do that, withot being completely sure that there's big booty afterwards....About War Canoe...I like Mail Runer but if you swalow just a part of some serious broadside, kiss yer sails and yer ass good bye...

Anyway, I'm RS captain, the REAL pirate ship Smile
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van boelken
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PostPosted: Mon Nov 28, 2005 2:39 am    Post subject: Reply with quote

Cp. Kain wrote:
- Har har...Believe me, i'm a "good" fencer.
- And when me be boardin' Blackbeard at the start of the game with me Fluyt (or merchantman...what be i startin' with as an dutch?) with 51 men on Swashbuckler. He never be gettin' a chance to hit me.
- I consider fencing to be difficult...But that's what we swashbucklers do Twisted Evil


That's real pirate talking! But fluyt sucks, don't you think? You started at 1600? More opportunities in Mediteranian at that time. Too bad we don't have whole Ocean map in our game...Maybe someone will do it eventually. Maybe in POTBS... Smooth Sailing
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chephy
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PostPosted: Fri Dec 16, 2005 7:28 pm    Post subject: Reply with quote

Ah, what a topic....

I feel that for battles I need only one thing: a good mail runner, pinnace or war canoe with all the upgrades. Yes, doing battles with them takes some patience due to their low gun count, but their extreme agility makes up for it:
1) If you are careful enough, you'll NEVER get hit by a single cannon in any battle. Any other ship is bound to take some beating...
2) You are less likely to destroy the enemy ship by firing a volley. Frigates, on the other hand, do it all the time.
3) Almost nobody can run away from you. Even on Swash I catch most of the War Canoes, and nobody else really has a chance at escaping.

So here is my fleet:

1 Mail Runner. 1 War Canoe. 1 Sloop of War (a good combination of gun count, crew count and maneouverability; I would've gotten a Royal Sloop but they are rare). 1 Frigate (for when I am too lazy to do ten minutes of battle with a war canoe and just want to get the freaking thing over with by firing a couple of times).
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oldman
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PostPosted: Fri Dec 16, 2005 9:00 pm    Post subject: Reply with quote

hehehe... my favorite subject...

It is War Canoe all the way... plus a Large Frigate for the cargo holding.

War Canoe is exceptionally well manuver ship in the game... but you must get all the goodies upgrade... Having 30-40 crew members onboard the canoe, (assuming you can out fence at any level)... it is the most dreadful force in the whole game.

Royal Sloop and Frigate came next as my most favorite... Then again... You gotta have a Large Frigate / Flag Galleon / SOTL for cargo and PRIDE.

Afterall as someone mention in previous post (like a few pages back)... Having War Canoe as the most power ship in this game is just plain wrong... So, if your goal for the current round is NOT about finishing the enemey fast... then I would recommend a more macho look of LF, Flag Galleon or SOTL... Twisted Evil
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headrock
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PostPosted: Sun Dec 18, 2005 12:31 am    Post subject: Reply with quote

chephy wrote:
Ah, what a topic....
I feel that for battles I need only one thing: a good mail runner, pinnace or war canoe with all the upgrades. Yes, doing battles with them takes some patience due to their low gun count, but their extreme agility makes up for it


Actually War Canoe battles are often the quickest. Just dash in between the cannonballs and start the fencing, why waste time firing the cannon at all? Most accomplished War Canoers usually don't carry any guns on board, mainly to save room for food, but obviously also because it's pointless to have 8 guns on a ship that doesn't really need them.

Quote:
1) If you are careful enough, you'll NEVER get hit by a single cannon in any battle. Any other ship is bound to take some beating...


Hahaha, that's so not true. I don't think I've taken any damage to my frigates/SOLs in the past six months. I've taken a lot more hits with a bit of careless war canoe sailing, when I get brave and try cannonfighting an enemy. Frigates don't need to come anywhere near an enemy, which makes it REAL easy to dodge any volleys. Esp. when you learn how to rig'em right.

Quote:
2) You are less likely to destroy the enemy ship by firing a volley. Frigates, on the other hand, do it all the time.


And we like it! Muahahahahaah! Nothing beats watching a flag galleon go out in a massive explosion. It saves SO much time on all that boarding/fencing/cargo relocation business. Besides, if you wanna catch the ship, you just use Chainshot instead of Roundshot. It doesn't make a whole lot of a difference, especially when you get the enemy to chase you (they're morons) and then you let them eat ~40 chainshot, they're not going to be sailing anymore, and there's no risk of sinking them.

Quote:
3) Almost nobody can run away from you. Even on Swash I catch most of the War Canoes, and nobody else really has a chance at escaping.


I'll return to this question I've asked before, since no one's given me any answer yet - Once you've caught a war canoe (or pinnace or mail runner or sloop or whatever) for your personal use, why the heck do you keep chasing them? I keep hearing people debate about how some ships can elude other ships. Yeah, but who wants the paltry money on pinnace and sloop class ships?! Why chase them in the first place? If they're smugglers, you know they're not going to have bupkis on board, and if they're aggressive like named pirates or pirate hunters, they're not going to try and run away from you in combat anyway! I just don't get it.

Quote:
So here is my fleet:

1 Frigate (for when I am too lazy to do ten minutes of battle with a war canoe and just want to get the freaking thing over with by firing a couple of times).


10 minutes!!!! Jesus, you need to revise your War Canoe tactics, it should be over in 10 seconds.

oldman wrote:
It is War Canoe all the way... plus a Large Frigate for the cargo holding.


Now children, can you say "LIKE A FREAKIN SNAIL"?
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Swordeater
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PostPosted: Wed Jan 11, 2006 5:01 pm    Post subject: Reply with quote

Quote:
Fastest thing going = exactly 1 war canoe with copper sails.

HAHAHA Copper Sails
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rupertlittlebear
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PostPosted: Wed Jan 11, 2006 5:04 pm    Post subject: Reply with quote

Swordeater wrote:
Quote:
Fastest thing going = exactly 1 war canoe with copper sails.

HAHAHA Copper Sails

Now that sounds like a mod worth working on.
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oldman
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PostPosted: Wed Jan 11, 2006 7:38 pm    Post subject: Reply with quote

Hehehe... since you are gonna made it into non-cotton... Please make it in Gold or Diamond... That way, my crew will be HIGHLY INSPIRED and paddle the canoe faster Laughing
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Buckaneer Rogers
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PostPosted: Mon Feb 06, 2006 3:56 am    Post subject: Reply with quote

rupertlittlebear wrote:
Fastest thing going = exactly 1 war canoe with copper sails.

Add ships = slow down.


What would make it kinda top-heavy, wouldn't it? I prefer my sails to made out of cloth. At most, MAYBE aluminum foil to block mind-control satelites, but copper? No way.
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Junior
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PostPosted: Tue Feb 07, 2006 10:32 am    Post subject: Reply with quote

Well I was going to reply with my fleet preferences but you scurvey lubbers covered every possible combination but a fleet of 8 flyutes (plenty of spare ones for when they get sunk all the time DUH Wink )

So copper sails, which file IS the gloss map for the sails? If we give it a nice orange hue, corrode it in places, add a bit of green texture to the mix. If only we could get that lovely glow a sunset! I keep imagining reclining on the stern with a pint of rum soaking up the last of the rays...
In my single brig of war! HAH i did get my fleet in! Razz
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Airsaw
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PostPosted: Tue Feb 07, 2006 11:40 am    Post subject: Reply with quote

You're dragging an army around with you! Geez! I rarely mount a force of more than 275. A group of that size can take-out a 400 man garrison with ease. Just can't do the fleet thing. EXCEPT: The Honest Merchant Challenge (with cash prizes), I was dragging two treasure galleons around with a BoW. I traded two merchantmen for those. Then, I traded two West Indiamen for the treasure galleons. Copperbottomed/Cottonsailed, only the merchantmen had trouble keeping up with my BoW. Do the math, 280 barrels of spices for 53g a pop. That's good money, almost 15,000g! Or, my calculator is off.
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