Efficient min crew list?
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Belegorm
Swabbie
Posts: 53
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Posted: Sun Feb 05, 2006 1:49 am Post subject: Efficient min crew list? |
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Isn't there a list of the min crew needed to man the guns for every ship?
I know I've seen a list like that recently, but searching seems to get me a million answers (and I don't have enough free time to look through all them), and I was wondering if someone could post such a list, or link to where it is. _________________ Uhh, to lazy to think of anything clever, yet...
*five months later*
Uhh, yeah, I'll get around to it eventually...
Maybe it'll be on my headstone... |
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van boelken
Seaman
Posts: 174
492 Gold -
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Posted: Sun Feb 05, 2006 5:32 am Post subject: |
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As much crew as fast the guns be reloading. Also, find yerself a gunner. I don't know aboout minimum... |
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jbsmith
Cutthroat
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835 Gold -
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Posted: Sun Feb 05, 2006 6:51 am Post subject: |
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Min Crew for a ship?
This list is in that printed spiral bound thingy,,i.e.Read the MANUAL that should have been in the box that the game came in when you purchased it.
Generaly speaking,,the more the merrier.
The more crew ye have,the faster the guns will reload.
Having a master gunner aboard helps as well.
I'll make this list for ye anyways.
The information here is from the Manual.
Min Crew to effectively run the ship, There is No mention of crew required
for the Guns.
Get your printer ready if ye happen yo have one.
The First value is the min crew.
The second value is Max Crew for the ship.
[without triple hammocks,mind ye]
The third value is max cannon
The fourth value is cargo hold capacity
Pinnace Class
War Canoe= 6,50,8,20
Pinnace=6,60,10,25
Mail Runner=6,80,12,30
Sloop Class
Sloop=8,75,12,40
Sloop of War=8,100,16,50
Royal Sloop=8,125,20,60
Brig Class
Brigatine=12,125,20,60
Brig=12,150,24,70
Brig of War=12,200,32,80
Barque Class
Coastal Barque=10,75,12,60
Barque=10,100,16,70
Ocean Barque=10,125,16,80
Fluyt Class
Fluyt=12,50,8,80
Large Fluyt=12,75,12,100
West Indiaman=12,100,16,120
Merchant Class
Merchantman=16,125,16,100
Large Merchantman=16,125,20,120
East Indiaman=16,150,20,140
Frigate Class
Frigate=16,200,32,80
Large Frigate=16,250,40,90
Ship of the Line=16,300,48,100
The Galleons
Fast Galleon=16,160,24,80
War Galleon=16,200,32,90
Flag Galleon=16,250,40,100
Trade Galleon=16,100,20,120
Royal Galleon-16,150,32,130
Treasure Galleon=16,200,40,140
if i recall right,from the Original Pirates game,
4 men per gun is the ideal for optimal loading.
So,,if ye have 12 guns on yer ship,lets say a sloop. 4x12=48 crew is want at the very least for effective gun handling.
Personaly i would shoot for 48 gunners Plus the 8min crew for the ship,
that brings us to 56 for full combat effeciveness, plus i like to have a few extra crew if i choose to take the foes ship as a prize.
So,,i like to keep my crew size to the Max number of whatever type my
flag ship happpens to be. I'll raise up more crewmen if i plan to sack a city.
Size of crew,,thats up to you. Some like max crew, others like smaller crews. |
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headrock
Rigger
Posts: 1567
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Posted: Sun Feb 05, 2006 8:47 am Post subject: |
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Fortunately, research has already been done on this subject by the Legendary Strange. Here you go:
http://www.hookedonpirates.com/forums/viewtopic.php?t=1772
Too bad this kind of stuff gets buried at the back of the forum... _________________ Blondebeard: "Madre de Dios! Es el Pollo Diablo!!"
<Spanish Guitar Riff>
Guybrush: "Si! He dejado en libertad los prisioneros, y ahora vengo por TE!"
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Belegorm
Swabbie
Posts: 53
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Posted: Mon Feb 06, 2006 1:10 am Post subject: |
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Thanks Headrock, that was exactly what I was looking for! _________________ Uhh, to lazy to think of anything clever, yet...
*five months later*
Uhh, yeah, I'll get around to it eventually...
Maybe it'll be on my headstone... |
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CGM3
Gunner
Posts: 614
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Posted: Mon Feb 06, 2006 2:59 pm Post subject: |
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Essentially, the "optimum" crew is three per cannon, plus the minimum needed to run the ship. Any excess above that does nothing (significant) to improve gunnery or sailing.
However, as Strange points out, if your ship takes damage, more crew (to handle the ship) does come in handy. And I find it useful to keep a surplus of sailors to replace losses from combat and prize crews. _________________ I only do what the voices in my head tell me to do. |
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Luiz
Cutthroat
Posts: 380
2182 Gold -
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Posted: Fri Mar 03, 2006 8:51 am Post subject: |
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Basic rule, my rule . Don't sail with minimum crew unless you are about to share the gold and retire. Remember you always lose crew in sea battles, no matter how good you are !
Carry as much crew as you can without upsetting your existing crew. Also carry more cannons than your ship requires, has they are also lost in battle and your firepower will weaked with insuficiant cannons. If you insist on taking crew at every port , you risk the chance that your crew will feel cheated by having to recveive less gold when the time comes to share it. Carry only 4-6 months of food aboard . If you need more , take out a grain carrier. _________________ "The will to want , is the will to win!" |
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headrock
Rigger
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Posted: Fri Mar 03, 2006 9:14 am Post subject: |
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Luiz wrote: | Remember you always lose crew in sea battles, no matter how good you are ! |
What? No!
Quote: | Also carry more cannons than your ship requires, has they are also lost in battle and your firepower will weaked with insuficiant cannons. |
What?! NO!
_________________ Blondebeard: "Madre de Dios! Es el Pollo Diablo!!"
<Spanish Guitar Riff>
Guybrush: "Si! He dejado en libertad los prisioneros, y ahora vengo por TE!"
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Luiz
Cutthroat
Posts: 380
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Posted: Sat Mar 04, 2006 8:29 am Post subject: |
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Well it happens to me . Maybe you have the expert of taking another ship without losing a man or a cannon _________________ "The will to want , is the will to win!" |
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rupertlittlebear
Helmsman
Posts: 4545
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Posted: Sat Mar 04, 2006 6:34 pm Post subject: |
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Try boarding. |
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Matey...
Cutthroat
Posts: 453
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Posted: Sat Mar 04, 2006 7:53 pm Post subject: |
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Quote: | Well it happens to me . Maybe you have the expert of taking another ship without losing a man or a cannon |
Arr! I be losing crew at Adventurer, Rogue and Swash! But on Journeyman, I don't be losin crew except if I meet Raymondo or Monty. On Apprentice, I never lose crew, except in land battles _________________
"How's it going to be Jack, are we going to be 2 immortals who batttle untill the Judgment Day, and the trumpets sound?"
"Or you could surrender!"
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Luiz
Cutthroat
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Posted: Mon Mar 06, 2006 8:47 am Post subject: |
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I started to face without shooting , sailing on bow to bow and fighting it out . Sometimes you don't have time and others, i bow the masts to pieces to get the food and continue _________________ "The will to want , is the will to win!" |
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headrock
Rigger
Posts: 1567
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Posted: Mon Mar 06, 2006 10:10 am Post subject: |
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For Boarding without Shooting, try a War Canoe.
For Shooting without Boarding, try a Large Frigate or SOL.
If you like combining the two, stick with the Sloop and learn how to avoid enemy shots - this is the most important skill for ALL ship types, more then gunnery or fencing. Learn to leave combat with as many men, guns and damage you had when you entered it, and you'll be ready to hop all the way up to Rogue easily.
You might also try a Brig; as Airsaw so wonderfully presents it, it's good for anything. The Sloop is usually undergunned to tackle the big ones like Monty and Ray (it tends to take a while to beat them up), and the Brig suffers a disadvantage if you don't start in a good place.
But again, for all ships, learning how to dodge cannonballs will improve your combat results dramatically. This is true for ALL shiptypes, and in some of them it is also crucial. _________________ Blondebeard: "Madre de Dios! Es el Pollo Diablo!!"
<Spanish Guitar Riff>
Guybrush: "Si! He dejado en libertad los prisioneros, y ahora vengo por TE!"
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Matey...
Cutthroat
Posts: 453
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Posted: Mon Mar 06, 2006 2:56 pm Post subject: |
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Cool. Better try that out. Arr! _________________
"How's it going to be Jack, are we going to be 2 immortals who batttle untill the Judgment Day, and the trumpets sound?"
"Or you could surrender!"
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