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Speed of sailing
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Perry
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PostPosted: Tue Mar 25, 2008 1:47 pm    Post subject: Speed of sailing Reply with quote

What the determines the speed of sailing, on the Strategic (non-battle) Map?

Is it

1) only my flagships speed + eventual damage that determines the speed?

Or

2) ...is it the speed determined by the Slowest ship of my entire fleet?

I am asking since I've noticed that my speed on the strategic map seem to change, when I am changing flagship??
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brigatetour1700
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PostPosted: Tue Mar 25, 2008 3:32 pm    Post subject: Reply with quote

It is actually both of those factors. The speed of your flagship + damage determines how quickly you can take off and how fast you will travel until your slowest ship can no longer stay caught up to you. Then you have to wait for your ship to get in range and you'll take off at your original speed again. Sailor

Hope that makes sense, mate.
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Roland
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PostPosted: Tue Mar 25, 2008 8:06 pm    Post subject: Reply with quote

The only factors that matter are 1) the speed of the flagship, 2) damage, and 3) the number of ships in your fleet. It does not seem to matter whether your non-flag ships are war canoes or fluyts - all that matters is their number. Every even-numbered vessel you add (2nd, 4th, 6th, 8th) reduces your fleet speed a bit.

I usually try to hold my fleet to three ships or fewer. I'll bet a single large frigate could outpace a fleet of eight war canoes!
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rupertlittlebear
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PostPosted: Tue Mar 25, 2008 10:34 pm    Post subject: Reply with quote

Roland wrote:
The only factors that matter are 1) the speed of the flagship, 2) damage, and 3) the number of ships in your fleet. It does not seem to matter whether your non-flag ships are war canoes or fluyts - all that matters is their number. Every even-numbered vessel you add (2nd, 4th, 6th, 8th) reduces your fleet speed a bit.
not only that, but a Warcanoe Flagship can drag a SotL against the wind at lightning speeds.
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Capt. Cannon
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PostPosted: Tue Mar 25, 2008 11:06 pm    Post subject: Reply with quote

#1, but a secndary ship that falls way behind will cause the whole fleet to slow.
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Tom Pullings
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PostPosted: Wed Mar 26, 2008 5:52 am    Post subject: Reply with quote

Does anyone know if there is a difference in speed within the pinnace class. Is a war canoe faster than a mail runner?
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Roland
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PostPosted: Wed Mar 26, 2008 6:25 pm    Post subject: Reply with quote

Tom Pullings wrote:
Does anyone know if there is a difference in speed within the pinnace class. Is a war canoe faster than a mail runner?

Yes, a war canoe is faster. In last year's race, my war canoe beat the mail runners in several legs.

In general, I think there might be small speed differences between ships of different sizes within each class. For example, a SotL feels slower to me than a Large Frigate.
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Capt. Cannon
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PostPosted: Thu Mar 27, 2008 1:13 am    Post subject: Reply with quote

Tom Pullings wrote:
Does anyone know if there is a difference in speed within the pinnace class. Is a war canoe faster than a mail runner?


Very marginally, but there is a difference.
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Tom Pullings
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PostPosted: Tue Apr 01, 2008 3:24 am    Post subject: Reply with quote

Thanks. I didn't think so at first, and always looked for a mail runner, but then noticed the quicker turns and started to wonder.
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davyjones
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PostPosted: Tue Apr 01, 2008 2:31 pm    Post subject: Reply with quote

Does it make a difference sailing into the wind with full sales versus reefed? Obviously zigzaging probably is the smart choice, at least on real ships... and with that, is there a noticed beneficial way to do it? 45% angles into the wind for x time and tack 90? or does that extra mileage end up offsetting the speed pickup?
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Capt. Cannon
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PostPosted: Wed Apr 02, 2008 12:28 am    Post subject: Reply with quote

I don't think it's that scientific... just experimant alittle and you will figure out the tacking angles. Full sails slways go faster, i think
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Roland
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PostPosted: Wed Apr 02, 2008 5:21 pm    Post subject: Reply with quote

Yes, I believe full sails always make you move faster, while reefed sails allow you to turn more quickly. The latter consideration only matters in combat. It's also possible that reefing your sails might reduce damage to your vessel if you get caught in a storm, but it's easier to just avoid storms.

The best angle vis a vis the wind depends on your vessel. As a rule of thumb, big ships like to have the wind coming from directly astern, while small vessels like a crosswind.
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WARRIOR44
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PostPosted: Sat Nov 29, 2008 5:49 am    Post subject: Reply with quote

Also sailing in a storm will give you a short burst of speed

I also herd some where that if you time it just right you can carry on a ship battle in a storm
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Tom Pullings
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PostPosted: Sat Nov 29, 2008 9:08 pm    Post subject: Reply with quote

Ahoy Warrior, welcome to Cutlass Isle.

I find the best speed from storms is when you can just skirt the edge, with the storm at your back.
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Fluffy Blue Egg
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PostPosted: Sat Nov 29, 2008 10:08 pm    Post subject: Reply with quote

Welcome to Cutlass Isle Warrior!
In a ship battle, you can't really see storms, but you can detect them by the wind speed. Generally 10-18 knots is a small storm, and 18-30 knots is a large thunder cloud.


Tom - I have the same results. But if you use the storm right you can get going at a good speed in any direction. By the way, did you ever try the parry before attack to make your opponnent taunt? Someone in the "Just Keep Thrusting" forum mentioned it in the beginning, so it must not be a bug.
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