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helath
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jasonwiesenthal
Powder Monkey
Posts: 4


160 Gold -

PostPosted: Wed Mar 28, 2007 8:10 pm    Post subject: helath Reply with quote

does the amounts of time you divide plunder, age, and sword fight affect the age and condition of your character. in this scenario is it better to attack the ship by using chain shot and destroying the sails or by boarding at first to take all of the loot.
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loki59
Rigger
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PostPosted: Wed Mar 28, 2007 10:27 pm    Post subject: Reply with quote

Hey Jason, Welcome aboard to HOP. The number of times you divide the plunder has no bearing on your "helath". Likewise, Sword fights have no effect on your health either. Only advancing age through advancing time determines ones health.


Refar wrote:
I have made notes on my Health playing on Swashbuckler and the dates are the same as in the table above.
It seems, that the aging/loose of health have the same formula on all difficulty levels.

Standard are 3 Years per health Level,
Medicine adds 1 Year per health Level and
Medic Items add 1 more Year per level (Both together. I don't know what the first item alone does - 0.5 Years?)

And there are 8 health Levels (With 6 names - poor and failing occurring twice each):
(Basic / With Medicine OR Items / With Both Medicine AND Items)

18 / 18 / 18 - Excellent
21 / 22 / 23 - Fine
24 / 26 / 28 - Good
27 / 30 / 33 - Fair
30 / 34 / 38 - Poor
33 / 38 / 43 - Poor
36 / 42 / 48 - Failing
39 / 46 / 53 - Failing (After reaching this age, You will be automatically retired when Dividing plunder)

As far as your strategy for taking ships goes I guess it depends on what your goals are. If you want to get the maximum return from the shipwright when you sell it, then board quickly to reduce the damage done. If you don't want to take the time to lug some beat-up piece of driftwood halfway across the Caribbean then just sink her. If you have a full fleet of 8 ships and a full load of cargo on all 8, then just dump the least expensive items and take the most expensive ones like the spice.
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Young gun
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PostPosted: Thu Apr 19, 2007 1:11 am    Post subject: Reply with quote

Just keep killing! Very Happy
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Roland
Helmsman
Posts: 4122



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PostPosted: Thu Apr 19, 2007 6:26 pm    Post subject: Reply with quote

Young gun wrote:
Just keep killing!

That only works if you're playing with the vampire mod . . . Wink
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Capt. Cannon
Cutthroat
Posts: 413


151 Gold -

PostPosted: Fri Jun 01, 2007 7:52 pm    Post subject: Reply with quote

loki59 wrote:
Hey Jason, Welcome aboard to HOP. The number of times you divide the plunder has no bearing on your "helath". Likewise, Sword fights have no effect on your health either. Only advancing age through advancing time determines ones health.


Refar wrote:
I have made notes on my Health playing on Swashbuckler and the dates are the same as in the table above.
It seems, that the aging/loose of health have the same formula on all difficulty levels.

Standard are 3 Years per health Level,
Medicine adds 1 Year per health Level and
Medic Items add 1 more Year per level (Both together. I don't know what the first item alone does - 0.5 Years?)

And there are 8 health Levels (With 6 names - poor and failing occurring twice each):
(Basic / With Medicine OR Items / With Both Medicine AND Items)

18 / 18 / 18 - Excellent
21 / 22 / 23 - Fine
24 / 26 / 28 - Good
27 / 30 / 33 - Fair
30 / 34 / 38 - Poor
33 / 38 / 43 - Poor
36 / 42 / 48 - Failing
39 / 46 / 53 - Failing (After reaching this age, You will be automatically retired when Dividing plunder)

As far as your strategy for taking ships goes I guess it depends on what your goals are. If you want to get the maximum return from the shipwright when you sell it, then board quickly to reduce the damage done. If you don't want to take the time to lug some beat-up piece of driftwood halfway across the Caribbean then just sink her. If you have a full fleet of 8 ships and a full load of cargo on all 8, then just dump the least expensive items and take the most expensive ones like the spice.


Thanks, that chart is good to know. i thought my guy's health was particuyarly bad, i guess not.
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davyjones
Cutthroat
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PostPosted: Thu Apr 24, 2008 11:36 am    Post subject: Reply with quote

If you are say 25, and receive the salves or whatever they are... would your health improve from fair back to good? or does it start adding time only from that point?
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Perry
Swabbie
Posts: 54


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PostPosted: Thu Apr 24, 2008 11:52 am    Post subject: Reply with quote

davyjones wrote:
If you are say 25, and receive the salves or whatever they are... would your health improve from fair back to good? or does it start adding time only from that point?


That's a good question... I want to know too!!
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rupertlittlebear
Helmsman
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PostPosted: Thu Apr 24, 2008 3:51 pm    Post subject: Reply with quote

game is written simply

so having the health items

is actually retro-active.
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Dave the Knave
Rigger
Posts: 1188



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PostPosted: Fri Apr 25, 2008 4:14 am    Post subject: Reply with quote

Young gun wrote:
Just keep killing!


Quote:
That only works if you're playing with the vampire mod . . . Wink

That's the mod where the hero only comes out of his cabin after dark, isn't it?
Shocked
Quote:
...having the health items

is actually retro-active.


Let's see how far one's health could be restored...

Quote:
18 / 18 / 18 - Excellent
21 / 22 / 23 - Fine
24 / 26 / 28 - Good
27 / 30 / 33 - Fair
30 / 34 / 38 - Poor
33 / 38 / 43 - Poor
36 / 42 / 48 - Failing
39 / 46 / 53 - Failing (After reaching this age, You will be automatically retired when Dividing plunder)


According to loki's chart (many thanks for it, by the way, matey), without any items, you deteriorate every three years; with some items, every four years; with them all, especially Incan Mystic Salve, every five.

Having all of the items won't move his health back more than two categories, but it does give him a little more time to be healthier again. An item-fortified 39 year old in poor health still has fifteen more years left in him, but he's never going to be in excellent health again...

All in all, getting all of the necessary items-the Salve first among equals- is worth the effort. Anything that keeps me competitive with Montalban and other rapier-wielding rogues is worth it!

Duelling
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Sashanan
Swabbie
Posts: 104


1172 Gold -

PostPosted: Tue May 13, 2008 8:49 pm    Post subject: Reply with quote

I'll need to have a closer look at this - it doesn't match my FAQ's health chart, but then like so many other things in there, I don't remember exactly what came from my own tests and what was reader submitted info. I come close to it, but I actually have two full failing categories before the point where you're forced to retire (which is basically a sort of third failing category), ending up at 42 as the forced retirement age without any health boosts. With them, however, I come to only 54, as I have Medicine skill adding only half a year rather than a whole one.

Should be easy enough to test...
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