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piratemap.dta
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slserpent
Powder Monkey
Posts: 2


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PostPosted: Sat May 10, 2008 10:40 pm    Post subject: piratemap.dta Reply with quote

i unraveled some more of the data files: piratemap.dta, piratemap8.dta, and piratemapz.dta

they don't seem to be used for anything important, if at all. i did notice they are all mentioned in the executable, though. perhaps they were/are used for map generation.

they are all 1 byte per pixel (greyscale) map images of the caribbean. they're rotated clockwise 90 degrees for some reason. i got the images below by loading them as raw files in paint shop pro (greyscale, no headers).

  • piratemap.dta - just shows the outline of the land areas; 293x462
  • piratemap8.dta - ditto, but normalized; 293x462

  • piratemapz.dta - shows terrain (height?); 586x462; this one is actually 2 bytes per pixel, but the second pixel isn't used

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kernok
Swabbie
Posts: 82



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PostPosted: Tue Nov 18, 2008 10:39 am    Post subject: Reply with quote

Hey mate!!
Your post about pirates! map makes me think of an idea concerning a mod that I've never been able to deal with.
I would love to see the sea as "virgin" as it should be... indeed the thing is somewhere you may read "under water" the name of different places from carribean seas and I wonder if it would be possible to delete these anoying names?
Anyone knows how to do this?

Thx Sailor
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loki59
Rigger
Posts: 1068


24252 Gold -

PostPosted: Tue Nov 18, 2008 12:31 pm    Post subject: Reply with quote

kernok wrote:
Hey mate!!
Your post about pirates! map makes me think of an idea concerning a mod that I've never been able to deal with.
I would love to see the sea as "virgin" as it should be... indeed the thing is somewhere you may read "under water" the name of different places from carribean seas and I wonder if it would be possible to delete these anoying names?
Anyone knows how to do this?

Thx Sailor
Nothing to do with any maps. The names you refer to are contained in a text file. Go to your Assets file and open the "Text Configuration Settings" file. Scroll down the page till you find this,
[MAPLEGEND]
Type = __VAR
Value = Mona Passage
Value = Jamaica Channel
Value = Windward Passage
Value = Guadeloupe Passage
Value = Dominica Passage
Value = St.Lucia Channel
Value = St.Vincent Passage
Value = Windward Islands
Value = Anguila Passage
;Value = Puerto Rico
Value = Straits of Florida
Value = Yucatan Channel
;Value = Isle de los Pinos
;Value = Jamaica

If you try to delete these names the game will crash, so replace the names with a period(.) like this,
[MAPLEGEND]
Type = __VAR
Value =.
Value =.
Value =.
Value =.
Value =.
Value =.
Value =.
Value =.
Value =.
;Value = Puerto Rico
Value =.
Value =.
;Value = Isle de los Pinos
;Value = Jamaica

I don't know what "Puerto Rico, Isle de los Pinos, or Jamaica" do. Didn't see them on the map so you could replace the name with a period if you want but I left them as is and they don't appear anywhere in the game.
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Roland
Helmsman
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PostPosted: Tue Nov 18, 2008 7:48 pm    Post subject: Reply with quote

loki59 wrote:
I don't know what "Puerto Rico, Isle de los Pinos, or Jamaica" do. Didn't see them on the map so you could replace the name with a period if you want but I left them as is and they don't appear anywhere in the game.

Those three lines are preceded by semicolons. Would those names appear on the map somewhere if you removed the semicolon? If that works, perhaps the other names would disappear if you inserted semicolons before those lines.
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loki59
Rigger
Posts: 1068


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PostPosted: Wed Nov 19, 2008 12:15 pm    Post subject: Reply with quote

Hey Roland, Yeah I thought about that. I was thinking that somebody put those in for a mod of the text file that I had been using (Rank), so I took the semicolons out and sailed around Jamaica and Puerto Rico looking for any changes, they still don't appear.
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kernok
Swabbie
Posts: 82



1099 Gold -

PostPosted: Thu Nov 20, 2008 10:16 am    Post subject: Reply with quote

Hey sailors!

I've tried to do the modification yesterday but I didn't find where were the "MAPLEGEND" exactly are.
In fact in my Assets folder I've got almost 10 *.pak files and one of them which is named something like lang0.pak contains txt files but here again I couldn't find anything relevant.

Please tell me where I can find the "Text Configuration Settings" file.

Thx mates
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loki59
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PostPosted: Thu Nov 20, 2008 11:50 am    Post subject: Reply with quote

It's in the Assets folder but not in any of the .PAK folders.
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kernok
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PostPosted: Fri Nov 21, 2008 1:50 pm    Post subject: Reply with quote

It's strange because I don't have the same files in my Assets folder.
Perharps it's because I'm running a french version of Pirates? Or maybe it's related to the version of the game? (I'm using the 1.02)

Anyway I've finally found the "text.ini" by seeking specific words into the files after I had unpacked each of the 10 *.pack files (it was in pack1.fpk).
I've changed it the way you told me to but here I've got a problem again:
- if I put the "text.ini" directly into the Custom folder... it doesn't work
- if I try to rebuild the pack1.fpk with the modified file it doesn't work because the BuildPack tool (the one I've found here on spinned topic of the forum) isn't able to produce *.fpk files that the game aknowledge.
- furthermore the "maplegends" you've shown me are in english... will it work with my french Pirates?

Thanx for you help.
I hope you can help me again Very Happy
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loki59
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PostPosted: Sat Nov 22, 2008 6:33 am    Post subject: Reply with quote

kernok wrote:
It's strange because I don't have the same files in my Assets folder.
Perharps it's because I'm running a french version of Pirates? Or maybe it's related to the version of the game? (I'm using the 1.02)
My version is 1.02 as well.

kernok wrote:
Anyway I've finally found the "text.ini" by seeking specific words into the files after I had unpacked each of the 10 *.pack files (it was in pack1.fpk).
I've changed it the way you told me to but here I've got a problem again:
- if I put the "text.ini" directly into the Custom folder... it doesn't work
Don't put it in the Custom folder, put it in the Assets folder like the picture above.
kernok wrote:
- if I try to rebuild the pack1.fpk with the modified file it doesn't work because the BuildPack tool (the one I've found here on spinned topic of the forum) isn't able to produce *.fpk files that the game aknowledge.
Don't bother trying to repack the .pak folders, you'll have to unpack them every time you want to look for something. The game runs fine with the .pak files unpacked.
kernok wrote:
- furthermore the "maplegends" you've shown me are in english... will it work with my french Pirates?
A period is the same in French as it is in English, Oui? Razz You can put anything you want for the names as long as you have something, if you leave it blank the game will crash. You really have to look hard to find the period in the water, (where the name should be) during the game. It just blends right in with the water.
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kernok
Swabbie
Posts: 82



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PostPosted: Tue Nov 25, 2008 9:43 am    Post subject: Reply with quote

okay mate
i'll try it the way you showed med

thank you a lot

Sailor


edit: I've put the text.ini file directly in the assets folder and it works perfectly!!!! by the way it's better to replace the maplegends by some "/n" instead of the "."
thanx again Smile
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loki59
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PostPosted: Thu Nov 27, 2008 3:33 am    Post subject: Reply with quote

Glad ye got it to work. You can change all kinds of things on that text file, Your rank for promotions and the goods you carry on your ships are a couple of things I've changed.
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corsair91
Sailing Master
Posts: 8189



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PostPosted: Fri Oct 30, 2020 1:06 am    Post subject: Reply with quote

slserpent content in the First post of this thread

is also here

http://www.snakebytestudios.com/downloads/index.php?dir=.%2Fgames%2FPirates

right click on filename - save as
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