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1004 gold per crewmember?
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MATT001
Powder Monkey
Posts: 35


831 Gold -

PostPosted: Fri May 29, 2009 10:03 pm    Post subject: 1004 gold per crewmember? Reply with quote

According to the excellent strategy guide by "Sashanan", this is the amount of gold required to prevent a crew from ever becoming mutinous, and this seems to be an accepted fact within the Pirates! community.

Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food.

So my question is: have any of you encountered this problem before and if so, what gives?
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loki59
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PostPosted: Sat May 30, 2009 2:23 am    Post subject: Reply with quote

Deduct your share of the gold first, according to these percentages. Do you still have 1000 per crew member left? Get more gold, 4000 per crewman makes em real happy. Smile

Apprentice: 5 % of the gold
Journeyman: 10 % of the gold
Adventurer: 20 % of the gold
Rogue: 30 % of the gold
Swashbuckler: 50 % of the gold
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sparticus
Helmsman
Posts: 5818



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PostPosted: Sat May 30, 2009 6:51 am    Post subject: Reply with quote

Quote:

MATT001 wrote:
According to the excellent strategy guide by "Sashanan", this is the amount of gold required to prevent a crew from ever becoming mutinous, and this seems to be an accepted fact within the Pirates! community.

Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food.

So my question is: have any of you encountered this problem before and if so, what gives?





loki59 wrote:
Deduct your share of the gold first, according to these percentages. Do you still have 1000 per crew member left? Get more gold, 4000 per crewman makes em real happy. Smile

Apprentice: 5 % of the gold
Journeyman: 10 % of the gold
Adventurer: 20 % of the gold
Rogue: 30 % of the gold
Swashbuckler: 50 % of the gold


Welcome to Cutlass Isle MATT001
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MATT001
Powder Monkey
Posts: 35


831 Gold -

PostPosted: Sat May 30, 2009 7:11 am    Post subject: Reply with quote

Thank you for the welcome. Can I ask whether you're asking me to deduct my share based on your own gameplay experiences? Because the latest version of the guide hosted at GameFAQs states that the previous versions are in error - crew happiness is determined based on the amount of gold in the hold, not how much each individual member stands to gain.
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Guru
Gunner
Posts: 678



1240 Gold -

PostPosted: Sat May 30, 2009 8:11 am    Post subject: Reply with quote

MATT001 wrote:
Thank you for the welcome. Can I ask whether you're asking me to deduct my share based on your own gameplay experiences? Because the latest version of the guide hosted at GameFAQs states that the previous versions are in error - crew happiness is determined based on the amount of gold in the hold, not how much each individual member stands to gain.

That's correct MATT001! Welcome to Cutlass Isle by the way Arr!

Crew happiness is determined based on your gold total, not individual crew shares.

In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:

(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500

G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither

MATT001 wrote:
Now here's my problem. My latest character, Arfur Boggis, has been sailing for 62 months and has a crew of 90. I have roughly 100300 gold, which should be enough to prevent any hint of mutiny within my crew. Trouble is...they recently became mutinous. I have neither the 3-stringed Fiddle nor the Concertina, but I do have the Cook and I have plenty of Food.


According to your information, assuming you play on Swashbuckler (you didn't state your level of difficulty), your crew would be unhappy when your current gold total exceeds:

(int((62-0) / 2) ^ 2 ) – 4*0) * (20 + 90 – 19*1) * 1 – 500 = 86587 gold (at Swashbuckler difficulty)

Whenever your gold is below this level, your crew would be mutinous.

I have no idea why your crew is mutinous, according to Wes Atkinson's formula, your crew should be unhappy. I don't know if he based it on the unpatched version, maybe the formula was changed a bit in version 1.2. By the way, do you play with the patch?
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sparticus
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PostPosted: Sat May 30, 2009 10:31 am    Post subject: Reply with quote

Guru wrote:


I have no idea why your crew is mutinous, according to Wes Atkinson's formula, your crew should be unhappy. I don't know if he based it on the unpatched version, maybe the formula was changed a bit in version 1.2. By the way, do you play with the patch?


The Official Patch is available from :

http://www.firaxis.com/support/support_detail.php?gameid=2&patch=1
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MATT001
Powder Monkey
Posts: 35


831 Gold -

PostPosted: Sat May 30, 2009 10:01 pm    Post subject: Reply with quote

I do indeed play with the patch, and incidentally my difficulty level is Rogue, which should only make the gold needed lower. I don't know what caused it, but it's of little account now, as I managed to gain yet more gold and keep my crew under control. I now have 107 crew and 0.16 million gold, so that should keep them happy Laughing . Thank you all for your advice and welcomes, in any case.

I have another completely unrelated question. Has any one noticed that the random tons of Spice that named pirates seem to carry around seem not to be counted on their cargo limit? I recently encountered Roc Brasiliano sailing his 90-ton Royal Sloop, and he had a total of 96 tons in its hold...
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Guru
Gunner
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1240 Gold -

PostPosted: Sat May 30, 2009 10:20 pm    Post subject: Reply with quote

MATT001 wrote:
I have another completely unrelated question. Has any one noticed that the random tons of Spice that named pirates seem to carry around seem not to be counted on their cargo limit? I recently encountered Roc Brasiliano sailing his 90-ton Royal Sloop, and he had a total of 96 tons in its hold...


You are an observant fellow, MATT001 Smooth Sailing I didn't notice they were carrying Spice at all, i just click "Take all" and exit the screen.

My guess is: They are always carrying maximum guns (not sure about that one, but Henry Morgan, Blackbeard an Captain Kidd do), they carry an amount of food based on their crew size, and they carry some randomly determined spice (between 0 and 30 maybe?). So if a pirate has a large crew, and has been given a lot of spice, it would be easy to break the cargo limit (especially on smaller ships).

Although i highly doubt Roc Brasiliano is carrying 96 ton in his Royal Sloop, Royal Sloops have a cargo limit of 60 ton. Maybe you were meaning Henry Morgan, who sails in a 90-ton Large Frigate Sailor
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MATT001
Powder Monkey
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PostPosted: Sun May 31, 2009 7:50 am    Post subject: Reply with quote

You call me observant? I don't take notice of cargo space Very Happy .

My thinking is that they always carry the maximum number of guns, fill the rest of their cargo hold with food, and then carry a randomly determined amount of Spice, thus exceeding their cargo limit. Just an interesting oddity.
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Guru
Gunner
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1240 Gold -

PostPosted: Sun May 31, 2009 9:30 pm    Post subject: Reply with quote

MATT001 wrote:
My thinking is that they always carry the maximum number of guns, fill the rest of their cargo hold with food, and then carry a randomly determined amount of Spice, thus exceeding their cargo limit. Just an interesting oddity.

You're right, they do seem to carry the maximum food and a little additional Spice.

I just defeated Stede Bonnett in my current game, he was sailing in his 60-ton Brigantine, carrying 18 guns (not the maximum 20), 42 food and 5 spice, adding up to 65 ton... pretty strange indeed Exclamation

(my screenshot disappeared when copying your quote i'm afraid Oops )
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Wolfwood
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PostPosted: Wed Jun 03, 2009 11:48 am    Post subject: Reply with quote

Guru wrote:
In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:

(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500

G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither


Isn't the "months at sea" factor also supposed to affect the happiness? I don't really see that represented in the above formula... Confused
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Guru
Gunner
Posts: 678



1240 Gold -

PostPosted: Wed Jun 03, 2009 1:41 pm    Post subject: Reply with quote

Wolfwood wrote:
Guru wrote:
In his guide, chapter [7.9], Sashanan states the exact formula to calculate crew happiness, provided by Wes Atkinson:

(int((T-D) / 2) ^ 2 ) – 4*I) * (20 + C – 19*K) * M – 500

G = total amount of gold on your ships
C = crew size
K = 0 if you don’t have the Cook specialist, 1 if you do
M = morale rating; 1 = Unhappy, 2 = Content, 3 = Happy, 4 = Very Happy
T = total months of expedition
D = difficulty level: 4 = Apprentice, 3 = Journeyman, 2 = Adventurer,
1 = Rogue, 0 = Swashbuckler
I = 2 if you have the Concertina, 1 if you have the 3-Stringed Fiddle only, 0
if you have neither

Isn't the "months at sea" factor also supposed to affect the happiness? I don't really see that represented in the above formula... Confused


"months at sea" is named "total months of expedition" in the above formula... It is marked with a T.
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Tom Pullings
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PostPosted: Sat Jun 06, 2009 5:01 pm    Post subject: Reply with quote

I seem to recall some discussion of this issue before in some posts by WhiteCat (?). But maybe I am hallucinating.
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Guru
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PostPosted: Sun Jun 07, 2009 3:22 am    Post subject: Reply with quote

Tom Pullings wrote:
I seem to recall some discussion of this issue before in some posts by WhiteCat (?). But maybe I am hallucinating.


You are not hallucinating Tom Pullings.. This subject was first discussed in this topic: ( by White Cat)

http://hookedonpirates.com/forums/viewtopic.php?t=5677&start=0&postdays=0&postorder=asc&highlight=
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Sashanan
Swabbie
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PostPosted: Tue Jun 30, 2009 9:32 am    Post subject: Reply with quote

Odd...I'd have thought the formula would have to be correct now. Mind you, I did not take a look inside the game files myself, it was copied from an e-mail I got, but it came out correct in the tests I've run and also supports the common rule of thumb "1000 gold per crew member" (or at least, very close to it in all scenarios except where your crew is ridiculously small).

The only thing that has nagged me about the formula is that the Quartermaster, who from the game description would have a function similar to the Cook, does not appear in it at all. But it wouldn't be the first example of a game feature that's documented but not present or functional - items improving relations with missionaries/indians, Artillery in land battles...

Best as I can tell, your crew should not have mutinied at the point you indicated; suggesting the formula is either incorrect somewhere (at least for the version of the game you played) or we're still missing one or more factors.
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