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Was there ever an existing Chinese Junk model?
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JohntheFoot
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PostPosted: Sun Dec 11, 2022 6:08 pm    Post subject: Was there ever an existing Chinese Junk model? Reply with quote

The SEA mod would feel complete with a junk model to represent Chinese ships that sailed in the South China Sea and elsewhere at the time. Scouring through this forum it looks like a junk model for the model was planned at one time about a decade ago, but I can’t find anything since. Is there a (likely unfinished) model out there? I’d love to see it in the mod.
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corsair91
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PostPosted: Sun Dec 11, 2022 8:52 pm    Post subject: Reply with quote

Not aware of any SM Pirates Chinese Junk Model
other than as a possible wish list item mention.

Original SM Pirates game is Caribbean Map Based so no default
Junk model included


SM Pirates Modelling can be extremely difficult and seldom done
successfully, only for a very limited amount of models
(Swords & Daughter tweaked models mostly)
Blender & NIF plugins environment is extremely version dependant

Parksbanyon did do a tartane/proa Ship Model

See

NIF creation 101 Thread
http://www.hookedonpirates.com/forums/viewtopic.php?t=6846

Thread Download Links may now be dead, see Dropbox Content Link below


Parksbanyon Mods Info
http://hookedonpirates.com/forums/viewtopic.php?t=7905

Thread Links


parksbanyon Mods Dropbox
https://www.dropbox.com/sh/byelhcafi0chrnr/AAChuiBjrfVxkRDHwTTd0oMPa?dl=0

PraoNew1.png
Proa sailing.png
Proa Z30.nif
ProaNew2.png


Proa Info
https://en.wikipedia.org/wiki/Proa

Proas are various types of multi-hull outrigger sailboats of the
Austronesian peoples


for a mod that includes a Proa

Pirates o' the East Indies 2020 (SE Asia map)
http://hookedonpirates.com/forums/viewtopic.php?t=8301

by themodelcitizen


Last edited by corsair91 on Sun Dec 11, 2022 9:35 pm; edited 13 times in total
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corsair91
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PostPosted: Sun Dec 11, 2022 9:07 pm    Post subject: Reply with quote

While there are Chinese Junk ship models around on the Internet

Google search on say junk ship 3d model

For example
https://open3dmodel.com/3d-models/junk

As far as I can recall, nobody has ever managed to import any of these to be
useable as a SM pirates NIF file
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themodelcitizen
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PostPosted: Mon Dec 12, 2022 2:03 am    Post subject: Reply with quote

Welcome to the forum, I think parksbanyon was working on one for a while but it was never completed.

As I recall, there's enough instructions in different threads that someone with some basic graphic design ability could make one using the same techniques. Nifs and stuff (I'm clueless in that area so have focused on modding every other area of the game)
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JohntheFoot
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PostPosted: Wed Dec 14, 2022 3:57 am    Post subject: Reply with quote

Thanks! Parks is the person I was thinking of. He discussed having made a junk hull here: http://hookedonpirates.com/forwarder.html?http://hookedonpirates.com/forums/

I have zero experience in 3D modelling myself unfortunately. I did have this thought though: Civ IV runs on the same engine as Pirates, right? Among the countless mods people have made for Civ, surely there's been a model of a Chinese-type junk formatted for that game. Could that asset be transferred to Pirates?
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themodelcitizen
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PostPosted: Wed Dec 14, 2022 6:00 am    Post subject: Reply with quote

For sharing threads, right click on the small page icon at the top of the first post (beside "Posted:" and the date), and copy that link. Otherwise our wonderful decades-old forum tends not to deal with links too well...

I think SMP is its own beast when it comes to mesh models like ships, but I'd have to defer to someone more qualified to speak on that
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corsair91
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PostPosted: Wed Dec 14, 2022 3:24 pm    Post subject: Reply with quote

The impression I got is that Sid Meier's Pirates game is an orphan
compared to the CIV games


Someone did import the Sid Meier Pirates default ships to CIV 3
but no idea how it was done

Stumbled over the release thread only
(have not found any development thread as yet)

Civ 3 ships borrowed from Sid Meier's Pirates!
http://hookedonpirates.com/forums/viewtopic.php?t=9046
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JohntheFoot
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PostPosted: Sat Dec 17, 2022 5:05 am    Post subject: Reply with quote

themodelcitizen wrote:
For sharing threads, right click on the small page icon at the top of the first post (beside "Posted:" and the date), and copy that link. Otherwise our wonderful decades-old forum tends not to deal with links too well...

I think SMP is its own beast when it comes to mesh models like ships, but I'd have to defer to someone more qualified to speak on that


I apologize, I meant to link to here: http://hookedonpirates.com/forums/viewtopic.php?p=93073&sid=ce186e10eac211aeaeae9cc97d6f4173#93073


Might those parts of the junk model still exist somewhere? If this person is still active.

I did see the ships in Civ 3. I guess I'll have to try dropping a model from Civ into Pirates myself to see if it works. I haven't converted a model before and would need to learn how.
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fleetp
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PostPosted: Sat Dec 17, 2022 4:00 pm    Post subject: Reply with quote

The models in SMP are in .NIF format. I do not know what format the models in CIV use. At a minimum, the CIV models would need to be converted to NIF format and renamed.

The texture files in SMP are in DDS format. I do not know what format the model textures in CIV use.
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corsair91
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PostPosted: Sat Dec 17, 2022 4:23 pm    Post subject: Reply with quote

Civilization IV (2005) is also a Gamebryo Engine game
Civilization III is apparently a Fraxis Custom Game Engine


Sid Meier Pirates (2004) was the First Fraxis developed
Gamebro Engine game

https://en.wikipedia.org/wiki/Gamebryo
(formerly NetImmerse until 2003)

The FPK Archives are container files,
so File formats may vary between different games


Civilization Games Fan Site
http://www.civfanatics.com/
https://forums.civfanatics.com/
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JohntheFoot
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PostPosted: Sat Dec 17, 2022 10:02 pm    Post subject: Reply with quote

fleetp wrote:
The models in SMP are in .NIF format. I do not know what format the models in CIV use. At a minimum, the CIV models would need to be converted to NIF format and renamed.

The texture files in SMP are in DDS format. I do not know what format the model textures in CIV use.


Based on my research so far, it appears Civ IV uses DDS and .NIF as well!

Even better, I happen to have a Civ IV mod on my laptop hard drive, "Realism Invictus," which has multiple good junk models. I'm going to see if I can extract one of them and put in in Pirates. I'll post the model file here. Now I just have to figure out how to unpack these games' files.
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fleetp
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PostPosted: Sun Dec 18, 2022 3:14 am    Post subject: Reply with quote

fpkpacker is what most of us here use to unpack fpk files Here's a link

https://docs.google.com/uc?authuser=0&id=0B2xwa6LsMHzmYkFOT0IyUnJxdHc&export=download


Unpacking Files

Check if the application status is UNPACKER (if the caption on the button is unpack then you are good to go). If you are not go to File-->Unpack and you should see the caption of the button changing from Pack to Unpack. Specify the location of the package file and a directory where the contents will be unpacked. Press the button and wait untill the process finishes. (The contents of the log box will flicker untill the app finishes).

That was all folks. If you notice any bugs please post here and I will correct them.

Status Completed Final

corsair91 posted the following in another thread.

Civ4 PakBuild

https://forums.civfanatics.com/threads/civ4-pakbuild.136023/

Civ4 PakBuild is a program released by Firaxis that allows you to unpak the Art0.FPK file in the \Civilization IV\Assets\ folder. It's available for Win XP and Win2K.

(PakBuild can also be used with Sid Meier Pirates)

PakBuild is already here in Mods- Other

PakBuild

http://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=PakBuild.zip&directory=Other&


Pakbuild tutorial link Courtesy of fleetp
http://forums.civfanatics.com/showthread.php?t=187699


https://forums.civfanatics.com/threads/using-pakbuild-to-compress-your-art-folder.297865/

https://www.moddb.com/tutorials/how-to-de-compress-the-pak-files-not-finished-need-testing
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Pirate
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PostPosted: Mon Dec 19, 2022 2:36 pm    Post subject: Reply with quote

I unpacked mine using a sawed off double barrel 12 gauge shotgun but it busted my screen out so I can’t really tell you whether it got unpacked or not but I don’t see how I could have missed a folder by taking out the entire screen.
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JohntheFoot
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PostPosted: Tue Dec 20, 2022 5:48 am    Post subject: Reply with quote

fleetp wrote:
fpkpacker is what most of us here use to unpack fpk files Here's a link

https://docs.google.com/uc?authuser=0&id=0B2xwa6LsMHzmYkFOT0IyUnJxdHc&export=download


Unpacking Files

Check if the application status is UNPACKER (if the caption on the button is unpack then you are good to go). If you are not go to File-->Unpack and you should see the caption of the button changing from Pack to Unpack. Specify the location of the package file and a directory where the contents will be unpacked. Press the button and wait untill the process finishes. (The contents of the log box will flicker untill the app finishes).


I'm trying to use fpkpacker and I'm getting an error message that says "Read beyond end of file." What does that mean?
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Pirate
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PostPosted: Tue Dec 20, 2022 2:17 pm    Post subject: Reply with quote

Oh boy that’s a bad one. Never read anything past the end of a file. That’s where the boogie man is and trust me was you to read past the end it really is your end.
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