To my knowledge the pirate hunters are just military captains from every nation without names so not sure how to include the last one. I'm hoping to make the top ten harder to defeat but I haven't tackled that project yet. Just got the cities and all that finished but I have big plans to add lots of excitement to the game.
Well we all know Rikmansburg looks like a place to be and looking at the map legend the New World is a strange place to be.
[MAPLEGEND]
Type = __VAR
Value = Backdoor Sally's Passage
Value = Laughing Gull Channel
Value = Pickled Dolphin Passage
Value = Barnacle Bills Passage
Value = Singing Crow Passage
Value = Reiving Rooster Channel
Value = Golden Goose Passage
Value = Babbling Baboon Islands
Value = Naughty Gull Passage
Value = Romping Lena’s Islands
Value = Keel Haul Strait
Value = Pucking Parrot Channel
Value = Flailing Wench Island
Value = Leaning Monkey Island
Updated the eras a little
[ERAS]
Type = __VAR
Value = 1600 - Cracked Masts and Fouled Anchors
Value = 1620 - The New Skull and Crossbottles
Value = 1640 - War for Flailing Wench's
Value = 1660 - The Grog Stop Heroes
Value = 1680 - The Golden Age of Piracy
Another Dutch City to give yall something to talk about.
Value = One of Altweert’s greatest natural resources has to be its abundance of beautiful women. Forget gold, silver and diamonds; it’s (usually blonde) Altweert girls that men (and sometimes women) have tried to obtain.
If that don't hold ya then talk about this. Warning though this game is going to be a bit harder then the Caribbean was. Ye be warned !
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