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more or less gold while plundering cities?
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Guardacostas
Gunner
Posts: 968



10056 Gold -

PostPosted: Sat Jan 06, 2024 9:37 pm    Post subject: more or less gold while plundering cities? Reply with quote

I remember from pirates gold 1993 that the longer you take to capture a city the longer the civilians have the ability to hide their gold away. A feature i always thought was randomized. So tell me for SMP, if you defeat the defending garrison in a land battle vs running your guys to storm the gates does in fact that lead to less gold plundered?
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Pirate
Helmsman
Posts: 5589



109759 Gold -

PostPosted: Sat Jan 06, 2024 10:37 pm    Post subject: Reply with quote

I don't mean to sound selfish but Blackbeard sank the Queen Ann's Revenge in a tactic called corporate downsizing and By doing this he eliminated a large part of his crew. Even big treasures get small when to many hands get held out for their share. If steal a hundred bucks I can go to MacDonald's a few times. If I had to pay you Fleetp, Corsair and others I would't have enough money to get drunk. Point is be the only guy at the table when you divide the plunder and not only does the barmaid not have much to choose from but you do.
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Guardacostas
Gunner
Posts: 968



10056 Gold -

PostPosted: Sat Jan 06, 2024 11:21 pm    Post subject: Reply with quote

Yes of course, killing off your crew intentionally so their share is more (and they run off in the carribean and tell tall tale about you) but doesnt increase of the officer's shares you get though.
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corsair91
Sailing Master
Posts: 8252



207581 Gold -

PostPosted: Sun Jan 07, 2024 12:53 am    Post subject: Reply with quote

FAQ/Strategy Guide by Sashanan
https://gamefaqs.gamespot.com/pc/915017-sid-meiers-pirates/faqs/34143

...
It appears that how long it takes you to grab a town
i.e. how quickly you resolve the land battle affects your eventual profit.
If so, this is a leftover of the previous Pirates games where you'd be informed the town had been warned of your approach and hidden some (or most) of their gold while you were fighting.


----------------
PLUNDERING TOWNS
----------------
While it takes bigger crews to pull off than plundering ships, you can earn
yourself some serious money by sacking the various towns in the Caribbean. The
best targets are Wealthy ones, followed by Prosperous; Modest isn't really
worth doing and if you raid Poor towns for the money, you need to rethink your
priorities. (It *is* a sound tactic if you intend to capture the town, though.)

The size of the town is another factor. From what I can tell, the wealth of the
town (in terms of poor/prosperous etc.) is a relative indicator depending on
the size of the town. A big modest town might still have more gold among its
citizens than a small wealthy one. So, basically, pick a target that looks
profitable in all ways.

It appears that how long it takes you to grab a town – i.e. how quickly you
resolve the land battle – affects your eventual profit. If so, this is a
leftover of the previous Pirates games where you'd be informed the town had
been warned of your approach and hidden some (or most) of their gold while you were fighting.

Wealth and strength of defenses in a town are not necessarily balanced. Poor
towns might have a surprisingly strong garrison and it's possible that a
wealthy town - especially one that became wealthy only recently - is poorly
defended. You don't need me to tell you which of these two examples would be
the better target to go after.

Here are a few tips on plundering towns:

- Be sure to talk to mysterious travellers at all times, and to stop in ports
whenever you have the time, to keep your information on as many towns as
possible up to date. Visiting a port will update your information on it, and
travellers can give you free information on a random other town. You can
review this information when you click on a town on the world map. On lower
levels, information about a town sticks on your map for longer, whereas on the
higher levels you will have to rely much more on travellers and your own
visits to keep your map updated. Often you get information about a town just
by sailing close to it without actually having to enter. This will save you a
little (game) time, as every visit to a port takes a week.

- When you attack a town, try to have at least as many pirates as there are
soldiers defending it. You *can* beat greater numbers, especially on lower
levels, but it's risky. If your numbers are as good as theirs, you can be
pretty sure you'll win it if you don't make a lot of mistakes. Of course, if
you're confident about your ability to win land battles, feel free to go up
against superior numbers. The AI generally doesn't play these battles as well
as you can.

- A town's defenses can be softened up by going to a nearby pirate haven or
Indian village and convincing them to attack it. Note that each haven/village
can only be set on whatever town belonging to a nation is closest to them, but
you can usually find one (especially if you have the Rutter items). This
approach is not entirely without risk, however. If the attack in question
fails (likely if the garrison is bigger than about 300 soldiers, but never a
guarantee), the garrison will be thinned out and the town is otherwise not
harmed. If the attack succeeds, on the other hand, it's a different story. A
pirate attack will reduce the town's wealth rating to poor instantly, and a
successful Indian attack will scare off a sizable portion of the population.
Both are detrimental to the size of the loot you're going to get. In other
words, make use of Indians and pirates only if you don't care about the loot
size (perhaps you just want to capture the town?) or if the garrison is so big
that their chances of success are minimal. Unfortunately I don't have good
stats on that yet.

- If a town is particularly big and rich and poorly defended, you may
sometimes find it worth it to plunder it twice in a row. If your first
attack went well, you will hopefully still have most of your pirates whereas
the garrison is battered and bruised. The second attack will be a piece of
cake and you can milk that much more gold from the town. As an added bonus,
the second attack will often let you capture the city for another nation if
the first did not.

- It is possible to soften up a town with a coastal bombardment by pressing the
space bar repeatedly when you are close to it. However, if it's plunder you are
after, this is not a good idea. It will only damage the garrison slowly, and
do a lot more harm to the town's population and wealth rating. If you’re going
to do this at all (I don’t bother), reserve it for towns you intend to capture,
when you don't care about how much gold it'll earn you.

- It may be worth it not to always intercept governors of enemy nations if you
see them sailing. You can chase them until they enter their destination port
and upgrade its economy, then sail in right after them and plunder the town's
newfound wealth before it has a chance to strengthen its garrison.

- If you are serious about robbing a specific nation's towns, aggressively
attack its troop ships and military payrolls to keep it from strengthening
its garrisons. Payroll ships are a good idea anyway; they tend to have a lot of
gold on board. Towns will still gradually increase their garrison size if
their economy is in good shape, but without troop ships and payroll carriers
to help them, it's a slow process.


Last edited by corsair91 on Wed Feb 21, 2024 7:37 pm; edited 3 times in total
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corsair91
Sailing Master
Posts: 8252



207581 Gold -

PostPosted: Sun Jan 07, 2024 1:16 am    Post subject: Reply with quote

More Gold For Merchants Info
https://hookedonpirates.com/forums/viewtopic.php?t=8690


Trainers should allow you to set the amount of Gold,

some Trainers

Phalzyr - Sid Meiers Pirates! PHTrainer v3.20
https://hookedonpirates.com/forums/viewtopic.php?t=8562

readme.txt
Memory Locations Used: (v1.02 values)
Gold: 86BAB4 Byte Size 4


Cheat Engine - memory scanning tool
https://hookedonpirates.com/forums/viewtopic.php?t=8710
(see tables links)

artmoney - memory (file) editor and debugger tool
https://hookedonpirates.com/forums/viewtopic.php?t=8709
(see tables links)


MrAntiFun - Trainers
https://hookedonpirates.com/forums/viewtopic.php?t=8709

Sid Meier's Pirates! Trainer
https://mrantifun.net/threads/sid-meiers-pirates-trainer.11672/

Current Trainers:
Sid Meier\'s Pirates! V1.0.2.0 Trainer +4 MrAntifun
Sid Meier's Pirates! (Steam) 8-15-06 Trainer +12

Options:
Happy Crew
Unlimited Health Swords Fight
Repair Fleet Ships
Instant Ship Reload
Set Crew
Set Coins
Set Food
Set Luxuries
Set Goods
Set Spice
Set Sugar
Set Canon


Run as Administrator
AV folder exclusion may also be required both for the trainer
and SM pirates Savegames
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corsair91
Sailing Master
Posts: 8252



207581 Gold -

PostPosted: Sun Jan 07, 2024 2:10 pm    Post subject: Reply with quote

Ref: Captain's Share

https://sidmeierspirates.fandom.com/wiki/Experience
https://sidmeierspirates.fandom.com/wiki/Divide_the_Plunder

Experience ranks will decide of the gold share if you Divide the Plunder and determine the difficulty of the game on several aspects like the Fencing or Dancing. Your gold share will be additionally logged permanently to your wealth points and are vital for getting more fame.

The experience ranks are:

Apprentice (share 10%, easy mode)
Journeyman (share 20%)
Adventurer (share 30%)
Rogue (share 40%)
Swashbuckler (share 50%, most difficult)

-----------------------------------

These may be of interest for tracking your Game progress

Daughters.xls
Excel spreadsheet for tracking romance, quests, upgrades and special items
Salty Dog
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=Daughters.xls&directory=Other&


SM_Pirates_Expanded.xls
An expanded version of Waxon's notetaking sheet w/ separate Havens sheet, et al
CGM
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=SM_Pirates_Expanded.xls&directory=Other&


wax_pirates.pdf
Waxon's game notes taking sheet - pdf version
WaxonWaxov
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=wax_pirates.pdf&directory=Other&


wax_pirates.xls
Waxon's game notes taking sheet - xls version
WaxonWaxov
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=wax_pirates.xls&directory=Other&


wax_WealthCalc.xls
Waxon's Excel gadget to calculate what you wealth score will be after you divide the plunder
WaxonWaxov
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=wax_WealthCalc.xls&directory=Other&



Piratesmap.jpg
The Official European version Caribbean Map released by Atari Europe
https://www.hookedonpirates.com/mods/index.php?action=downloadfile&filename=Piratesmap.jpg&directory=Other&


Retrogaming Game Maps – Sid Meier’s Pirates!
https://magisterrex.wordpress.com/2010/10/15/retrogaming-game-maps-sid-meiers-pirates/

Sid Meier's Pirates! Caribbean Game Map
https://magisterrex.files.wordpress.com/2010/10/piratesgamemap.jpg

Traditional Nation Colors:
Red - English, Blue - French, Orange - Dutch, Yellow - Spanish

(The map included with the GOG release of the Pirates (1987)
or GOG Pirates Gold (1993) Games, is similar, although without
the Traditional colors)
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corsair91
Sailing Master
Posts: 8252



207581 Gold -

PostPosted: Sat Jan 27, 2024 4:29 am    Post subject: Reply with quote

Came across this Gold Run glitch post


Dutch Treat (Motherlode) The Secrets of Sid Meier's Pirates!
https://www.youtube.com/watch?v=H2w2rTxlCiQ

ALIEN DELUSION
Sep 22, 2014
runtime 13:26

Watch the Movie Clip for further info.


Create a Savegame recommended before trying this


From the Youtube user comments:

Eliminate the Dutch from the map.
Install English along Spanish mainland.
(attack & Capture the town & switch to English)

Then, don't attack pirates or Indians.
Just focus on escorting governors and getting the cities wealthy.

If you wipe out a nation, you can use their settlement
to escort sugar plants to cities to increase their wealth.
This causes those nations' enemies to send out privateers.
Sometimes it triggers a Gold Run like this and sometimes they will
only give 100 gold.

pretty much hit and miss Glitch.
Sometimes the glitch doesn't work
(Try sinking none of the enemies of the target nation)

a lot of gold from just Dutch Brigs
(Only if you've eliminated them from the map)

Reload, try again if it doen't work initially


ALIEN DELUSION
https://www.youtube.com/@normandLandry


Dutch Treat (Motherlode) The Secret Hoard
https://www.hookedonpirates.com/forums/viewtopic.php?t=6818
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