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corsair91
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Posted: Tue Aug 04, 2020 10:28 pm Post subject: jlangsdo's mods - Release Threads Links |
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jlangsdo's mods - Release Threads Links
link to jlangsdo's mods Thread
http://www.hookedonpirates.com/forums/viewtopic.php?t=7705
jlangsdo's mods can be downloaded at
https://www.dropbox.com/sh/4rjpm6zt4ru517t/AADafjCo4h0a4W-APOzXY8Qta?n=385028626&oref=e
EDIT: Drobox Contents updated on Sat Oct 30, 2021
More Pirates Scripts sub-folder added
https://www.dropbox.com/sh/8utvz6nnqu2fick/AABoMb6sw_PWz38T87nWgcLda?dl=0
All scripts moved here
Mods are the
Dark_Skinned_Daughters.zip : Adjusts skin shade for some daughters
East_Indies_Mod.zip : Relocates the action to the East Indies; French replaced by Portuguese. (includes a Perl script to patch the game .exe)
Fencing_Academy_2.zip : Lots of savegames for fencing practice
GeographyMaps.zip : Put modern national boundaries on the world map
TreasureMapRutter.zip : Zoomed in map shows coastline just like treasure maps
pirates_savegame_editor.pl : Converts a savegame file to a readable and editable text file and back Perl Script
smp_fpk_unpack.pl : Unpack your fpk files for working on your own mods
smp_patch.pl : cross-platform compatible executable patching Perl script
dance.patch : New dance steps
treasure_hint_swap.patch : remove text labels from treasure maps
(scroll down the thread for an
Executable for Jlangsdo's original East Indies mod)
https://hookedonpirates.com/forums/viewtopic.php?p=118137#118137
also included in dropbox and also here
Barbados Island shift
http://www.hookedonpirates.com/forums/viewtopic.php?t=7567
https://www.dropbox.com/s/uvfhcpyy17vjpfr/Barbados_island_shift.zip?dl=0
EDIT:
Barbados Island Fix Info is here
Paramaribo Thread Page 6
http://www.hookedonpirates.com/forums/viewtopic.php?t=8282&start=75
alter the x and y coordinates for the "Barbados" entry in landscape.ini
[Terrain44] Section
Further Info
City xy coordinates
http://www.hookedonpirates.com/forums/viewtopic.php?t=8295
City Location Editing
http://www.hookedonpirates.com/forums/viewtopic.php?t=5709
slserpent
further info on
jlangsdo's Perl Script pirates_savegame_editor.pl here
http://hookedonpirates.com/forums/viewtopic.php?p=128054#128054
------------------------------------
Jlangso Threads 2021
may give some context to the above mods
(Release) Pirates: Storm over Europe
http://www.hookedonpirates.com/forums/viewtopic.php?t=8757
Jlangsdo contributed to this Thread
large-scale replacement mod that places the action around western Europe
make_cities 2021 : Move Cities around
http://www.hookedonpirates.com/forums/viewtopic.php?t=8756
redefine city locations and characteristics.
[WIP] The War at Home - 17th Century Europe
http://hookedonpirates.com/forums/viewtopic.php?t=8751
Jlangsdo contributed to this Thread
Teaser post for (Release) Pirates: Storm over Europe
(see above)
make_world 2021 Make New Maps
http://hookedonpirates.com/forums/viewtopic.php?t=8744
How to make new maps for Mods Procedure
jlangsdo says ahoy
http://hookedonpirates.com/forums/viewtopic.php?t=8711
------------------------------------
Jlangso Threads
may give some context to the above mods
c++ version of savegame editor
http://www.hookedonpirates.com/forums/viewtopic.php?t=7710
https://github.com/jlangsdo/pirates_savegame_editor
jlangsdo wrote this in Xcode IDE on a mac.
No Useable PC version as yet.
pirates_savegame_editor.pl Perl Script
Converts a savegame file to a readable and editable text file and back
Thread explores the concept of generating a windows executable from
the Perl script
Ship upgrades based on attractiveness of daughter
http://hookedonpirates.com/forums/viewtopic.php?t=7502
This was developed and codified by Roland, Salty Dog and jlangsdo
Andy Warhol Challenge!
http://www.hookedonpirates.com/forums/viewtopic.php?t=7040
How many fame points can you collect in 15 minutes Challenge
Working on a perl savegame editor (for Mac)
http://www.hookedonpirates.com/forums/viewtopic.php?t=6491
pirates_savegame_editor.pl
East Indies?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6587
East Indies Research & Concept Maps
Idea for a doable large Mod: Star Trek
http://www.hookedonpirates.com/forums/viewtopic.php?t=7852
Reposting some mods
http://www.hookedonpirates.com/forums/viewtopic.php?t=6872
Jlangsdo contributed to this Thread
includes
https://www.dropbox.com/s/zx321b4baa455ui/show_landmarks.zip?dl=0
improved version of show_landmarks which you run in the background.
It scans the savegame directory periodically looking for new savegames
(like battle or arrival) and updates the map accordingly.
It has built-in code for unpacking the starting bmp file for the world map.
To get it to work for a non-Mac, you will need to look in the code and fix the EDIT HERE section to put in the correct paths to find the Assets and Game (savegame) directories.
Also, you must have the pirates_savegame_editor.pl in the same directory as show_landmarks.pl
(see thread for further info)
New/Moving Cities
http://www.hookedonpirates.com/forums/viewtopic.php?t=6694
Jlangsdo contributed to this Thread
hex.pl See More Pirates Scripts Dropbox sub-folder
Acreage of the Islands
http://www.hookedonpirates.com/forums/viewtopic.php?t=6687
Jlangsdo contributed to this Thread
East Indies Mod (and contest)
http://www.hookedonpirates.com/forums/viewtopic.php?t=6600
Original Release Thread (see dropbox link for file)
Horrible late game AI/Barbados "walk on water" bug
http://www.hookedonpirates.com/forums/viewtopic.php?t=6773
https://www.dropbox.com/s/uvfhcpyy17vjpfr/Barbados_island_shift.zip?dl=0
Barbados_island_shift.zip
Dance Contest!!!!
http://www.hookedonpirates.com/forums/viewtopic.php?t=6704
faster_music.zip
Dead Link
dance.patch : New dance steps
Mod tool suite for mac
http://www.hookedonpirates.com/forums/viewtopic.php?t=6577
Executable patch system
http://www.hookedonpirates.com/forums/viewtopic.php?t=6581
smp_patch.pl
The Cheat Engine discussion
Harder Treasure Map mod
http://www.hookedonpirates.com/forums/viewtopic.php?t=6578
Harder_Treasure_Maps.zip
treasure_hint_swap.zip
treasure_hint_swap.patch
wimpy_maps.zip
Some Dead Links
Mods for world map background
http://www.hookedonpirates.com/forums/viewtopic.php?t=6575
GeographyMaps.zip
Put modern national boundaries on the world map
nif swapping
http://www.hookedonpirates.com/forums/viewtopic.php?t=6593
Can somebody make it
http://www.hookedonpirates.com/forums/viewtopic.php?t=6566
Dark_Skinned_Daughters Release Thread
A Possible 1560s Mod?
http://hookedonpirates.com/forums/viewtopic.php?t=6538
jlangsdo contributed to this Thread
Savegame editing
Mod idea: Montalban's Revenge
http://www.hookedonpirates.com/forums/viewtopic.php?t=6531
safeguard the Royal Galleon on its way from the Atlantic to Havana, fighting off squadrons of pirates and national fleets.
The center of a treasure map
http://www.hookedonpirates.com/forums/viewtopic.php?t=6522
Landmarks on the diagonal...
http://www.hookedonpirates.com/forums/viewtopic.php?t=6504
Fencing Academy II Release Thread
http://www.hookedonpirates.com/forums/viewtopic.php?t=6511
Fencing_Academy_2.zip Dead Link, See Dropbox Link
There has got to be a way to stop the clock. PSP
http://www.hookedonpirates.com/forums/viewtopic.php?t=6503
hack your savegame file to reset the date and your age back
to when you first started concept
Pirates! landwar: the boardgame
http://www.hookedonpirates.com/forums/viewtopic.php?t=6418
Has anyone made a treasure map coastline atlas?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6342
Do named pirates have consistent home ports?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6341
Modding the Map?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6298
draw on the world map concept for
GeographyMaps.zip : Put modern national boundaries on the world map
Mods for world map background
http://www.hookedonpirates.com/forums/viewtopic.php?t=6575
GeographyMaps.zip
Dead Link
EDIT: included in Jlangso's Dropbox
Move landscape and change it! (screenshot example here)
http://www.hookedonpirates.com/forums/viewtopic.php?t=2999
Jlangsdo contributed to this Thread
In Game Map Format & Function Definition
dead script link
treasure map coding
http://www.hookedonpirates.com/forums/viewtopic.php?t=6661
Jlangsdo contributed to this Thread
Pirates invade the East Indies.
http://www.hookedonpirates.com/forums/viewtopic.php?t=6860
Jlangsdo contributed to this Thread
topographical map from NOAA source dead link
description of script process
Rocks
http://www.hookedonpirates.com/forums/viewtopic.php?t=7013
Jlangsdo contributed to this Thread
Jules Verne Nautilus
http://www.hookedonpirates.com/forums/viewtopic.php?t=6690
Jlangsdo contributed to this Thread
Spanish frigates mod
http://www.hookedonpirates.com/forums/viewtopic.php?t=6688
Jlangsdo contributed to this Thread
Special Ship (Interceptor Class) Re: parksbanyon + Map?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6820
Jlangsdo contributed to this Thread
Ship Of The Line Solved! (New Theory)
http://www.hookedonpirates.com/forums/viewtopic.php?t=6814
Jlangsdo contributed to this Thread
Land Ships
http://www.hookedonpirates.com/forums/viewtopic.php?t=6737
jlangsdo contributed to this Thread
invincible
http://www.hookedonpirates.com/forums/viewtopic.php?t=6659
Jlangsdo contributed to this Thread
Next move doesn't light up
http://www.hookedonpirates.com/forums/viewtopic.php?t=6620
Jlangsdo contributed to this Thread
Do buccaneers do more damage if the range is lower?
http://www.hookedonpirates.com/forums/viewtopic.php?t=6409
Jlangsdo contributed to this Thread
Raymondo is missing
http://www.hookedonpirates.com/forums/viewtopic.php?t=6576
Jlangsdo contributed to this Thread
map with more towns
http://www.hookedonpirates.com/forums/viewtopic.php?t=6568
Jlangsdo contributed to this Thread
SOS! Ship Is Stuck On Beach!
http://www.hookedonpirates.com/forums/viewtopic.php?t=6559
Jlangsdo contributed to this Thread
Savegame editing to move a beached stuck ship
Cities and Wealth
http://www.hookedonpirates.com/forums/viewtopic.php?t=6555
Jlangsdo contributed to this Thread
Types of City Residents
http://www.hookedonpirates.com/forums/viewtopic.php?t=6529
Jlangsdo contributed to this Thread
Scottish Mod - WIP
http://www.hookedonpirates.com/forums/viewtopic.php?t=6139
Jlangsdo contributed to this Thread
text color info
Prices
http://www.hookedonpirates.com/forums/viewtopic.php?t=6499
Jlangsdo contributed to this Thread
The Dutch Privateer Challenge
http://www.hookedonpirates.com/forums/viewtopic.php?t=5818
http://www.hookedonpirates.com/forums/viewtopic.php?p=86181#86181
Jlangsdo , loki59 & Roland contributed to this Thread
Golden Cross
http://www.hookedonpirates.com/forums/viewtopic.php?t=1258
Warden & jlangsdo contributed to this Thread
research on the "Jesuit Cross" influence
Any way to start or stop wars except random chance?
http://hookedonpirates.com/forums/viewtopic.php?t=1087
Jlangsdo contributed to this Thread
A PRINTABLE MAP
http://www.hookedonpirates.com/forums/viewtopic.php?t=1074
Jlangsdo contributed to this Thread
merging screenshots from the world map, circa 1660
http://i1123.photobucket.com/albums/l551/jlangsdo/pirates_map.png
other files in the FPKs?
http://www.hookedonpirates.com/forums/viewtopic.php?t=850
Jlangsdo contributed to this Thread
maplabel.dta & dancing code
----------------------------
Missing Content
Bermuda mod
http://www.hookedonpirates.com/forums/viewtopic.php?t=6579
Bermuda.zip : moves Bermuda back into play and labels it
File is currently missing
EDIT: themodelcitizen has posted a version of Bermuda Mod
themodelcitizen
has made a mod consolidating two 'lost' mods (Bermuda shift mod, French Louisiana mod) with a 'Gibraltar to Guyana' shift mod, a 'Nevis to Belize' shift mod, and a Nassau to Carolina shift mod.
Four corners (Bermuda restored + new cities)
http://hookedonpirates.com/forums/viewtopic.php?t=8289
------
Fencing Academy II
http://www.hookedonpirates.com/forums/viewtopic.php?t=6511
Fencing_Academy_2.zip
Dead link
EDIT: included in Jlangso's Dropbox
"Indian" names for war canoes
http://www.hookedonpirates.com/forums/viewtopic.php?t=6705
Jlangsdo contributed to this Thread
indian_shipnames.zip
dead link
Next move doesn't light up
http://www.hookedonpirates.com/forums/viewtopic.php?t=6620
jlangsdo contributed to this Thread
Eskimo Roll
http://www.hookedonpirates.com/forums/viewtopic.php?t=6572
savegame
Dead Link
Creating massive enemy fleets
http://www.hookedonpirates.com/forums/viewtopic.php?t=6569
savegame
Dead Link
Welcome to New Orleans
http://www.hookedonpirates.com/forums/viewtopic.php?t=6524
savegame
Dead Link
Here is a savegame from a freshly started game (1680, Fencing, near Port Royale), with New Orleans added as a fully functional French city.
EDIT:
see thread by themodelcitizen
Four corners (new cities)
http://hookedonpirates.com/forums/viewtopic.php?t=8289
Greedy Crew strategy
http://www.hookedonpirates.com/forums/viewtopic.php?t=6424
Jlangsdo contributed to this Thread
Last edited by corsair91 on Fri Jan 05, 2024 5:54 pm; edited 136 times in total |
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corsair91
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Posts: 8252
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Posted: Tue Aug 04, 2020 10:49 pm Post subject: |
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Pirates' Mod Version of Jlangsdo Pirates of the East Indies
http://www.hookedonpirates.com/forums/viewtopic.php?t=8175
Expect booty of the more Anatomical type!
Pirate further modded Jlangsdo's original East Indies Mod
A more "adult" alternate version of the East Indies Mod
EDIT:
Latest East Indies Mod version
themodelcitizen
Pirates o' the East Indies 2020 (SE Asia map)
http://www.hookedonpirates.com/forums/viewtopic.php?t=8301
This historically accurate and complete mod was built over the original by jlangsdo, with more work done in 2020 by Pirate and themodelcitizen such as completing France's transition to Portugal and producing more AI ship traffic.
Some borrowed graphics from this forum, including Amaroy, loki59, and angelmiyoko, and borrowed ship re-design from parksbanyon.
Sail through the East Indies, picking up cargo in the Spice Islands and chasing the treasure fleet through the Philippines while taking on 9 new named pirates.
Last edited by corsair91 on Wed Dec 08, 2021 8:25 pm; edited 9 times in total |
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corsair91
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themodelcitizen
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Posted: Sun Sep 13, 2020 9:54 am Post subject: |
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brilliant stuff, thanks for assembling
here's my map skin for jlangsdo's mod, along with some new settlement and ship names to make them better fit the East Indies:
http://www.mediafire.com/file/sqi4180fnnrop63/file
(credit to Pirate for the info screen) |
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corsair91
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corsair91
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Posted: Tue Oct 05, 2021 9:48 pm Post subject: |
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themodelcitizen
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Posted: Thu Oct 07, 2021 3:30 am Post subject: |
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That's interesting, wonder if I can use that to try building a new map. Although jlangsdo posted a script at one time that would make all the landscape files and stuff for you, if only someone still had that lying around |
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corsair91
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Posted: Fri Oct 08, 2021 1:07 am Post subject: |
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Can't advise on building a new map
If you think you have a method that may work give it a go.
Personally still trying to put all the pieces of how jlangsdo did the new
maps all together for his East India mod
Not having jlangsdo original source map he used, he posted a link in a thread but now dead as well as his now dead script link which recorded the island land mass positions from the source map which he cut up
makes it difficult to step through it all and follow his process
jlangsdo has given tantalising hints of how it was done
but no one else so far has been able to produce a brand new map area
just further mods of the existing maps.
What also doesn't help is all the multiple threads map content is spread over
(been trying to compile links in this thread)
Last edited by corsair91 on Fri Oct 08, 2021 2:46 am; edited 1 time in total |
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themodelcitizen
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Posted: Fri Oct 08, 2021 1:42 am Post subject: |
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Do you have that post handy? (where he talked about the land mass positions and posted the dead link for the script to build it)
I remember the one you're talking about but can't find it now, I'm guessing in the East Indies challenge thread somewhere |
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corsair91
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themodelcitizen
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Posted: Wed Oct 13, 2021 8:13 pm Post subject: |
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He described the .tga.bhi file as "a binary file rather than a graphical file" - anyone know how to edit these? I'm kind of clueless with binary |
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corsair91
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Posted: Wed Oct 13, 2021 8:30 pm Post subject: |
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A Hex Editor can edit binary
HxD - Freeware Hex Editor
http://www.hookedonpirates.com/forums/viewtopic.php?t=8276
some alternate hex editor links as well
Should be some guide or tutorial links also
Last edited by corsair91 on Wed Oct 13, 2021 8:37 pm; edited 1 time in total |
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themodelcitizen
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Posted: Wed Oct 13, 2021 8:34 pm Post subject: |
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Interesting, I can open it in HxD but can't make heads or tails of it. From what I can tell, Jlangsdo figured it out and his script island.pl would make it automatically from one of the map files (like his world_x0_y0_h.bmp). The other script it relies on, graphics_formats.pm, is actually in his show_landmarks mod |
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Posted: Sat Oct 30, 2021 3:45 am Post subject: |
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NOAA site moved to here:
https://maps.ngdc.noaa.gov/viewers/grid-extract/index.html
Select dataset ETOPO1 (ice or bedrock, depending on what you are looking for).
Then scroll around the world, zoom in and out, and then use the icon below the + and - to select a rectangular area from which you want to get topography.
(Check out how shallow the sea is around Vietnam / Indonesia.) |
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