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Phalzyr - Sid Meiers Pirates! PHTrainer v3.20
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corsair91
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Posts: 8189



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PostPosted: Mon May 10, 2021 3:05 pm    Post subject: Phalzyr - Sid Meiers Pirates! PHTrainer v3.20 Reply with quote

Phalzyr - Sid Meiers Pirates! PHTrainer v3.20

by Phalzyr (aka CJ)

see included readme.txt file for further Info


https://www.lonebullet.com/tools/download-sid-meiers-pirates-phtrainer-v320-free-295.htm

or

https://www.cheathappens.com/dl_file.asp?id=25970

or

https://en.ds-servers.com/gf/sid-meiers-pirates/tools-and-utilities/sid-meier-s-pirates-phtrainer-v3-20.html

or

https://megagames.com/trainers/sid-meiers-pirates-v1020-mega-trainer


Requires Sid Meier Pirates Retail Game patched to v1.02
(Steam or GOG versions should have this already included)


PHTrainer v3.20 recommended for SM Pirates Steam Release

set PHTrainer - Bigpond/Trymedia SMP for Steam (or GOG) Release

run the game windowed recommended and NOT full screen


Windowed mode
https://hookedonpirates.com/forums/viewtopic.php?t=8423

modify the
C:\Users\[user profile]\Documents\My Games\
Sid Meier's Pirates!\config.ini

where [user profile] - User Profile name

and at the very bottom add
fullscreen = 0


This location could be blocked by your Anti-virus ransomware
protection feature

May need to run as Administrator
You may need to set a Anti-Virus File Scan Exclusion Folder


Further Info here:

PHTrainer Version 3.X
http://www.hookedonpirates.com/forums/viewtopic.php?t=5711

Currently Page 13 (at time of posting)
http://www.hookedonpirates.com/forums/viewtopic.php?t=5711&postdays=0&postorder=asc&start=180

How do I install PHTrainer 3.18
http://hookedonpirates.com/forums/viewtopic.php?t=7084
Installation overview

SMP Trainer not working, help
http://hookedonpirates.com/forums/viewtopic.php?t=8661


Using the trainer with the Steam version of Pirates
http://www.hookedonpirates.com/forums/viewtopic.php?t=7153


Phalzyr (aka CJ) Trainer Steam Discussion Thread

Glad to see people still play this(Spoilers)
https://steamcommunity.com/app/3920/discussions/0/828938532681843185/

Instructions:
Run Editor 1st (Trainer), start a new game or load your current game, pause the game and select the games version on the trainer under SMP,
(Bigpond/Trymedia SMP for Steam)
click the personal tab and see if your games information is loaded, Crew,Gold, Food etc. If the editor (trainer) has found those values then your good to go.
(running the game in windowed mode until you get it loaded right helps.)

For a list of what the options do view the Read Me thats included.



Steam Guide on Using Steam SMP with Trainers here:

How to make a Game Trainers Work with Sid Meiers Pirates (Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=2085934821


Recommends using the Adammil -
Sid Meier's Pirates Challenge Pack

http://www.adammil.net/blog/v121_The_Sid_Meier_s_Pirates_Challenge_Pack.html

http://www.adammil.net/files/121/ChallengePack.zip

and generate a game executable

Use the adammil generated executable,
instead of the native Steam SM pirates executable
with any Trainer

(some Mods may include a custom version of an
adammil generated executable)


Further Info

AdamMil - The Challenge Pack Mod Link
http://www.hookedonpirates.com/forums/viewtopic.php?t=7902


EDIT:

4GB Patch for x86 (32-bit) Executables
http://www.hookedonpirates.com/forums/viewtopic.php?t=8518

Generic fix,
very Useful for say High resolution mods which typically require more Ram.



Automate Dancing + All cheats!
By JC Denton / AnimeTiddyFan
https://steamcommunity.com/sharedfiles/filedetails/?id=2799882699

This guide will tell you how to actually use "Phalzyr's SMP Trainer Version 3.20" to automate the much hated dancing mini-game along with using the many other cheats that come with this trainer. (For the steam version of the game with windows 10).


Last edited by corsair91 on Sat Sep 21, 2024 1:09 am; edited 37 times in total
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corsair91
Sailing Master
Posts: 8189



221101 Gold -

PostPosted: Mon May 10, 2021 7:09 pm    Post subject: Reply with quote

PHTrainer 3.20 Screenshots
(For illustration purposes only - Game not loaded)


https://drive.google.com/drive/folders/18hWuqmgGkVI1u7Pwbv7HMqEoz7Okvs2R?usp=sharing

PHTrainer3 Screenshots.zip
Complete Screenshots Folder Archive

Screenshots are also included separately,
numbered for convenience

---------------------------

Trainer Menu options

File Menu - Exit

SMP Version Menu

1.00
1.01
1.02/Steam
(Use for Retail Disk Game, patched to v1.02 )

Bigpond/Trymedia
(Use for Steam/GOG)

Set offset
Reset offset


Options Menu - Change Lock Speed

---------------------------

Trainer Contents

=========
\PHTrainer3\
=========
DutchWarn.WAV
EnglishWarn.wav
failed.wav
FrenchWarn.wav
hotkeys.ini
lock.wav
phtrainer features.doc
PHTrainer.exe
phtrainercleanreg.reg
phtrainercleanreg2-12.reg
piratedata.ini
readme.txt
SpanishWarn.WAV
todolist.txt
TrainerKit.dll


Last edited by corsair91 on Wed Feb 08, 2023 5:17 pm; edited 10 times in total
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corsair91
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Posts: 8189



221101 Gold -

PostPosted: Mon May 10, 2021 7:12 pm    Post subject: Reply with quote

phtrainer features

EDIT:
Version 3.20
Changed - Layout - Moved a lot of stuff around and created two new tabs to better organize stuff.
Status Tab Renamed to Options.
Added - Personal Status Tab


Status Tab (Renamed to Options):
* Never Age - Stay 18 forever (this will lock the year to whatever your start year is.)
* Be 18 In Sword Fight - Don't get punished for being old in sword fights. Doesn't lock year.
* Happy Crew - Keeps your crew happy as long as you have a descent amount of gold upon you.
* Rich / Well Stocked Shops - Makes town stores have a lot of gold and supplies.
* Lock Camera's Zoom - Stops the camera from zooming in and out so darn much when getting near land.
* Auto Dance - Always make the right moves while dancing.
* Always Graceful - When Dancing Make perfect moves. Must have auto dance on.
* Lock cities in the known state - You can always get their info
* Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)
* Double all population/soldiers of towns. Either All, nearest, or special (Selected) Town.
* Make Towns Rich. Either All, nearest, or special (Selected) Town.
* Change Town Owner. Either All, nearest, or special (Selected) Town.
* Randomize All Towns' Owner.
* Make Town's Daughter Beautiful. Either All, nearest, or special (Selected) Town.
* Raymond/Montalban Options - Change their ship, Max Crew, Max Guns, Speed Boost

Personal Status Tab:
* Change Difficulty of game.
* Change selected skill.
* Edit/Lock Crew, Supplies, and commodities.
* Change your rank/wanted status for each nation
* Receive Warning When You Get Enough Points + Warning Level For Next Promotion (I.E. You have a value of 20 in the warn field. To go from LOM to First rank it will play sound upon and every point gained after 22. To from 4th rank to 5th it warn you upon and every point after 32.) This will help in getting more land when getting promoted.
* Change what special items you have.
* Change Promotion difficulty so it takes more favor to achieve a promotion.
* Loss Of Favor Makes Wanted - If you attack a nation's city or ship you loose all favor and get a price on your head.
* Loss Of Favor Loses Promotions - Strips you of your rank for the given nation if you attack their ship or town.
* Reset Favor Upon Promotion - When receiving a promotion all favor will be removed making it take longer to get promotions.
* Complete Lost Relatives, Lost City, Quests and/or maps.
* Reset Lost Relatives Quest.
* Keep Min Food At One Month Supply
* Create Phantom Cannons For Battle - You'll Always get maximum Cannons For battle Whether You Have Them Or Not

Fleet Status Tab:
* Set Your ship and Enemy ship to have a minimum ship speed in the world or battle (separately)
* Change what your ships are, what upgrades they have, repair them, or sink them
* Instantly Stop your ships or all other ships
* Anchor your ships or all other ships
* Change what specialists you have
* Make your ships unable to get hurt.

Battle Tab:
* No Reload for Your ship and/or enemy - You don't have to wait to fire again.
* Enemy Only fire Cannons Once
* Change/Lock amount of crew and guns in battle
* Destroy Enemy Sails, Crew, or Hulls (separately)
* Make your pirates never die in land battles
* Make your pirates never run out of movement points in land battle
* Instantly win land battles
* Change who is at war
* Keep people at war never letting them cease a conflict
* Resurrect, give selected ship, speed boost, and all upgrades to Top Ten. Separate options. Also can set a time delay for them to resurrect.
* Set/Clear Default Resurrection Data! This allows you to set the pirate's information upon starting a new game and using it until you clear it. This way they won't appear at the location they were when you started trainer but the set location.

Teleport Tab:
* Set and go to anywhere instantly (some have default locations for you but you can overwrite/reset them) now 12 places to set.
* Go to any of the Top Ten pirates. Note if they are in a town it might do something funny so just teleport again.
* Go to Baron Raymando or Marquis Montalban.
* Go to Selected Special City (Note some cities might cause you to teleport elsewhere on exit)


EDIT:
See readme.txt posted below for a more complete features list


Last edited by corsair91 on Tue May 11, 2021 9:43 am; edited 7 times in total
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corsair91
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PostPosted: Mon May 10, 2021 7:15 pm    Post subject: Reply with quote

hotkeys.ini Content

==================

//Unless specified below value is keyname without spaces...
//i.e. PAGEUP, ENTER, BACKSPACE, INSERT, F1, A, 0, etc...
//USE ALT-, CTRL-, OR SHIFT- But only one per hotkey, otherwords no ALT-CTRL-F1
//Special keys LIKE , use un-shifted value I.E. do NOT use < use ,
//
//VALUE mouse or keyboard equivalent
//
//LBUTTON Left mouse button
//RBUTTON Right mouse button
//MBUTTON Middle mouse button (three-button mouse)
//SPACE SPACEBAR
//LEFT LEFT ARROW key
//UP UP ARROW key
//RIGHT RIGHT ARROW key
//DOWN DOWN ARROW key
//NUMPAD0 NUMBER PAD 0 REPLACE 0 WITH OTHER NUMBER ALSO Smile NUMLOCK MUST BE ON!
//IF NOT USE ALTERNATE KEY SUCH AS INSERT for 0 Home for 7 etc...
//
//MULTIPLY NUMPAD Multiply
//ADD NUMPAD Add key
//SUBTRACT NUMPAD Subtract key
//DECIMAL NUMPAD Decimal key NUMLOCK MUST BE ON! If not use DELETE.
//DIVIDE NUMPAD Divide key
//
//Lock Money 0
CTRL-F2
//Lock Food 1
CTRL-F3
//Lock Luxireis 2
CTRL-F4
//Lock Goods 3
CTRL-F5
//Lock Spice 4
CTRL-F6
//Lock Sugar 5
CTRL-F7
//Lock Cannons 6
CTRL-F8
//Lock Crew 7
CTRL-F1
//Zoom Lock 8
ALT-Z
//Boost Dance 9
ALT-D
//Sturdy Ship 10
ALT-F12
//Owned Ship Speed World 11
ALT-B
//Owned Ship Speed Battle 12
CTRL-B
//Unowned Ship Speed World 13
ALT-E
//Unowned Ship Speed Battle 14
CTRL-E
//Instant Stop Ship 15
ALT-S
//Anchor 16
ALT-A
//Instant Stop Enemy Ships 17
ALT-W
//Anchor Enemy 18
ALT-Q
//Repair All Ships 19
ALT-R
//Lock Battle Crew 20
ALT-C
//Lock Battle Guns 21
ALT-G
//Destroy Enemy Sails 22
CTRL-S
//Destroy Enemy Crew 23
CTRL-K
//Destroy Enemy Guns 24
CTRL-N
//Destroy Enemy Hull 25
CTRL-H
//Immortal Pirates 26
CTRL-I
//Infinate Pirate Movement 27
CTRL-M
//Instant Win Land Battle 28
CTRL-W
//Top Ten 29
ALT-F1
//Top Ten 30
ALT-F2
//Top Ten 31
ALT-F3
//Top Ten 32
ALT-F4
//Top Ten 33
ALT-F5
//Top Ten 34
ALT-F6
//Top Ten 35
ALT-F7
//Top Ten 36
ALT-F8
//Top Ten 37
ALT-F9
//Teleport To 38
ALT-1
//Teleport To 39
ALT-2
//Teleport To 40
ALT-3
//Teleport To 41
ALT-4
//Teleport To 42
ALT-5
//Teleport To 43
ALT-6
//Teleport To 44
ALT-7
//Teleport To 45
ALT-8
//Teleport To 46
ALT-9
//Teleport To 47
ALT-0
//Teleport To 48
ALT--
//Teleport To 49
ALT-=
//Teleport To 50
CTRL-1
//Teleport To 51
CTRL-2
//Teleport To 52
CTRL-3
//Teleport To 53
CTRL-4
//Teleport To 54
CTRL-5
//Teleport To 55
CTRL-6
//Teleport To 56
CTRL-7
//Teleport To 57
CTRL-8
//Teleport To 58
CTRL-9
//Teleport To 59
CTRL-0
//Teleport To 60
CTRL--
//Teleport To 61
CTRL-=
//Set Owner Pirate - Nearest
ALT-P
//Set Max Soldiers - Nearest
ALT-O
//Set Beautiful Daughter - Nearest
ALT-L
//Set Owner Pirate - Special
CTRL-P
//Set Max Soldiers - Special
CTRL-O
//Set Beautiful Daughter - Special
CTRL-L
//Set Special City
ALT-U
//Make Rich - Nearest
ALT-T
//Make Rich - Special 70
CTRL-T
//All Above - Special 71
CTRL-Z
//Top Ten 72
ALT-F10
//Top Ten 73
ALT-F11
//END;

===============

EDIT:
Version 3.14 (May 8, 2008)
* Changed - Removed - Obsolete Dance boost Options.


Last edited by corsair91 on Tue May 11, 2021 9:41 am; edited 1 time in total
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corsair91
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Posts: 8189



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PostPosted: Tue May 11, 2021 9:21 am    Post subject: Reply with quote

readme.txt

(Edited to remove some now dead links & adds some further links)


Phalzyr's Trainer For Sid Meier's Pirates!
Downingd@kasec.org
This program was developed in Borland Delphi 2005.
If you'd like the source code just ask.

VISTA USERS: Either Give The trainer Run As Admin Rights or Turn Off UAC (User Access Control). Do this Via the Control Panel/User Accounts program. you can also right click on the icon and give it "run as admin rights" or something like that, but UAc is an annoying feature to have on at the moment.

ALT TAB CRASHING!!!: Pirates crashing when alt-tabbing isn't anything to do with my trainer. One of their lastest patches introduced that bug. I get around it by turning water detail down and anything else I need to but usually only that. Lower all your settings to minimum, alt-tab see if it still crashes then increment up one of the values at a time until you get the max video quality you can without it crashing.

WARNING: Use this trainer at your own risk, I will not be responsible for any adverse effects on your computer(Pirates! crashing make sure to set your version if not the 1.02 non-downloaded one).

Note: Please View my trainer forum threads

PHTrainer Version 3.X
http://www.hookedonpirates.com/forums/viewtopic.php?t=5711

Using the trainer with the Steam version of Pirates
http://www.hookedonpirates.com/forums/viewtopic.php?t=7153


Glad to see people still play this(Spoilers)
https://steamcommunity.com/app/3920/discussions/0/828938532681843185/

Phalzyr (aka CJ)


How to make a Game Trainers Work with Sid Meiers Pirates (Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=2085934821


FAQ:
Q. Does this work with my version of the program? (Usually 1.02 patch)
A. YES! It also works for one downloaded version without any work. You can also MAKE it work with any non-preset versions.

Q. How do I know if it is working, and how do I use it?
A. To see if you have it setup for the right version check the Gold value under personal status tab. If it is correct then it is working. If not you need to change version or use the "Set Offset" feature if your version is not on the list.
A. Use It by simple unzipping it anywhere and running it. You can check the boxes for the features you want, and note the hotkeys listed next to certain ones (ALT-F1 for teleporting to first pirate). Simply press this hotkey while playing game to activate or toggle the feature it corresponds to.

Q. My Game is crashing is that due to your trainer?
A. First, I do not believe my trainer is the cause IF (a big IF) the version is set correctly (See previous question). Some other mods have been known to cause an issue with SMP itself not only my trainer.
A. Second, If it is crashing during Alt Tabbing in and out of game: That is a known issue with the game itself, try lower water detail and if need other graphic settings.
A. Third, If crashing at other times like loading a game and unpausing as I've had happen. This also is not do to my trainer. I relieved this myself by making the game windows 2000 compatible.

Known Issues:
1. I can't tell when you load a saved game. but can compare game date: So if you load one that is < 11 days ahead of other one: (If you load a game that is less date wise or more than 10 days this does not apply)
A. "Promotion Difficulty" Features active will carry over remainder values and might keep old game values.
B. "Promotion Difficulty" Checkbox features might activate if favor of new game is 1-5 less of old game.
C. "Reset Favor Upon Promotion" will fire if your loaded game is one rank higher than current game.

Features:

Options Tab:
* Never Age - Stay 18 forever (this will lock the year to whatever your start year is.)
* Be 18 In Sword Fight - Don't get punished for being old in sword fights. Doesn't lock year.
* Happy Crew - Keeps your crew happy as long as you have a descent amount of gold upon you.
* Rich / Well Stocked Shops - Makes town stores have a lot of gold and supplies.
* Lock Camera's Zoom - Stops the camera from zooming in and out so darn much when getting near land.
* Auto Dance - Always make the right moves while dancing.
* Always Graceful - When Dancing Make perfect moves. Must have auto dance on.
* Lock cities in the known state - You can always get their info
* Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)
* Double all population/soldiers of towns. Either All, nearest, or special (Selected) Town.
* Make Towns Rich. Either All, nearest, or special (Selected) Town.
* Change Town Owner. Either All, nearest, or special (Selected) Town.
* Randomize All Towns' Owner.
* Make Town's Daughter Beautiful. Either All, nearest, or special (Selected) Town.
* Keep Min Food At One Month Supply
* Create Phantom Cannons For Battle - You'll Always get maximum Cannons For battle Whether You Have Them Or Not
* Complete Lost Relatives, Lost City, Quests and/or maps.
* Reset Lost Relatives Quest.

Personal Status Tab:
* Change Difficulty of game.
* Change selected skill.
* Edit/Lock Crew, Supplies, and commodities.
* Change your rank/wanted status for each nation
* Receive Warning When You Get Enough Points + Warning Level For Next Promotion (I.E. You have a value of 20 in the warn field. To go from LOM to First rank it will play sound upon and every point gained after 22. To from 4th rank to 5th it warn you upon and every point after 32.) This will help in getting more land when getting promoted.
* Change what special items you have.
* Change Promotion difficulty so it takes more favor to achieve a promotion.
* Loss Of Favor Makes Wanted - If you attack a nation's city or ship you loose all favor and get a price on your head.
* Loss Of Favor Loses Promotions - Strips you of your rank for the given nation if you attack their ship or town.
* Reset Favor Upon Promotion - When receiving a promotion all favor will be removed making it take longer to get promotions.

Fleet Status Tab:
* Set Your ship and Enemy ship to have a minimum ship speed in the world or battle (seperately)
* Change what your ships are, what upgrades they have, repair them, or sink them
* Instantly Stop your ships or all other ships
* Anchor your ships or all other ships
* Change what specialists you have
* Make your ships unable to get hurt.

Battle Tab:
* No Reload for Your ship and/or enemy - You don't have to wait to fire again.
* Enemy Only fire Cannons Once
* Change/Lock amount of crew and guns in battle
* Destroy Enemy Sails, Crew, or Hulls (separately)
* Make your pirates never die in land battles
* Make your pirates never run out of movement points in land battle
* Instantly win land battles
* Change who is at war
* Keep people at war never letting them cease a conflict

Top Ten Tab:
* Resurrect, give selected ship, speed boost, and all upgrades to Top Ten. Separate options. Also can set a time delay for them to resurrect.
* Set/Clear Default Resurrection Data! This allows you to set the pirate's information upon starting a new game and using it until you clear it. This way they won't appear at the location they were when you started trainer but the set location.
* Raymond/Montalban Options - Change their ship, Max Crew, Max Guns, Speed Boost

Teleport Tab:
* 12 Hotkeys to set and go to anywhere instantly (some have default locations but you can overwrite/reset them).
* Go to any of the Top Ten pirates. Note if they are in a town it might do something funny so just teleport again.
* Go to Baron Raymando or Marquis Montalban.
* Go to Selected Special City (Note some cities might cause you to teleport elsewhere on exit)


Version 3.20
* Changed - Layout - Moved a lot of stuff around and created two new tabs to better organize stuff. Status Tab Renamed to Options.
* Added - Personal Status Tab - Ability to give just primary item rather than both.
* Changed - Personal Status Tab - Custom promotion difficulty can now be a float value.
* Added - Personal Status Tab - Govenors do not give promotion discounts - Normally as you do things for govenors they allow you to get promotions at a far less requirement the more you please them.
* Added - Ship Battle Difficulty - Lose % at normal game's loss interval.
* Added - Ship Battle Difficulty - Ignore normal game's Loss.
* Added - Ship Battle Difficulty - Ignore Loss for person with more than double enemy's men.
* Changed - Ship Battle Difficulty - Lose % Start at first normal game's loss interval. (So it doesn't happen before battle starts.)
* Added - Ship Battle Difficulty - Loss during ship battle uses fighting checkbox for ignore if double.
* Added - Options Tab - Double Soldiers For Nearest And Special City options
* Added - Options Tab - Halve Soldiers For Nearest And Special City options
* Fixed - Personal Status Tab - Promotion Difficulty - Loss Of favor options now ignore ray/monty ship.
* Added - Personal Status Tab - Promotion Difficulty - Gradual Loss for loss of favor options.
* Changed - Personal Status Tab - Promotion Difficulty - Loss Of favor options now only calculate during ship battles.
* Added - Top Ten - Individual Options for each pirate. You can still use the overall options.
* Changed - Top Ten - resurrection Time is now based off of in game time passage/entering town so they won't spawn when game is paused.



Version 3.19
* Added - Status Tab - Change Indian Into Other owned.
* Added - Program Title - Offset will now show next to title to make it easier to tell it to me and be sure it is what is being used.
* Fixed - Bigpond Version Was unselectable... trymedia is same offset... Steam is same as normal 1.02?
* Fixed - Some Missing Log Entries.
* Changed - Status Tab - Seperated The change town options.


Version 3.18
* Fixed - Crashing Issue With Rich/Well Stocked Shop (And Possibly Other Features that caused crash on loading game)
* Fixed - Hotkey for Drop Anchor, Enemy Instant Stop, Zoom Lock, Battle Crew Lock And Battle Guns Lock Was misbehaving.
* Fixed - Drop Anchor was not functioning properly
* Fixed - Making Ray/Monty Ship a Certain Type would make Henry Morgan ship act strangely
* Changed - Give 1000 gold plundered status when resurrecting pirates. This way there won't be a delay(sometimes a long one) before there stats increase.

Version 3.17
* Fixed - Caused By Condensed Memory Location Array - Dropping Anchor For Players Ships Would Set Difficulty level to Apprentice
* Fixed - Caused By Condensed Memory Location Array - Dropping Anchor For Others Would Give Henry Morgan A War Canoe
* Fixed - Personal Status Tab - Reset Favor Upon Promotion Feature - Was not functioning as intended.
* Fixed - Personal Status Tab - Increase Population By #% Every Month - When Never Age / Lock Year Used at same time it wouldn't fire for restart of year.
* Fixed - Teleport Tab - When resetting teleport to default facing was not reset.
* Fixed - Battle Tab - Time Delay for pirate's resurrection was being saved to registry wrong, causing 120 to be selected if you had selected 60 and such.
* Fixed - Battle Tab - Time Delay for pirate's resurrection - 5 second delay wasn't calculated properly
* Fixed - Battle Tab - Unlimited movements - If they attacked or went into forest they'd no longer be selectable.
* Fixed - Battle Tab - Immortal Pirate - Units would still route
* Fixed - Application Title after starting so only one instance will run at a time. (More Than One could Cause SMP To Hang)
* Added - Battle Tab - Set/Clear Default Resurrect Data For Pirates. (See Features Section Of Readme For Further Info)
* Added - Battle Tab - Speed Boosts For Pirates
* Added - Resolution Compatibility. I put everything in scrollboxes so it fits better on screens less than the size of my form.
* Added - Teleport Tab - Sound To setting a teleport location.
* Added - Locked Fields - Now saves to registry the locked status and value, and loads when starting trainer.
* Added - Battle Tab - Enemy Only fire Cannons Once
* Added - Status Tab - Raymond/Montalban Option - Change their ship
* Added - Status Tab - Raymond/Montalban Option - Max Crew for their ship
* Added - Status Tab - Raymond/Montalban Option - Max Guns for their ship type
* Added - Status Tab - Raymond/Montalban Option - Minimum Ship Speed
* Added - Status Tab - Raymond/Montalban Option - Minimum Battle Speed
* Added - Status Tab - Effect All Towns - Make Owner
* Added - Status Tab - Effect All Towns - Randomize Owner
* Added - Status Tab - Effect All Towns - Beautiful Daughter
* Added - Teleport Tab - Place 8 To be Jamaica Channel By Default (Will Not Overwrite Ones You Have Set Without Using Reset To Default Button)
* Added - Teleport Tab - Place 9 To be St. Augustine By Default (Will Not Overwrite Ones You Have Set Without Using Reset To Default Button)
* Added - Personal Status Tab - Keep Min Food At One Month Supply
* Added - Personal Status Tab - Create Phantom Cannons For Battle - You'll Always get maximum Cannons For battle Whether You Have Them Or Not
* Added - Teleport Tab - Go to Selected Special City (Note some cities might cause you to teleport elsewhere on exit)
* Added - Personal Status Tab - Audiable Warnings for when you get (enough points plus whatever value you have in the warn field) above what is needed for promotion. If you put a 0 in this field you can get wrned when you have enough for promotion. Each Nation has a unique sound.
* Removed - Battle Tab - Destroy Enemy Guns Because it is no longer needed
* Changed - Personal Status Tab - Loss Of Favor Features now can tell almost every time you enter a battle and activate.
* Changed - Battle Tab - Give Top Ten SOTL -> Make Ships: Selection (Selection Of tier 2 and tier 3 ships).
* Changed - Overall - Minor Code Changes
* Changed - Get Closest town to get from memory location rather than manually looking through all towns.
* Changed - Get Closest Ship to get from memory location rather than manually looking through all Ships. (It counts our ships as 0-7)
* Changed - Teleport Tab - Combined Monty/Raymond Teleport Since Only one can be on map at a time and it stores ship # in same memory location for both. (I kept old code that will fire if they are not on the pointed to ship which can happen rarely)
* Changed - Layout Of Some Areas

Version 3.16 (May 20, 2008)
* Fixed - Battle Tab - Resurrect Pirate Routine would cause a game crash in certain situations. (Last version memory condensing did not create this)
* Fixed - Status Tab - When Using Set special city feature no sound was played.
* Fixed - Captain's Log - Locking Battle Crew/Guns Was putting a non-descriptive message in the log.
* Added - Battle Tab - 5 Second Delay option For Ressurect Pirate.
* Changed - Status Tab - Make Owner Features now make settlements rather than cities for those that were settlements.
* Changed - Status Tab - Make Owner Drop down now has Indian and Jesuit by default. It will NOT set main cities to these but give an error sound.
* Changed - Teleport Tab - Added error sounds to teleporting so if person isn't found it plays that sound.
* Changed - When Locking a value such as gold, the edit field will now be disabled. (Unlock to change value)
* Changed - Battle Tab - Now Disables "Lock Them At This" Checkboxes when choosing "Keep them at war".

Version 3.15 (May 13, 2008)
* Fixed - Personal Status Tab - "Loss Of Favor" Features - When getting promoted in town it would activate sometimes.
* Fixed - Getting Out of game and back in without restaring trainer, the trainer would stop working. Now it checks Starting Year value and if at 0 it'll reset itself.
* Fixed - Status Tab - "Be 18 In Sword Fights" Feature made date flash IF you abandon game in middle of fight then load a game.
* Fixed - Status Tab - "Be 18 In Sword Fights" Feature made player go to winning spot IF you start the trainer While at start position of a fight.
* Fixed - Using "Enemy No Reload" Feature Would create a message in log for it and "Promotions Go Away".
* Fixed - Using "Loss Of Favor Loses Promotion" Feature would not create a message in log when activating/deactivating.
* Fixed - After changing the difficulty multiplier one could not set it back to 0.
* Fixed - Captain's Log - Several Features would create a log entry when you gained something legit wise through normal game means.
* Fixed - Captain's Log - Get Closest ship was one less than it should of been.
* Fixed - Captain's Log - Get Closest Ship would calculate for sunken ships that no longer exist.
* Fixed - Personal Status Tab - Promotion Difficulty custom value not read into custom field upon startup.
* Fixed - Fleet Status - Drop Anchor was not stopping flagship.
* Fixed - Captain's Log - When Locking Certain Feature Message Was Not Accurate
* Added - Personal Status Tab - Reset Favor Upon Promotion Feature - When receiving a promotion all favor will be removed making it take longer to get promotions.
* Added - Teleport Tab - Testing For Baron Raymando And Marquis Montalban (IF all is reported well I'll add more features for them)
* Changed - Battle Tab - Now Disables Combobox when checking the "Lock Them At This" box next to them.
* Changed - Teleport Tab - It now saves ship's heading also when setting a teleport point.
* Changed - Status Tab - "Be 18 In Sword Fights" Feature - Now if you load trainer while in a fight it will not activate until that fight is over.
* Changed - Captain's Log - Not list all the initial features turned on.
* Changed - Hotkey For Sturdy Ships To Alt-F12 so Teleport to monty could be Alt-F11
* Changed - Condensed Memory Location Array - Hopefully nothing stops working.

Version 3.14 (May 8, 2008)
* Changed - Removed - Obsolete Dance boost Options.
* Changed - Overall - Spelling fixes and updating the readme.

Version 3.13
* Added - Personal Status Tab - Loss Of Favor Loses Promotion
* Added - Personal Status Tab - Add To Difficulty: Multiple Of # Per Rank Requirement Level
* Added - Personal Status Tab - Increase Population By #% Every Month.
NOTE: If You load a game the remainder(game only keeps track in units 0f 200 for poulation and 20 for soldiers) is NOT reset...
* Changed - Personal Status Tab - Reworded "Make Wanted For Any - Favor" to "Loss Of Favor Makes Wanted" For Clarification
* Changed - Status Tab - Zoom Lock - Changed Zoom to its proper 4 byte rather than 1 byte size

Version 3.12
* Added - Personal Status Tab - Reset Lost Relatives Quest.

Version 3.10
* Changed - SOTL and Upgrades options for top ten now check to make sure owner is a pirate and spice value (which pirate) is between 1 and 9. Should reduce amount of SOTL roaming around after a pirate is dead?
* Changed - Nearest/Special City change owner option now has a drop down that you can select whom to give city to. I have also added a menu option to put in indian and jesuit into drop down but note I had a crash every time I tried to give a city to the indians.


Version 3.09
* Added - New Version Option for BigPond Downloaded Version Thanks to forum member sllbbpg

Version 3.08
* Added - Set Offset Area - Abiltiy to search in a limited memory range for finding gold value.

Version 3.07 - Thanks X87Bliss for the addresses
* Added - Status Tab - Graceful Dance So that you spin every move.
* Added - Status Tab - Auto Dance

Version 3.06
* Fixed - Hulls Of captured ships always at 1% damage - Cleared out some old code that got left in.
* Fixed - When checkbox for"Make wanted for any - favor" was checked if any ship was destroyed in battle I'd sink both not just the one sinking.

Version 3.05
* Fixed - Locking zoom actually was locking age instead.
* Added - No Reload Option - Thanks X87Bliss for the address
* Changed - Zoom will not alter zoom value if it is 0 IE in menu looking at map. I couldn't recreate it messing with map without being on even after fixing it to actually lock zoom, but for this should fix it for anyone who is having the problem.

Version 3.04
* Added - Battle Tab - Ability to lock at war status for each nationality combination. (note these will reset to off when quiting trainer)
* Added - Status Tab - Make all towns Rich (not amount of money a city actually has is a random value based on this field)
* Added - Status Tab - Effects for nearest town including: Make owner pirates, max soldiers, beautiful daughter, make rich
* Added - Status Tab - Ability to select nearest city as "Special" city
* Added - Status Tab - Effects for special city including: Make owner pirates, max soldiers, beautiful daughter, make rich
* Added - Personal Status Tab - Complete Lost Relatives Quest
* Added - Personal Status Tab - Complete Lost City Quest
* Added - Personal Status Tab - Complete Lost Relatives Map (Note: You must have one piece of map!)
* Added - Personal Status Tab - Complete Lost City Map (Note: You must have one piece of map!)
* Added - Personal Status Tab - Complete Hideout Map (Note: You must have one piece of map!)
* Added - Personal Status Tab - Promotion difficulty settings: 1X (normal), 2x, 4x, 8x,and custom amount.
* Added - Personal Status Tab - Make nation "want" you if you ever lose a point of favor (I.E. attack their ship though sometime if you capture ship it doesn't subtract from favor)
* Changed - Status Tab - Lock Known City will now also make type of govenors daughter known.
* Changed - Battle Tab - At War Status now has only one combo box that effects both sides.
* Moved - Status Tab - SMP version selection and Lock speed to main menu.

Version 3.03
* Fixed - When Checking All Specialists it would only add next one instead of all.
* Fixed - when trying to change values in a Combobox and not selecting it within a second it revert back to old value.
* Added - Another Never Age option that doesn't lock year.

Version 3.02
* Fixed - If minimum speed never set the fields were now blank. I made them now default to a proper value.
* Fixed - Top ten resurrect delay was hardcoded to 1000ms interval and thus changing interval made delay no longer proper amount of time.
* Fixed - The game could spawn in a non-top ten pirate using the top ten ships. This would cause pirate to never resurrect and/or make my program get invalid ship info making it respawn the ship as a non-top ten. I now check ownership and pirate number before getting info and respawn if they aren't correct.
* Fixed - Ships 2-8 lost upgrades upon load.
* Added - A Checkbox to select whether you want the dance boost hotkey to toggle the locked status. This way you can lock it at beginning of dance and ignore dance itself and unlock right after, so you don't have to pay attention to dance to get the best result and you don't have to worry about the lock crashing game when not in a dance.
* Changed - Separated Getting values and locking them. Made the code for getting the values run every 1 second instead of lock speed. This should improve performance even more without hurting functionality.
* Changed - Resurrect delay times
* Changed - Instant stop will not uncheck boost options.
* Changed - When dropping anchor it will store the checked status of the boost options and when rasiing anchor will restore them.
* Changed - Disabled hotkeys and checkboxes for boost options when anchored.

Version 3.01
* Changed - Default Lock Speed to 100ms
* Added - Ability to change the lock speed. must be greater than 10ms.

Version 3.0 (May 22, 2007)
* Rewrote code from scratch due to not being able to find old code.
* Fixed - Never Age was causing the month/year to revert on november 28th Rather than January 1st.
* Fixed - Never Age was causing the month/year of a game that wasn't using it previously and was between november 29th and December 31st to revert the year but have month = the difference between November 28th and what the day was.

Memory Locations Used: (These are v1.02 values and are offset by -16384 for V1.00 and -12288 for v1.01)
//Gold: 86BAB4 Byte Size 4;
//Food: 86BAB8 Byte Size 4;
//Luxuries: 86BABC Byte Size 4;
//Goods: 86BAC0 Byte Size 4;
//Spice: 86BAC4 Byte Size 4;
//Sugar: 86BAC8 Byte Size 4;
//Cannons: 86BACC Byte Size 4;
//Crew: 86BAB0 Byte Size 4;
//Age: 85C140 Byte Size 4; //Used for not locking year never age option
//Merchant Money: 72E698 Byte Size 4; //Must NOT be in shop when setting value, this is copied to random address for in shop value then copied back to this one afterwards.
//Speed: 816310 Byte Size 4;
//Dance 1: 12F0E8 Byte Size 4; //No Longer Used?
//Item: Swords 86BB20 Byte Size 1; //0 = Don't Have, 1 = Have First Kind, 2 = Have Upgraded Version
//Item: Pistols 86BB21 Byte Size 1;
//Item: Armor 86BB22 Byte Size 1;
//Item: Fencing 86BB23 Byte Size 1;
//Item: Telescope 86BB24 Byte Size 1;
//Item: Rutter 86BB25 Byte Size 1;
//Item: Barometer 86BB26 Byte Size 1;
//Item: Concertia 86BB27 Byte Size 1;
//Item: Disguise 86BB28 Byte Size 1;
//Item: Medicine 86BB29 Byte Size 1;
//Item: Shaman Stuff 86BB2A Byte Size 1;
//Item: Relics 86BB2B Byte Size 1;
//Item: Diamond 86BB2C Byte Size 1;
//Item: Dancing 86BB2D Byte Size 1;
//Item: Hat 86BB2E Byte Size 1;
//Item: Key 86BB2F Byte Size 1;
//Item: Flare 86BB30 Byte Size 1;
//Difficulty Level: 85C158 Byte Size 1; //0 = Apprentice 1 = Journeyman 2 = Adventurer 3 = Rogue 4 = Swashbuckler
//Skill: 8CC92C Byte Size 1; //0 = Fencing 1 = Gunnery 2 = Navigation 3 = Medicine 4 = Wit And Charm
//Crew - During Battle: 8BE484 Byte Size 4;
//Cannons - During Battle: 8BE480 Byte Size 4;
//Flagship - Hull Damage: 81631A Byte Size 2; //0-100 = percent damaged
//Flagship - Sail Damage: 816318 Byte Size 2;
//Enemy Sail Damage Ship 1: 8BF734 Byte Size 4;
//Enemy Sail Damage Ship 2: 8BFBDC Byte Size 4;
//Enemy Hull Damage Ship 1: 8BF730 Byte Size 4;
//Enemy Hull Damage Ship 2: 8BFBD8 Byte Size 4;
//Enemy Crew Ship 1: 8BF724 Byte Size 4;
//Enemy Crew Ship 2: 8BFBCC Byte Size 4;
//Enemy Crew During Fencing: 72ED64 Byte Size 4;
//Enemy Guns Ship 1: 8BF720 Byte Size 4;
//Enemy Guns Ship 2: 8BFBC8 Byte Size 4;
//Battle Ship Speed: 8BE478 Byte Size 2;
//Flagship Upgrades: 816324 Byte Size 1; //255 = all
//Specialists: 86BB34 Byte Size 1; //255 = all
//Flagship Type: 8162F8 Byte Size 2; //0 = War Canoe 1 = Sloop 2 = Brigantine 3 = Costal Barque 4 = Fluyt 5 = Merchantman 6 = Frigate 7 = Fast Galleon 8 = Trade Galleon 9 = Pinnace 10 = Sloop of War 11 = Brig 12 = Barque 13 = Large Fluyt 14 = Large Merchantman 15 = Large Frigate 16 = War Galleon 17 = Royal Galleon 18 = Mail Runner 19 = Royal Sloop 20 = Brig of War 21 = Ocean Barque 22 = West Indiaman 23 = East Indiaman 24 = Ship of the Line 25 = Flag Galleon 26 = Treasure Galleon
//Months at Sea: 86BB1A Byte Size 2; //Keep at 0 to help keep crew happy.
//Crew Unhappiness: 86BA76 Byte Size 1;
//Wind Speed: 85C0F8 Byte Size 1;
//Map Coordinates X: 816306 Byte Size 4;
//Map Coordinates Y: 81630A Byte Size 4;
//Ship Facing: 81630F Byte Size 1;
//Ship Heading: 8BB8FF Byte Size 1;
//ZOOM LEVEL: 85C0FC Byte Size 4; //Signed value -13 to 10. 10 is good value.
//Start Friendly # in units: 8709EA Byte Size 1; // Land Battle // + 332 for 16 armies
//Start Friendly Movement: 870A04 Byte Size 1;
//Friendly Surrender 8709ED Byte Size 1;
//Start Enemy # in units: 871EAA Byte Size 1;
//Enemy Surrender: 871EAD Byte Size 1;
//Starting Year: 7273B4 Byte Size 2; //anything lower than 1600 will crash
//Current Date: 85C150 Byte Size 4; //72000 = 1 year All age is based off of this value 85C140
//At War Shown And Primary (I.E. Spanish vs English = Spanish thinks they are at war)
//0 means neutral, 1 means war, -1 means peace
//Spanish vs English: 85C16C Byte Size 4;
//Spanish vs French: 85C170 Byte Size 4;
//Spanish vs Dutch: 85C174 Byte Size 4;
//English And French: 85C190 Byte Size 4;
//English And Dutch: 85C194 Byte Size 4;
//French And Dutch: 85C1B4 Byte Size 4;
//At War-Secondary (I.E. Spanish vs English = English thinks they are at war)
//Spanish vs English: 85C188 Byte Size 4;
//Spanish vs French: 85C1A8 Byte Size 4;
//Spanish vs Dutch: 85C1C8 Byte Size 4;
//English And French: 85C1AC Byte Size 4;
//English And Dutch: 85C1CC Byte Size 4;
//French And Dutch: 85C1D0 Byte Size 4;
//Ship 2 - 8 Speed: 81676C Byte Size 4; // + 1116 between ships
//Ship 2 - 8 Sail Damage: 816774 Byte Size 2; //0-100 = percent damaged
//Ship 2 - 8 Hull Damage: 816776 Byte Size 2;
//Ship 2 - 8 X coord: 816762 Byte Size 4;
//Ship 2 - 8 Y Coord: 816766 Byte Size 4;
//Ship 2 - 8 Upgrades: 816780 Byte Size 1;
//Spanish Rank: 86BA88 Byte Size 1;
//English Rank: 86BA8A Byte Size 1;
//French Rank: 86BA8C Byte Size 1;
//Dutch Rank: 86BA8E Byte Size 1;
//Spanish Wanted: 86BA78 Byte Size 2; //Positive = favor; # * -1000 = Amount IE -55 = 55,000 Gold
//English Wanted: 86BA7A Byte Size 2;
//French Wanted: 86BA7C Byte Size 2;
//Dutch Wanted: 86BA7E Byte Size 2;
//First Pirate ShipType (Henry Morgan) 9 pirate ships in all
//+4 = Owner 0=Spain,1=English,2=French,3=Dutch,4=Pirate
//14 = Map X (4) 18 = Map Y (4) 24 = Speed (2)
//32 = Sail Damage 34 = Hull Damage 38 = Crew (2) 40 = Guns (2)
//44 = Upgrades 50 = Food 52 = Luxeries 54 = Goods 56 = Spice or Pirate 58 = Sugar
8185D8 Byte Size 1;
//First NP ShipType (Not On Top Ten) 238 Ships Max
81AD14 Byte Size 1;
//First City Ownership //+32 for 128 4=pirate,5=Indian,6=Jesuit
//-12 = X -8 = Y (take ship x * .0658 then get closest)
//-3 Known State 1 or 0 +1 Population = # * 200 (1) +2 Soldiers = # * 20 (1)
//12 colony type same as owner or 7 for Settlement
862B74 Byte Size 1;
//Ship Upgrade: Must NOT be in the shipwright, or exit/re-enter to see change.
//0 = Copper Plating 1 = Cotton Sails 2 = Triple Hammocks 3 = Iron Scantlings 4 = Chain Shot 5 = Grape Shot 6 = Fine-Grain Powder 7 = Bronze Cannon
72E658 Byte Size 1;
//Enemy Ship Speed 1: 8BF718 Byte Size 2;
//Enemy Ship Speed 2: 8BFBC6 Byte Size 2;
//Use For Age Value: 72ECF0 Byte Size 1;
//Ship Types 2-8: 816754 Byte Size 2; // + 1116 for each ship
//Lost Relatives Quests; +2 = Lost Cities Quest //0 = Nothing 4 = complete
86BB1C Byte Size 2;
//Lost Relatives Map; +273 = amount of map 0 = full
//Defaults: 178, +4 = 180, +64 = 172, +68 = 179
85C3B8 Byte Size 2;
//Lost Cities Map: +273 = amount of map 0 = full
85C500 Byte Size 2;
//Montalbon's Map; +273 = amount of map 0 = full
85C648 Byte Size 2;
//Govenors Daughter 0=plain,1=attractive,2=beautiful + 148 for each city
85DF74 Byte Size 1;
//owner during battle: 8BF768 Byte Size 1;
//no reload: 8BE4A4 Byte Size 4;
//danceboost options 724AA0; 72E778; 72E79C; 72E7A4 Byte Size 1;
//Treasure Map Amount 85C381 active 85C271
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corsair91
Sailing Master
Posts: 8189



221101 Gold -

PostPosted: Wed Sep 15, 2021 1:57 am    Post subject: Reply with quote

LoneBullet Official Blog

Friday, 15 April 2016

http://lonebullet.blogspot.com/2016/04/phalzyr-trainer-for-sid-meiers-pirates.html


Phalzyr Trainer For Sid Meier's Pirates Free Download

This is the best trainer for Sid Meier's Pirates that is available for download. All you need to do is run this trainer while the game is running and you can:

Never Age - Stay 18 forever (this will lock the year to whatever your start year is.
Be 18 In Sword Fight - Don't get punished for being old in sword fights. Doesn't lock year
Happy Crew - Keeps your crew happy as long as you have a descent amount of gold upon you
Rich / Well Stocked Shops - Makes town stores have a lot of gold and supplies.
Lock Camera's Zoom - Stops the camera from zooming in and out so darn much when getting near land.
Auto Dance - Always make the right moves while dancing.
Always Graceful - When Dancing Make perfect moves. Must have auto dance on.
Lock cities in the known state - You can always get their info
Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)

And many more. This trainer give you around 50 new options to try in the game and you can assign them to hotkeys, like ctrl+shift+F1 to use with switching apps using alt-tab as most trainers make you do!

So what are you waiting for? Download phalzyr trainer sid meiers pirates for free from LoneBullet - www.lonebullet.com

https://www.lonebullet.com/tools/download-sid-meiers-pirates-phtrainer-v320-free-295.htm
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corsair91
Sailing Master
Posts: 8189



221101 Gold -

PostPosted: Tue Oct 24, 2023 2:14 pm    Post subject: Reply with quote

Bump
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themodelcitizen
Gunner
Posts: 880



15142 Gold -

PostPosted: Tue Nov 21, 2023 7:21 am    Post subject: Reply with quote

Love this thing and still use it every time I play.

Auto-dance for the win!! Does anyone actually dance anymore? Laughing I appreciate the game mechanic but probably did it about 1000 times before discovering the trainer a few years ago. If only we had auto-fence Very Happy
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Guest





0 Gold -

PostPosted: Tue Nov 21, 2023 5:32 pm    Post subject: Reply with quote

I mainly use it modding reasons like obviously you can't dance and look for flaws in your ball room mod. Don't want play the game for an hour to find someone to dance with.
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Pirate
Helmsman
Posts: 5665



112704 Gold -

PostPosted: Tue Nov 21, 2023 5:53 pm    Post subject: Reply with quote

Anonymous wrote:
I mainly use it modding reasons like obviously you can't dance and look for flaws in your ball room mod. Don't want play the game for an hour to find someone to dance with.


You got to be kidding me. You have this beautiful daughter to dance with and you wanting to stare at naked women pictures on the wall? Just to let you know staring at someone else's titties and stepping on her toes might be your last dance.
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fleetp
Boatswain
Posts: 3854



37201 Gold -

PostPosted: Tue Nov 21, 2023 8:35 pm    Post subject: Reply with quote

I use the trainer every time I play. It increases my enjoyment of the game (I hate losing duels to the annoying English captain)..

Last edited by fleetp on Wed Nov 22, 2023 9:39 pm; edited 1 time in total
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themodelcitizen
Gunner
Posts: 880



15142 Gold -

PostPosted: Wed Nov 22, 2023 3:23 am    Post subject: Reply with quote

I still lose that fight, much less the jealous fiance or the Spanish villains. I'm not sure I could finish the game on swashbuckler any more, even with "always 18 in sword fights"
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corsair91
Sailing Master
Posts: 8189



221101 Gold -

PostPosted: Mon Feb 05, 2024 9:01 am    Post subject: Reply with quote

Came across this


https://www.reddit.com/r/SidMeiersPirates/


Wondering what the limit of gold might be...
https://www.reddit.com/r/SidMeiersPirates/comments/18wx36d/wondering_what_the_limit_of_gold_might_be/

the maximum possible amount of gold a player can have on hand
(or banked as part of the Fame score calculation)
before you get overflow errors or crashes


ProductionsGJT & Akuro_Wolf

Apparently 2,134,048,009 before the game crashed.

Quote:

looks like problems start when you get close to the maximum positive value of a 32-bit signed positive integer (2,147,483,647).
Perhaps a calculation within the game code breaks or overflows,
(crew happiness, perhaps) based on that gold total, causing the crash,
when you get over 2.1 billion gold or so


Using Phalzyr's SMP Trainer v3.2 the max gold I can give myself is 999,999,999. Any more than that and it just drops the extra digits.

Once I have that amount, however, I can give myself 'x' tons of spice or other cargo and sell it and the gold does increase by the correct amount.
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panman
Powder Monkey
Posts: 4


119 Gold -

PostPosted: Thu Apr 04, 2024 11:50 am    Post subject: Reply with quote

fleetp wrote:
I use the trainer every time I play. It increases my enjoyment of the game (I hate losing duels to the annoying English captain)..


I relate. I thinking of trying this trainer for the same reason.

corsair91 wrote:
* Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)


Wow, so all settlements on the map can become fully working towns?
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Pirate
Helmsman
Posts: 5665



112704 Gold -

PostPosted: Thu Apr 04, 2024 7:20 pm    Post subject: Reply with quote

panman wrote:
fleetp wrote:
I use the trainer every time I play. It increases my enjoyment of the game (I hate losing duels to the annoying English captain)..


I relate. I thinking of trying this trainer for the same reason.

corsair91 wrote:
* Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)


Wow, so all settlements on the map can become fully working towns?


You can turn the settlements into towns but not without glitches, Forts don't fire and daughter is always plain are two things that i can think of.
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