Shop  •   Avatar  •   FAQ  •   Search  •   Memberlist  •   Usergroups  •   Profile  •   Log in to check private messages  •   Log in  •  Register 

Fast Attack (1996) DOS Sub Sim
Post new topic   Reply to topic     Forum Index -> Other Games
View previous topic :: View next topic  
Author Message
corsair91
Sailing Master
Posts: 8122



218188 Gold -

PostPosted: Thu Mar 11, 2021 1:44 am    Post subject: Fast Attack (1996) DOS Sub Sim Reply with quote

Fast Attack (1996) DOS Sub Sim

https://www.subsim.com/ssr/fastattack.html
https://www.mobygames.com/game/dos/fast-attack-high-tech-submarine-warfare
https://www.mobygames.com/game/dos/fast-attack-high-tech-submarine-warfare/screenshots
http://www.combatsim.com/memb123/archive/htm/htm_arc2/fastat.htm


Command the Los Angeles nuclear powered attack submarine in missions around the world. Complete the missions objectives and preserve your command, or rest forever in Davy Jones' Locker. The entire arsenal of the 688i sub is at your command, from missiles to torpedoes, sonars to radars. You're up against mines, ships, subs, and more.


User Manual
http://sierrachest.com/gfx/games/FastAttack/box/Fast_Attack_-_Manual_-_PC.pdf
https://archive.org/details/FASTATTACKMANUAL


Game is probably Abandonware
Dosbox Emulator required for a modern OS.


Hints

Perfect solution on plot screen

Start the game with the "fast /plotsoln" command line.
Select a track on the plot screen and press <[Alt] + [F5]>.
The exact solution will be displayed.
Press the "Send" option to use the solution.


View all objects

Start the game with the "fast /tedisplay" command line.
Press <[Alt] + ~> to activate the display.
All ships, aircraft, mines, weapons and their motion will appear.


End mission successfully

Start the game with the "fast /swsgod" command line.
Although a failure message will appear at the end of a mission that did not have the primary objectives completed, the next mission may be played with no penalties.


Time limit

There is a strict two-hour time limit on all the scenarios, which really limits your options. One of the first player patches removes the time limit.


Last edited by corsair91 on Thu Mar 11, 2021 1:55 am; edited 3 times in total
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8122



218188 Gold -

PostPosted: Thu Mar 11, 2021 1:45 am    Post subject: Reply with quote

Subsim Fast Attack Content
https://www.subsim.com/subsim_files/patches2005.html#fastattack

FAST ATTACK

Upgrade patch:
upgrades the original Version 1.0 to the more crash-resistant Version 1.01. I've had good results with it. Follow the instructions in the Readme file.

Things fixed by the patch:
AI fix that corrects the problem with hostile ships being not being resuplied between missions. This also fixes a tendency to crash.
Soundset utility is now capable of selecting "No Device."
TLAM ripple launch does not cause infinite loop while voices are turned on.
Better Windows 95 (tm) stability.
Resupply added to Sea of Japan battleset.

DOWNLOAD Fast Attack Version 1.01 Upgrade
https://www.subsim.com/subsim_files/patches05/fa_upgrade.zip


Fast Attack Deluxe Training Guide: A comprehensive guide and supplement manual.
Covers tactics and techniques for scoring well in missions. Very thorough, a big plus for Fast Attack players. Conceived and written by "LittleFish"

DOWNLOAD the Fast Attack Deluxe Training Guide (4 KB)
https://www.subsim.com/subsim_files/patches05/fa_train.zip


Fast Attack Mission Time Limit Expander
Finding two hour time limits to be a pain in the butt?
John Channing has created a set of mission files that expands
the time allowed to six hours.

Download the Fast Attack Time Limit Expander.
https://www.subsim.com/subsim_files/patches05/fast_time.zip



Subsim Fast Attack Tactics & Tips
https://www.subsim.com/tips/tipfastx.php
https://www.subsim.com/tips/tipfast.php

recommended reading


Subsim Fast Attack FAQ
https://www.subsim.com/ssr/fastfaq.html

recommended reading


Subsim Fast Attack Downloads
https://www.subsim.com/radioroom/downloads.php?do=cat&id=45

Account registration required for downloads


Subsim Classic Subsims
https://subsim.com/radioroom/forumdisplay.php?f=173

Fast Attack Topics may be included


Tips on running Fast Attack in Dosbox?
https://subsim.com/radioroom/showthread.php?p=627206


Last edited by corsair91 on Thu Mar 11, 2021 2:10 am; edited 10 times in total
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8122



218188 Gold -

PostPosted: Thu Mar 11, 2021 1:46 am    Post subject: Reply with quote

http://www.sierrahelp.com/Patches-Updates/NewSierraInstallers.html

http://www.sierrahelp.com/Patches-Updates/NewSierraInstallers.html#F


New Installers for Sierra Games

Fast Attack for DOSBox -
Installs entire game to the hard drive for CD-less play.
http://www.sierrahelp.com/Files/NewInstallers/FastAttackForDOSBox.zip

(Original Retail Disk Game only,
not for any Custom game release with Dosbox included.)


Last edited by corsair91 on Thu Mar 11, 2021 2:31 am; edited 2 times in total
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8122



218188 Gold -

PostPosted: Thu Mar 11, 2021 1:51 am    Post subject: Reply with quote

Fast Attack - game trailer (1996)
https://www.youtube.com/watch?v=2j4atswESv8

Fast Attack, official trailer.
Published by Sierra.
Developed by Software Sorcery
System : MS-DOS
Year : 1996



Fast Attack gameplay (PC Game, 1996)
https://www.youtube.com/watch?v=fVn7AkeDTdA
Squakenet
Jun 18, 2015

Introduction and gameplay for Fast Attack, Dos PC game produced by Sierra On-Line in 1996

Fast Attack is an interesting game, simulation games, naval, conducted in the mid 90's. In this game you have to drive a submarine and accomplish various missions.
Played through Dosbox emulation platform.
Recorded with original sound.



Fast Attack Gameplay Playlist
https://www.youtube.com/playlist?list=PLTGFcT0l8dvCQiHiyQiieLUA-ef2mg_7o

thehistoricalgamer


Last edited by corsair91 on Fri Mar 12, 2021 8:35 am; edited 1 time in total
Back to top
View user's profile Send private message
corsair91
Sailing Master
Posts: 8122



218188 Gold -

PostPosted: Thu Mar 11, 2021 1:51 am    Post subject: Reply with quote

Abandonware Review
(so no link)

Fast Attack: High Tech Submarine Warfare

Of all the tools of war, the nuclear attack submarine is the most sophisticated killing machine ever devised. It lurks unseen beneath the surface of the ocean, ready to unleash a deadly payload of nuclear weapons at an instant's notice. Its power lies in its stealth: it can sneak into an enemy battle group, do its damage, and vanish without a trace. Such is the subject matter behind Fast Attack, a sub simulation you’ll want to play.

In overall design, I can't think of another game running under DOS that so smoothly integrates so many complex elements into a working game of substantial depth. Fast Attack puts you inside a Los Angeles class nuclear attack sub, with all its systems for waging war at your fingertips. The backbone of the U.S. submarine fleet, the LA is the best the Navy has to offer short of the $1 billion Seawolf. It handles a variety of roles deftly, and it packs one helluva punch (and some LA boats you'll command are later, refitted models, which means they come with vertical launch tubes stocked with various Tomahawk models).

Fast Attack gives you just about everything you need to assess your environment and locate your target. From a central screen designed to look like a command center, you have access to numerous sensors and war stations. For example, you'll have access to the sonar screen, the heart of any attack sub, and a minor gem of programming genius: incredibly complex, yet easy to grasp and operate. Since submarines can't rely on visual identification or radar when submerged, they must gather information on targets by sound, and these sounds are captured by sonar arrays. These are converted into a graphic depiction on a display in the sonar suite. Contacts can then be tagged and identified for type, bearing, direction, and speed.

When a target is found, you go over to the launch console and load up either the standard Mark 48 torpedo or the UGM-84 Harpoon anti-ship missile. Again, in a bid for realism, loading a torpedo takes real time — and then you have to designate a target, warm it up, flood the torpedo tubes, open the tubes, arm the torpedo, and then you can fire. If there is a flaw in the handling of torpedoes, it lies in the inability to set running depth: an often important factor in scoring a kill, and a curious omission for such an otherwise accurate sim.

Fast Attack, of course, is far from perfect. You’ll require the patience of a monk to replay any failed mission since there is no save function, an incredibly annoying omission. This is a real pain in a game where missions can take two hours. Second, there is an artificially imposed time limit on each mission, usually two hours. Trust me, when your TLAMs are on the way to their objectives and you're kicked out because of the time limit, you'll wanna kill someone.

A more serious problem, however, is the artificial intelligence. The enemy ships and subs seem to be commanded by cooks who suddenly found themselves in charge of a ship. And unless you wander into certain dangerous areas, you may find that it's smooth sailing throughout much of Fast Attack. This isn't an AI that actively hunts you down. Still, there's simply too much that was done well here to discount Fast Attack. Numerous missions in a variety of LA-Class subs spread all over the globe, make for some terrific gameplay in the end.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic     Forum Index -> Other Games All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group