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Patch status?
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bryce777
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PostPosted: Thu Dec 09, 2004 11:15 pm    Post subject: Reply with quote

varisik wrote:
POR was one of my favorites back on the C64 and I was very happy to have the chance to play it remade...But like you said no amount of bug fixes could have saved the UI or the way it slogged along. I understand a programmers or companies need to be cutting edge or provide a unique new style of play, but they severely lacked a cohesive thought on that one. I am an old(er) gamer and was thinking of getting TOEE but now might wait just so I will not have to deal with any bugs or poor patches. In a nutshell, I have a fair system, Athlon XP 1800+, Morpheus 64mb GeForce3, but the problems with my Plextor DVDR crashes, lock ups, 20 mins average playing time, have made this game tough to play. I think I too might have to buy an Xbox just to fully enjoy the game again. I kept my C64 just to play Pirates and Neuromancer. A patch that addresses even half the issues I have been going through or seen posted is a necessity, not a want at this point!


Don't buy an xbox - it only encourages them to make watered down kids' games if you do.

The bugs in pirates! are no big deal as long as your graphics card works with it.

As for toee, if you run XP or perhaps even if not I say wait another 6 months and by then they will definitely have a patch for the looting problem.

One of the developers, Steve Moret, has been coding patches on his own for free out of the goodness of his heart, but the going has been extremely slow since he has other projects. Supposedly the xp patch will be done 'any day', though.
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Ramirez de Pietro
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PostPosted: Fri Dec 10, 2004 1:53 pm    Post subject: Reply with quote

bryce777 wrote:
I doubt there will be a patch. Atari is the worst publisher in history...they do not even properly patch critically wounded games.

Unless firaxis does a patch for free I seriously doubt it will happen.



I agree. Firaxis finished the game in time. That's big luck for us. Cause Atari knows far more about hyping than about patching a game.
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El Austriaco
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PostPosted: Tue Dec 14, 2004 5:12 pm    Post subject: Reply with quote

i enjoy the game pretty much as it is
because i just wanted an more updated version of the old pirates and thats what it is

there are only a few things that played out better in the old pirates:
- governors of hostile nations would imprison you if they had the power to do so, not give you land and titles although you just sacked their cities

-treasure fleet was around, same goes for silver train

- more villains, at least more different names

i would gladly pay for an expansion pack after seeing what potential this game has....no worries i wont post a list of personal features i would like to see...i leave that to sid Wink

i have no idea about programming, and what would be possible, however
i guess one or 2 expansion packs would sell quite well

maybe one general expansion and eventually an adult version where you can be hanged, drink rum, slap the barmaids butt, ...
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Kin Corn Karn
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PostPosted: Thu Dec 16, 2004 4:38 pm    Post subject: Reply with quote

InchWorm wrote:
What I would like to see is Civ4 including the land and sea battle formats from Pirates (or even have the land battles like Rome Total War).

It would be awesome to see a battleship battlegroup with submarine support attack a carrier battlegroup with bomber support or see knights flank a group of pikemen that are awaiting attack from legionares.

I would drool over this game..... Twisted Evil

Sid prides himself on realism with Civ games. The land battles in Pirates are about as unrealistic as it gets. In every land battle I've been in, the first melee attacker has won the battle.
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TheDS
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PostPosted: Thu Dec 16, 2004 5:31 pm    Post subject: Reply with quote

Well, that's because you have a force advantage, and the AI only goes melee against your weak troops.

Your Pirates and Officers are melee specialists; they have a strength of 4 or 5 respectively, and the enemy's units have only a 2 or 3 strength. Your bukaneers, however, are only strength of 1.

There are modifiers to melee strength. A unit that's been shot may give the other side as many as 3 bonus points, and the unit that is at higher elevation can get (near as I can tell) a maximum of 2. Plus, if you attack from the flank, you get to double your strength!

The AI rarely has a melee advantage, so it rarely attacks that way, but it does have Scouts and Cavalry, which are melee only, and they WILL kick your butt if you're not wary. Since it takes about 3-4 shots from shooters (or double that if you're in trees) to kill a unit, AI is not very effetive and you can win a 2:3 engagement without too much fuss. Be careful of 1:2 engagements, though; unless you understand the game reasonably well, and get the right set up, you will probably lose.

The odd thing about this game as compared to other wargames is that instead of a combat ratio making the odds, in this one, simple superiority seems to be the rule. Having an even force, it seems you have about an even chnce of winning. Having a 1 point advantage, you win about 90% of the time. Having a 2 point advantage, you seem to win about 99% of the time. 3 or more points seems undefeatable except under certain circumstances, like maybe morale has soemthing to do with it, as well as who attacked who.

If there's a strategy guide, it will probably tell you more.

All in all, I find this module to be one of the funnest, and that's good because I like sacking and converting cities for quick cash and promotions.
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bryce777
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PostPosted: Fri Dec 17, 2004 7:10 pm    Post subject: Reply with quote

Yeah, i dont think the combat is too unrealistic. Your forces are simply superior especially in melee which sort of makes sense.

Their cavalry on the other hand can be pretty effective.
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BlueDEvil
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PostPosted: Fri Dec 17, 2004 8:40 pm    Post subject: Reply with quote

My pirates melee with the calvary unit and destroy it in one go. I don't think the calvary strength is high at all. Maybe it get bonus from attacking in the open, but I never allow myself to be caught in the open. But with 8 movement points, it would be difficult to avoid getting outflank.

Defenders should a get a bonus artillery fire from the fortification every few turns. Also why should the battle be in the open field when you sneak up on the town from the backdoor. It should be battle in the streets instead. All battles should start with a sneaking game. If successful, the battlefield is in the city, or else, you fight in the open field. While in the city, if you capture the govenror's house within certain number of turns, you get bonus ransom.
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knowltok
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PostPosted: Mon Dec 20, 2004 9:13 pm    Post subject: Reply with quote

Why is it that console games don't need a patch? I know you couldn't do it, but in theory, can't they be released with major problems too?
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bryce777
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PostPosted: Mon Dec 20, 2004 10:54 pm    Post subject: Reply with quote

knowltok wrote:
Why is it that console games don't need a patch? I know you couldn't do it, but in theory, can't they be released with major problems too?


Because sony and the other game companies realize that buggy games make people not buy their products.

So, they actually do their own testing and force game developers to pay money to have their game acceptance tested, then they don't publish a game til they deem it ready. If the game fails they have to pay again and it takes a long time.

Companies like atari and vivendi are very shortsighted and if a game is buggy they just push it through to make a buck, not caring that they are tarnishing their reputation.

Also, hardware is the same for every single playstation or xbox, but this is not as much of a benefit as people claim - some of the problems with every game are hardware related but most of those can be traced to the videocard manufacturers and laid at their feet. Most of the bugs I see in games are just sloppy coding that never got cleaned up.

A lot of console games are also just much more simplistic than computer games, causing less bugs...a lot of them are also somewhat buggy but in ways that you dont notice - probably at the same levela s this game minus the graphics card problems.

They also have the attitude since they can patch a pc game later they dont have to worry about it being playable when it ships out...quite a few I have played have not been.
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Microwavegerbil
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PostPosted: Tue Dec 21, 2004 3:43 am    Post subject: Reply with quote

Quote:
They also have the attitude since they can patch a pc game later they dont have to worry about it being playable when it ships out...quite a few I have played have not been.


Star Wars: Galaxies comes to mind...I didn't play it, but apparently it was only half completed when released: many of the higher character levels weren't finished and many of the worlds and quests just kind of stopped half-way through.
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TheDS
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PostPosted: Wed Dec 22, 2004 8:23 am    Post subject: Reply with quote

Cavalry attacks at an 8 and defends at a 4. If woods comes into it at all, the cav gets divided in 3, allowing your pirates to withstand charges, or your buccaneers to MAKE charges, if they hit from the flanks or otherwise have some advantage.

Flank attacks double your attack strength.

The AI is a bit simplistic. Units that can fire will get within range and do that. Since you can survive 2-6 hits (depending on luck, how much damage the shooter has sustained, and if you're in woods), an always-shoot policy is not terribly effective unless that fire is massed. The AI CAN murder a unit you leave in the open, but they don't usually choose targets effectively.

Units that can't fire must therefore charge, and they always use all their movement in that pursuit, so it is very easy to sit just beyond their charging range, then move to their flank and hit them there. Plus, the defenders usually don't have many melee units to take advantage of YOUR weakness when you move to the flank before charging, because you expose YOUR flank when you do it.

It would be nice if the AI was a bit smarter, but that would turn off the people who can't grasp the simple tactics needed to win this subgame. Maybe if it was dependent on difficulty level....
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Hey, if you live in the Daytona beach / St. Augustine area, and you are interested in playing games, send me a note. I need a new gamer group!
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