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Ship Texture Mod Guide
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corsair91
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Posts: 8259



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PostPosted: Sun Oct 03, 2021 8:15 pm    Post subject: Ship Texture Mod Guide Reply with quote

probably obvious to most


Ship Texture Mod Guide

https://web.archive.org/web/20070905063628/http://www.addictedforums.com/index.php?showtopic=4145



Another_Russian

Sep 1 2007


OK, here goes:

1. You get an FPK Packer/Unpacker.
2. You get an image format transformer.
3. You unpack the game's FPK archives.
4. You find the ships' textures. The extension of the files is .dds.
5. OK, to make things a lot easier I give you the list of the files you gonna need.
(possibly in an attachment - unable to access)
6. You transform the .dds files into some other format, which you know you can edit. One important thing - you will need a fomat which support transparency for the file which has the word "transparent" in its name.
7. You edit the files (textures). And I hope you've got the right tools and skills to do that.
8. You transform your textures back to .dds format.
9. You place your .dds files into the "custom" folder. You might also want to pack them into an FPK archive for convenience and style once you are totally happy with them before you place them into the folder. And it is a good thing to do if you're planning to post your mod here or elsewhere.
10. You can also pack your new files back into appropriate FPKs of the game if you're not planning to alter them much further and are planning to use them all the time.


Attached File 35t5t3t.GIF ( 3.51k0
unable to access from wayback machine
may have required a User account login requirement
on the original host
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corsair91
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Posts: 8259



207778 Gold -

PostPosted: Mon Oct 04, 2021 4:40 pm    Post subject: Reply with quote

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